The Witcher 3

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erxv

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erxv

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1811 comments

  1. erxv
    erxv
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    Welp, that took long.... 1.3 compatible now and 100% script conflict free.

    Theres bound to be bugs cause i had to rush this a bit (even though its been so long since 1.3 came out i havent had time to work on this)

    YOU NEED 2 OTHER MODS FOR THIS TO WORK!!!!
    http://www.nexusmods.com/witcher3/mods/2109/?
    and
    http://www.nexusmods.com/witcher3/mods/2110/?


    Make sure you add this line:

    add(modCreate_RandomEncounters());

    to The Witcher 3 Wild Hunt\Mods\modBootstrap\content\scripts\local\mods_registry.ws

    like in this picture: http://puu.sh/tRnpT/c4a505d0e6.png

    thanks to this its 100% script conflict free

    Also make sure you copy the DLC and BIN folder that are INSIDE the modRandomEncounters folder... just read the description and all will be well!


  2. Waddyawant
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    Here is a install guide that worked for me! ----> https://www.youtube.com/watch?v=Kt4U0v0coo0
  3. Abcdpissa
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    Error [content0]game\types.ws(52): Enum 'EAreaName' already defined.
    Error [content0]game\types.ws(68): Enum 'EDlcAreaName' already defined.

    If you have this error, Install community patch base mod.
    (Classic Edition) Community Patch - Base at The Witcher 3 Nexus - Mods and community (nexusmods.com)
  4. San7aBarbara
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    Error [content0]game\types.ws(52): Enum 'EAreaName' already defined.
    Error [content0]game\types.ws(68): Enum 'EDlcAreaName' already defined. Please help
    1. eqaulizer
      eqaulizer
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      same here! how to fix it,
    2. ManishRajput
      ManishRajput
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      same 
    3. ciaociaociaociaociaociaoci
      ciaociaociaociaociaociaoci
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      You neet to go to [TW3 Main Directory]\content\content0\scripts\game and search for type.ws, make a backup just in case something wrong happens, then edit (with any text editor, however I reccomend using Notepad++) line 51 with "/*" and line 129 with "*/. The lines might be slightly different for you, anyway you have to comment with "/* .... */" the enums "EAreaName", "EDlcAreaName" and the functions "AreaNameToType", "AreaTypeToName". That worked for me.
    4. OWGKick22
      OWGKick22
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      On line 51 it says "modBootstrap-patch start" and on 19 it says "modBootstrap-patch end". Is that right or do you have something different. Also can you be more specific on what to type in. I dont know what you mean by enum or function.
    5. astron12
      astron12
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      delete the content0 folder and check the cache in steam
      удали папку content0 и проверь кэш в стиме
    6. Abcdpissa
      Abcdpissa
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      Might be too late. install community patch - base. It fixed this error.
  5. Pte00
    Pte00
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    your mod caused my game to break, I have to reinstall everything.. which is very time consuming... before you mod something master what  you are doing.., or provide a video on how to install this,  
    1. QTNGaming
      QTNGaming
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      HAHA
    2. Berserk79
      Berserk79
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      anche a me...
      forse prima di rilasciare le mod dovrebbero imparare a farle!!
      Warning: download this mod is at your own risk!
    3. ellocopro99
      ellocopro99
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      Same happened to me
  6. Mustang052484
    Mustang052484
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    Any chance this'll be updated for Next Gen?
    1. iglamma
      iglamma
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      +1
    2. michaal001
      michaal001
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      +1
    3. mentoz88
      mentoz88
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      Check out the reworked version of this mod here on nexus. That one is updated
    4. RUiSUUU
      RUiSUUU
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      Hope so! :)
  7. jebevassve
    jebevassve
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    A few simple fixes you can make in modRandomEncounters.ws (Witcher 3/mods/modRandomEncounters/content/scripts/local):
     
    Fix Ekimmara/Katakan not spawning:
    Spoiler:  
    Show
    Change 'Ekimmara'/'Katakan' to 'Vampires' in the following lines:

            isCEkimmara = inGameConfigWrapper.GetVarValue('monsterList', 'Ekimmara');
            isCKatakan = inGameConfigWrapper.GetVarValue('monsterList', 'Katakan');
            isEkimmaraD = StringToInt(inGameConfigWrapper.GetVarValue('customGroundDay', 'Ekimmara'));
            isKatakanD = StringToInt(inGameConfigWrapper.GetVarValue('customGroundDay', 'Katakan'));
            isEkimmaraN = StringToInt(inGameConfigWrapper.GetVarValue('customGroundNight', 'Ekimmara'));
            isKatakanN = StringToInt(inGameConfigWrapper.GetVarValue('customGroundNight', 'Katakan'));

