This page was last updated on 25 January 2024, 5:54PM
Changelogs
Version 1.4.1
Removed adrenaline requirement from Firestream. Instead, damage is increased based on available adrenaline reaching the base value once all adrenaline is expended. This damage value is updated as you're casting and adrenaline is being used.
Firestream no longer ends when all adrenaline is expended, instead it ends on 0 stamina as in vanilla.
Improved sign intensity scaling of Yrden trap, making it more useful lategame.
Version 1.2
Regulated stamina regen progression: red, green and blue skills all add 0,25% stamina regen building up to 6-9% increase in stamina regen from skills in the lategame.
Tawny Owl adds 2,5%/5,0%/7,5% per respective level.
Added varying configurations for stamina cost.
Version 1.1.2
fixed another issue with NG+
Version 1.1
Reduced healing from Ekhidna decoction from 10% to 2.5%, added NG+ compatibility