₳฿ØɄ₮:
So overall my main goal was to make the game look more harsh and a bit more gothic and grainy to suit the Witcher world somewhat more. I also made it more bleached and less saturated (less fairytale like in my opinion) and I've managed to make the nights and dark places less dark (it's my personal taste, I don't like when I can't see anything). I also wanted textures to be more refined (especially on dx12 version because it makes everything blurry in my game, and it bothered me). It's my first ever made reshade and I play with it in my game so I wanted to share it, I don't know maybe somebody would like this slightly more depressing version of Witcher 3 :PI don't think it's very performance friendly (I didn't see much difference in my gameplay, but just in case - I warned you ;)
₳ĐĐł₮łØ₦₳Ⱡ ₥ØĐ₴:
It works fine on both dx11 and dx12 version, additionaly I use 2 other graphical mods (one for dx11 and other for dx 12) which I HIGHLY reccomend! They were both used in my screenshots with the reshade, so keep that in mind:
- for dx11 version HBAO Plus (Next-Gen DX11 ONLY) by Nukem
for dx12 version strong SSAO by saywkdrn
ł₦₴₮₳ⱠⱠ₳₮łØ₦:
If you wanna install this you have to download and install the newest ReShade Framework from here and put my reshade (when installing remember to select all the effect packages!):- for dx11 version you have to put it in The Witcher 3 → bin → x64
- for dx12 version you have to put it in The Witcher 3 → bin → x64_dx12