    Example:
    Spoiler:  
    Show


    isCEkimmara = inGameConfigWrapper.GetVarValue('monsterList', 'Ekimmara');
            isCKatakan = inGameConfigWrapper.GetVarValue('monsterList', 'Katakan');

    change to:

    isCEkimmara = inGameConfigWrapper.GetVarValue('monsterList', 'Vampires');
            isCKatakan = inGameConfigWrapper.GetVarValue('monsterList', 'Vampires');


    Fix Bruxa spawning when it shouldn't:
    Spoiler:  
    Show

    Find:

    // City spawns in general and special bruxa/alp spawns in cities
    citySpawn = StringToInt(inGameConfigWrapper.GetVarValue('RandomEncountersMENU', 'citySpawn'));
    cityBruxa = StringToInt(inGameConfigWrapper.GetVarValue('RandomEncountersMENU', 'cityBruxa'));

    change to:

    // City spawns in general and special bruxa/alp spawns in cities
    citySpawn = 0;
    cityBruxa = 0;


    Quickfix Group Monsters:
    Spoiler:  
    Show
    Change

    customGroup = inGameConfigWrapper.GetVarValue('custom', 'customGroupMonsters');

    to

    customGroup = inGameConfigWrapper.GetVarValue('custom', 'customGroundMonsters');

    Change ALL lines in function customGroupMonsterList () with 'customGroupDay'/'customGroupNight' to 'customGroundDay'/'customGroundNight'
    Example:
    Spoiler:  
    Show


    isBarghestD = StringToInt(inGameConfigWrapper.GetVarValue('customGroupDay', 'Barghest'));
    isBarghestN = StringToInt(inGameConfigWrapper.GetVarValue('customGroupNight', 'Barghest'));

    change to:

    isBarghestD = StringToInt(inGameConfigWrapper.GetVarValue('customGroundDay', 'Barghest'));
    isBarghestN = StringToInt(inGameConfigWrapper.GetVarValue('customGroundNight', 'Barghest'));


    Quickfix Custom Frequency Group Monsters:
    Spoiler:  
    Show

    Find:

    if (customGroup)

    change it to:

    if (customGround)


     
    That should fix the most problematic issues.
    1. FatSniper
      FatSniper
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      This fixes are pure gold, my friend.
    2. devildant3
      devildant3
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      i donno if OP will answer, but i try nonetheless.
      I changed the script how you suggested. Seems work but i have monsters spawinng in city. Does someone know how to fix it?

      Btw, this post should be in first page
    3. karmacmwa
      karmacmwa
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      +1
    4. a1b2c3241
      a1b2c3241
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      Thanks for those fixes, but what "Quickfix Group Monsters" and "Quickfix Custom Frequency Group Monsters" fix?
    5. OiMickey
      OiMickey
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      You are a living legend! The bruxa code worked perfectly! Thank you, jebevassve.
  8. OiMickey
    OiMickey
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    While appreciating how elaborate Random Encounters Reworked is, it generally causes my game to freeze even with the mod limit. The original Random Encounters works brilliantly with the other mods I use. Brilliant work! Really enjoyable how customizable it is. I honestly just enjoy slicing random monsters to bits and this the original Random Encounters is perfect for making the open world feel alive. One can only imagine how much work went into this mod and the rework. 
  9. wedajm
    wedajm
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    Does this mod work with the new update ? new gen
    1. ElBromasXD
      ElBromasXD
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      sabes si funciona
    2. RaysuSama
      RaysuSama
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      creo que no funciona con la nueva generacion pero ese mismo mod esta implementado en las mecanicas del mod w3ee de kolaris y yo tengo una traduccion al español del mismo .
  10. portgasDace08
    portgasDace08
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    To be clear this mod is for classic (GOG, GOTY, CE, Steam) version only, not NextGen... and there is a reworked.
  11. Adacho1331
    Adacho1331
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    Does this mod add groups of scurvers in toussaint? I remember they were very rare in the dlc.

  12. DemonicAngeI
    DemonicAngeI
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    ok so please if someone could help me id really appreciate it, ive been trying to get this mod to work for years not kidding.  ive installed it and it even shows up under mods IN game i can customize settings and spawn rates and everything but i have never had anything actually spawn please someone help me