It's not a massive nerf. Just a subtle one that adds more detail to the game. If you think about it, it doesn't make any sense for light armour to be as resistant as heavy armour.
It isn't as resistant. By far. The actual armor value doesn't matter too much... Bear Armor is still super tanky because of the resistance stats it give. Which means there really is no reason to nerf Feline armor, as it's already bad in the resistances department.
Martercrafted Ursine 40% Resistance to Pierce Damage 30% Resistance to Bludgeoning Damage 50% Resistance to Slashing Damage 70% Resistance to Monster Damage 25% Resistance to Elemental Damage
Mastercrafted Feline: 22% Resistance to Pierce Damage 0% Resistance to Bludgeoning Damage 30% Resistance to Slashing Damage 30% Resistance to Monster Damage 70% Resistance to Elemental Damage
Resistance values matter much more than the actual armor value.
i know what u mean and this is not a massive nerf, but like you said, ppl don't want to purposely nerf themselves so why dont you just boost the other 3 sets, it will still add more detail then
@Kidoki are those new game+ values? My mastercrafted ursine has 30% resistance to slashing and mastercrafted feline has 15% resistance to slashing (etc.). You're right about the resistances though, didn't even take them into consideration until you mentioned it. Thanks
Hi TheLastWitcher, just a helpful FYI all those xml files dont need their own folders. You can put the armor, boots, gloves and pants.xml files all under one folder since they are going into the items folder. The wolvengear would be the only one that needs its own folder. So instead of having 5 folders total you would only have 2 folders this reduces clutter inside the Mods folder plus having too many folders inside the mods folder actually will end up causing your game to not load after too many mods being installed. I had over 56 folders at one point and had to reduce it down to only 35 folders otherwise i would get an infinite loading screen because of too many mods installed at once. If you need help reducing the folders down to 2 or possibly only 1 folder let me know. I have a big mod where I edited 30 different xml files and its all under just 1 folder. Also reducing the folders down you probably wont need to make a mod.settings file anymore either.
Hey thanks for your input but I already tried multiple combinations (all combined/Wolven gear separate etc.) and only separate folders seemed to work for me. At first I had them all together and everything loaded correctly except for the boots and gauntlets (the initial bug I mentioned in the description). If I leave out the load order then it also doesn't work which makes me think the game loads them in a certain way. Sometimes I even had it so that all the values were correct and then when I started the game up again they were messed up. I have 40 mods installed (excluding the five from this one) and it works 100% of the time with separate folders.
Pretty good idea. the damage taken is first reduced by the number of armor value, after that your resistance kicks in and cut that based on its percentage. however there's one more important factor; the level requirement. basic Feline armor requires a significant higher level than basic Griffon armor. so I suppose it's much better that you compare them based on their level requirements and modify your values.
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The actual armor value doesn't matter too much... Bear Armor is still super tanky because of the resistance stats it give. Which means there really is no reason to nerf Feline armor, as it's already bad in the resistances department.
Martercrafted Ursine
40% Resistance to Pierce Damage
30% Resistance to Bludgeoning Damage
50% Resistance to Slashing Damage
70% Resistance to Monster Damage
25% Resistance to Elemental Damage
Mastercrafted Feline:
22% Resistance to Pierce Damage
0% Resistance to Bludgeoning Damage
30% Resistance to Slashing Damage
30% Resistance to Monster Damage
70% Resistance to Elemental Damage
Resistance values matter much more than the actual armor value.