Im using took lighting next gen and have been looking for a simple preset to use with it. This is just the ticket. I have tried several and this one makes the game look amazing with my setup.
TookLightingModNextGen ( you can find a link for it on YT , its a google drive file)
Extended View Distance (Removes Fog) ( here on Nexus and I set it top of load order)
They work very well with this Reshade and you can crank gamma way up and it does not look washed out. Very performance friendly too!
I love this preset! Btw, I don't know if it's a bug or a feature, nor if it's a result of installing Reshade in general or this preset... However, the "E" interaction pop-up is gone. I can still talk to people by pressing E or open chests etc. It's just that there's no on screen notification of the fact.
EDIT: My bad, I didn't realize activating Reshade interface ("Home" button) deactivated the HUD, it was simply a matter of reactivating the HUD again from graphics option menu. No worries at all and the reshade is just fantastic - games looks crisper than 4K while I'm at 2K, at the cost of 3-4 fps. Endorsed!
Hello, I really like the presets but how can I remove the reshade start-up panel on top of the screen? I don't have home on my keyboard. With other games there is a reshade.ini file that I can edit to change overlay key but your reshade comes only with the reshade file ..
Thanks in advance
Edit : I found the answer, the shortcut is "Fn" + "Left arrow"
Subtle changes that make a huge improvement: The newgen lighting system does a very good job, but I could't stand the oversaturated colors, especially during sunny weather (the game then looks like amateurishly enhanced holiday pictures) , and for me, IL looks like a downgrade in next gen.
I expected I would need a reshade that reduces saturation considerably, but apparently the hueshift and the slightly increased contrast worked wonders. The colors and lighting look better throughout all situations I tested, in the sun, the shadows, inside forests, at night, cloudy weather...
I played arround with adding in the colorfullness effect for further desaturation, but settled for a subtle -0.05. I am also testing clarity2 (it does something like sharpening, local contrast enhancement - fine strucutes like grass and pine foliage and naked trees look more pronounced, but things like clouds and far away tree lines get more contrast and it looks overally as if the fiew was clearer). It gives a noticeable improvement in my fiew in most situations, but can also mess up sometimes. Important tip: turn "ClarityLightIntensity" to something like -0.7 or wet leaves in a cloudy forest look like shining silver:-)
I feel like adding clarity2 would take away from the originally intended atmosphere of the game. The curves I use already do that a bit, but I think the hazy/foggy feel isn't completely lost, which I think would happen if I used clarity2. However, feel free to use my preset as base for a preset you wanna share.
I see your point, which is also made by the name of your preset. The changes are subtle but noticeable, the colors look more natural, shadows and light patches etc look a bit more intensa AND natural and you can still see things in the shadows while in light and vica versa. I never found your preset to produce unwanted results, like one can expect with effects like bloom, which is the beauty of its minimalistic approach. (except maybe in sunny morning hours where it changes the feel from hazy morning to more clear morning, but that was more of a sidegrade).
As I pointed out, using clarity will come with tradeoffs, where it improves a lot of sceneries, but creates effects that pop out as unnatural in a few others. My intention was to share my testings with other who might also want to use your preset as a starting point to explore which effects can tune the game more to their liking once the colors and light effects feel natural. I dont realy see the need for posting a new preset as the changes my modifications introduce are subtle in most situations to the point where I wonder if it is worth runniung them, but thanks for the offer:-) (your base preset has a larger impact on the appearance of sceneries in most cases than my changes on that new state).
I haven't gotten to Toussaint yet in my playthrough, so haven't tested there. However, this should work fine for all areas of the game. It's just a simple ReShade preset.
20 comments
TookLightingModNextGen ( you can find a link for it on YT , its a google drive file)
Extended View Distance (Removes Fog) ( here on Nexus and I set it top of load order)
They work very well with this Reshade and you can crank gamma way up and it does not look washed out. Very performance friendly too!
Great work on the Reshade.
EDIT: My bad, I didn't realize activating Reshade interface ("Home" button) deactivated the HUD, it was simply a matter of reactivating the HUD again from graphics option menu. No worries at all and the reshade is just fantastic - games looks crisper than 4K while I'm at 2K, at the cost of 3-4 fps. Endorsed!
With other games there is a reshade.ini file that I can edit to change overlay key but your reshade comes only with the reshade file ..
Thanks in advance
Edit : I found the answer, the shortcut is "Fn" + "Left arrow"
Subtle changes that make a huge improvement:
The newgen lighting system does a very good job, but I could't stand the oversaturated colors, especially during sunny weather (the game then looks like amateurishly enhanced holiday pictures) , and for me, IL looks like a downgrade in next gen.
I expected I would need a reshade that reduces saturation considerably, but apparently the hueshift and the slightly increased contrast worked wonders.
The colors and lighting look better throughout all situations I tested, in the sun, the shadows, inside forests, at night, cloudy weather...
I played arround with adding in the colorfullness effect for further desaturation, but settled for a subtle -0.05. I am also testing clarity2 (it does something like sharpening, local contrast enhancement - fine strucutes like grass and pine foliage and naked trees look more pronounced, but things like clouds and far away tree lines get more contrast and it looks overally as if the fiew was clearer). It gives a noticeable improvement in my fiew in most situations, but can also mess up sometimes. Important tip: turn "ClarityLightIntensity" to something like -0.7 or wet leaves in a cloudy forest look like shining silver:-)
The changes are subtle but noticeable, the colors look more natural, shadows and light patches etc look a bit more intensa AND natural and you can still see things in the shadows while in light and vica versa. I never found your preset to produce unwanted results, like one can expect with effects like bloom, which is the beauty of its minimalistic approach. (except maybe in sunny morning hours where it changes the feel from hazy morning to more clear morning, but that was more of a sidegrade).
As I pointed out, using clarity will come with tradeoffs, where it improves a lot of sceneries, but creates effects that pop out as unnatural in a few others. My intention was to share my testings with other who might also want to use your preset as a starting point to explore which effects can tune the game more to their liking once the colors and light effects feel natural.
I dont realy see the need for posting a new preset as the changes my modifications introduce are subtle in most situations to the point where I wonder if it is worth runniung them, but thanks for the offer:-) (your base preset has a larger impact on the appearance of sceneries in most cases than my changes on that new state).