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Skyliner390 - SiccW33d - AleksXAA

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SiccW33d

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  1. aleksxaa
    aleksxaa
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    Involved Alchemy is currently in alpha version 2.0a. The "final" mod version 2.0+ will contain more changes. Please keep in mind that the release of the final version will most likely take quite a long time. Until then, updates will be sporadic.

    A full list of changes compared to the original Primer Alchemy is given on the description page and will be updated as development progresses.
    In its current state, the mod may contain both errors from the Primer Alchemy and new ones. If you encounter issues/bugs/inaccuracies, you can report them and they will be added to TODO list. Suggestions are also welcome. Emerging compatibility issues between Involved Alchemy and other mods will most likely be the last to be resolved. Currently, the mod only has English localization.
    If you have a question about mod functionality, be sure to read the description of Primer Alchemy first.

    List of changes planned for implementation.
    Spoiler:  
    Show

    1. Partially or completely roll back changes related to the effect of toxicity on the character (toxicity.ws).
    2. Returning as many modified skills as possible to their vanilla state. Disabling "passivity" for modded skills.
    3. Various local changes related to the interface and alchemy menu.
    4. Minor adjustments to alchemical item recipes.
    5. In some form, there will be an integrated solution to the problem that rare mutagens for decoctions may run out.

    Known Issues List:
    Spoiler:  
    Show

    1. Problem with alchemical items that are given in certain quests. More information can be found on the Primer Alchemy bugs.


    Thanks to SiccW33d as the first author of Involved Alchemy opportunity to work with the mod and access to its page.Currently there are no plans to work on old mod versions 1.2.3./1.2.4, so his posts related to these versions were unstick.
    All old files on the "files" page are also outdated and are not compatible with the current game version or Involved Alchemy ver. 2.0+.

    If you need to contact, you can find me on the BiA Discord.
  2. 42Y0
    42Y0
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    I have this error, any idea how to fix this?

    Error [mod000_involvedalchemy]game\gui\popups\itemselectionpopup.ws(125): Could not find function 'OnIngredientSelected'
    Error [mod000_involvedalchemy]game\gui\popups\itemselectionpopup.ws(202): Could not find function 'OnIngredientSelected'
    1. SiccW33d
      SiccW33d
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      'OnIngredientSelected' function is located in script (AlchemyMenu.ws), did you merge (AlchemyMenu.ws) with another mod or do have another mod that contains (AlchemyMenu.ws)?
    2. 42Y0
      42Y0
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      I didn't merge alchemyMenu.ws but there's other mod that using that file like modSortEverything, modCustomLocalizationFix & modNextGenScripts. Before this I can run the game just fine with other's mod using that file too.

      EDIT: Solve it by deleting said file from modSortEverything folder.
    3. FrostyBens
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      can confirm that 42YO's suggestion/edit does in fact fix this issue. THank you!
  3. ElementaryLewis
    ElementaryLewis
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    [Deleted]
  4. iPeregrinus
    iPeregrinus
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    Suddenly does not work with  Friendly HUD. Any idea before show the mod conflict.
  5. applefttsher
    applefttsher
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    damn, doesn't work with Complete Animations Redux, there's conflicts in ItemPopUp.ws and Player ws
  6. ElementaryLewis
    ElementaryLewis
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    [EDIT] Thanks for the update.
    Hello SiccW33d

    This mod require an update for the 4.03 version.
    Here the changelog for help:
    Scripts 4.02 vs 4.03 

    I can offer my assistance to update this mod and share to you in Direct Message (No DP %, just my name in the description).
  7. Tzznch
    Tzznch
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    Hi SiccW33d

    Since Primer is now updated for next gen, i'm curious about the main differences between this and Primer? 
    1. TheShadow2077
      TheShadow2077
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      Well that NG update has some game breaking bugs in it still, sadly.
    2. Tzznch
      Tzznch
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      Yeah. I'm going to stick with this. I was just wondering if this one was more lightweight for instance, because some features had been cut. 
    3. SiccW33d
      SiccW33d
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      Refer to the reply in the (sticky).
  8. Zowbaid
    Zowbaid
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    Hi there. I'm curious as to how this version is any different from Primer exactly. I read both mod descriptions and it seems like this is almost identical to that mod. What exactly is removed here to make it more "lightweight"? Thank you.
    1. SiccW33d
      SiccW33d
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      Involved Alchemy doesn't do any changes to Decoction, Signs or Mutagens or Alchemy Skills other than those that are necessary such as Acquired Tolerance and some recipes have been altered/added. skyliner390 did however make a new Primer alternative mod simply called Alchemy, if you would like to try that one out, while I have not tested it personally, so I really have no clue how it differs from Primer or this mod as I have been absent from modding for a while, and I'm just catching up, hope this helps.
  9. aleksxaa
    aleksxaa
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    [Edited]
    Development of mod version 1.2.4 has been suspended.
    1. aleksxaa
      aleksxaa
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      Involved Alchemy will be remade as version 2.0 based on the new Primer Alchemy created by the skyliner390.
  10. XTheRisenDemonX
    XTheRisenDemonX
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    the author of primer made a next gen version called alchemy
  11. Banjomir777
    Banjomir777
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    Is this mod OK to use with version 4.02, or wait for an update?
    1. aleksxaa
      aleksxaa
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      You can install the mod to try it out, there should be no big problems with version 4.02. However, we are still in the process of work and, in particular, have not updated the scripts to the last version of the game.