ElementaryLewis are you seriously demanding to be credited for updating a mod that takes literally less than a minute to do? That is incredible! I've updated it for 4.04, for everyone's benefit. LoneWolfMcQuade please feel free to upload this to your mod page. I do NOT need my name in the mod page description LOL
After testing, I found that because of the distance problem, in the task will be stuck in the bug, some escort tasks judged to be out of the fight to trigger the next episode, and this MOD will not be able to get out of the fight, so you can not trigger the plot, so the task stuck
My experience playing with the MOD: The general idea is good, but in practice not so much. Several moments if you play without HUD, Geralt simply starts combat mode without even seeing the enemy, some moments when you simply want to track something on the beach to get a treasure or a mission, Geralt is stuck in combat mode because a Drowner who is not even there on the screen was detected in water etc etc etc..
There are some issues with quests as well. I was in Frey's garden with Yen and Geralt kept going into combat mode on the upper floor before the wolves on the lower floor had even noticed me yet.
Works well for general combat in open areas, but there are some oddities here and there.
These were issues with the previous mod as well and is the main reason why CDPR had the combat Initiation start close to the character. Like some things in life there is a trade off, and this happens to be one of them.
An alternate thing you can do is to download the BlockWheneverYouWantMod and uninstall the distance mod. This way you can block archers from a distance but you still have to get close to initiate combat with the enemy.
Also you can set the combat initiation distance to whatever you'd like in the scripts inside the mod folder: open up the scripts inside the mod folder using notepad, use the search key to find these two characters: //
That will take you to all the distance parameters changed by the mod. Change the numbers to whatever suits your gameplay the best, the prior modder had simply doubled the distance. So if default was 18.f he changed it to 36.f
You can shorten or max the distance to your liking. Of course make sure to save your changes by hitting save via notepad and re-merge using script merger.
Does the Combat detection work on X and Y axes? If so, how could I reduce how far Above and Below me combat would be detected, because that is most likely why it acts weird in buildings etc, because things on a different floor are detecting you and vice versa Like in Bethesda games, where you enter a tower and the NPCS at the top of the tower suddenly detect you when you're on the ground floor. Reducing the Vertical Range, while keeping the horizontal range would probably alleviate the problem, unless it's just one big SPhere of detection.
This sounds nice. Currently I stand there watching Bandit camps waving their swords while I stand there looking at them with no sword drawn, and the archers in the camp BEHIND the guys in front, are spamming me with arrows and I don't do anything, and I have the perk where I can deflect the arrows.
19 comments
This mod require an update for the 4.03 version.
Here the changelog for help:
Scripts 4.02 vs 4.03
I can offer my assistance to update this mod and share to you in Direct Message (No DP %, just my name in the description).
I've updated it for 4.04, for everyone's benefit. LoneWolfMcQuade please feel free to upload this to your mod page. I do NOT need my name in the mod page description LOL
Updated for 4.04
modDistanceInitiationFix_4.03
Works well for general combat in open areas, but there are some oddities here and there.
An alternate thing you can do is to download the BlockWheneverYouWantMod and uninstall the distance mod. This way you can block archers from a distance but you still have to get close to initiate combat with the enemy.
Also you can set the combat initiation distance to whatever you'd like in the scripts inside the mod folder: open up the scripts inside the mod folder using notepad, use the search key to find these two characters: //
That will take you to all the distance parameters changed by the mod. Change the numbers to whatever suits your gameplay the best, the prior modder had simply doubled the distance. So if default was 18.f he changed it to 36.f
You can shorten or max the distance to your liking. Of course make sure to save your changes by hitting save via notepad and re-merge using script merger.
If so, how could I reduce how far Above and Below me combat would be detected, because that is most likely why it acts weird in buildings etc, because things on a different floor are detecting you and vice versa
Like in Bethesda games, where you enter a tower and the NPCS at the top of the tower suddenly detect you when you're on the ground floor.
Reducing the Vertical Range, while keeping the horizontal range would probably alleviate the problem, unless it's just one big SPhere of detection.
I can finally cast "Domination" on a Bandit before it runs up my nose.
Endorsed
Currently I stand there watching Bandit camps waving their swords while I stand there looking at them with no sword drawn, and the archers in the camp BEHIND the guys in front, are spamming me with arrows and I don't do anything, and I have the perk where I can deflect the arrows.