The Witcher 3
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plasticmetal FumioSchwartz

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  1. plasticmetal
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    Version 0.4f : Fixes an error on my part in version 0.4.  Be sure to update if you had 0.4.

    Version 0.4:  FumioSchwartz has graciously provided information on an even better fix.  This iteration fixes the missing idle animations when transitioning from walk to idle in the previous versions.
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    Version 0.3 reduces animation jitter when coming to a full stop after jogging.  On some sloped surfaces Geralt may slide a tiny bit, but from my tests I believe this behavior existed in 1.32.  This slide doesn't occur when this mod isn't installed - I have not successfully kept the transitiontime while allowing player movement during that window.  Hopefully CDPR provides a better fix in the future.

    Version 0.2 fixes animation jitter when transitioning from slow walk to idle courtesy of FumioSchwartz.  If updating from 0.1 be sure to delete dlcpcgameplayfix

    _________
    This mod is not compatible with mods that modify pc_gameplay.w2beh, which includes many movement-adjusting mods.  It might be possible for other mod owners to implement similar tweaks done here, but that could conflict with other functionality they've implemented.
  2. leo604
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    Movement delay seems to be fixed in 4.0.1 without needing the mod; can anyone else confirm?
    1. ElementaryLewis
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      Oh My Melitele! YES the 4.01 version fix it! I just test it without the mod!
    2. ESW77Eternal
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      Movement delay seems to be fixed in 4.0.1 without needing the mod; can anyone else confirm?
      Confirmed! Though very rarely, you can see a bit of movement input lag here and there still! I can confirm that it is much better in 4.01 for sure!
    3. Brodo789
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      Still does it for me randomly on the latest version of the game. Not always, but very annoying when it happens.
  3. DarkAvenger79
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    This mod breaks SCAAR (https://www.nexusmods.com/witcher3/mods/5800). It causes SCAAR animations to stop work and a "T-pose" bug upon dodging (=Geralt freezes until he is hit by a monster).
    1. ElementaryLewis
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      Read the description.
      If the mod is in conflict to a Next Gen compatible animation mod, then probably the fix is included.
  4. ESW77Eternal
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    New patch incoming!
    1. leo604
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      Fingers crossed
  5. Garrold
    Garrold
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    Funny thing is, I've been playing with this mod installed since version 0.1 and I still don't know what it does. -- I keep wishing for a comparison video, or better description.
    1. JeboteIsusbog
      JeboteIsusbog
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      In the next gen, CDPR put 0.7s pauses when you were idle to moving, making geralt "lag". It is noticed by players who played the game a lot, and suddenly instead of Geralt moving instantly they perceive an "input lag" which is not an input lag but a feature that CDPR introduced in the new gen for no apparent reason.
    2. FumioShwartz
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      There is a transition time when moving from stop walk/run state to idle state. The default time (which i think is around .3) was extended for these transitions (to .7) in the next gen version to make the animation transition smoother. The problem is that these transitions cannot be interrupted causing "input lag". The latest version of this mod keeps the transition times but makes them able to be interrupted.
    3. Garrold
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      Ah, now I see. Can't say I noticed anything of the sort, but the controls In Witcher 3 always felt sluggish to me.
      Thanks for the explanation guys!
  6. leo604
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    Random question - is it possible/worth the effort to apply this fix to Ciri's movement as well? I noticed the movement delay happening during her Velen flashbacks, but those sections of the game are so short and infrequent that it's probably not that big of a deal.
    1. ESW77Eternal
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      +
    2. FumioShwartz
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      the edited file effects both geralt and ciri as it effects the player
    3. ESW77Eternal
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      I see.
  7. Sharkcruiser
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    If im T-Pose stuttering instead of walking i guess it conflicts with another mod? I think im using smoothmovement and fasterturnspeed
    Now i deleted both mods and its working fine
    But then i wanted to see what this change actually does and removed all 3 to make it vanilla and the only difference i can tell is my way slower turn speed
    everything else seems the same :D
    1. plasticmetal
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      This only removes the movement delay when you try to move from idle after jogging or walking.  In base 4.0 there's a 0.7s window as you transition to idle where your inputs aren't read.

      This isn't compatible with smooth movement or other mods that touch pc_gameplay.w2beh.  The goal of this is vanilla behavior without what's obviously a bug.

      The info on how to build the latest iteration of this patch was provided by the author of Smooth Movement.  I assume they've already incorporated the same fixes in their mod if you prefer to use that.
    2. Sharkcruiser
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      I see
      thank you for the clarification
      Tbh i couldnt tell much of a difference with your mod or even smooth movement
      Just feels a little better but not super noticeable
      The Fasterturnspeed is a gamechanger tho
      Much much better with just that
  8. HadToRegister
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    Is this mod just for Controller or does it affect Mouse/Kbd as well/
    1. plasticmetal
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      The bug exists in both and this addresses both
  9. cubbyman1
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    damn, CDPR still haven't fixed this. i have been avoiding the update because i just knew there would be issues.
    1. HadToRegister
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      So if it's broken in 1.32 and broken in 4.02, then why put off updating, either way it will still be broken, but you'll have all the extra stuff from 4.02.
    2. plasticmetal
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      For clarification this particular issue is exclusive to Next Gen behaviors
    3. HadToRegister
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      Does this fix apply for Keyboard and Mice or just Stick on a controller?
    4. cubbyman1
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      well i didn't update when it came out and am still working on a functional game without issues. 
      perhaps i will give it another month. this is how updates come out these days when it comes to everything. 

      we see this with every game release to every update of the game to every app update, i'm just being cautious until there is a better more stable fix. having extra features is great, but if you can't stand some of the issues, it's not worth it.
  10. AKBLT
    AKBLT
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    Sadly this mod is not working with E3ARP (jogging animation is turning vanilla) but thanks for sharing your mod :)
    1. kasandbabs
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      ye right +1
      jogging animation on E3ARP disappears after installing this
    2. TehPandemic
      TehPandemic
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      E3ARP doesn't need this, as the latest file was built on 1.32 behaviours 
    3. AKBLT
      AKBLT
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      Okay then. Thanks for reply. Good to know.
  11. toecel
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    Hi all, I am new to this. So I simply drop the folder called "dlcmovementinputfix" into the DLC folder of The Witcher 3?
    So not the MODS folder right?
    1. mentoz88
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      Correct. Just make sure you have unzipped the file you downloaded first of course.
    2. toecel
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      Thanks for the reply.

      I must say, as opposed to others, I do not notice an improvement. Geralt still does not respond to the left stick immediately. He also regularly 'walks-stops-walks-stops' in the beginning when I start moving him after standing still.
    3. plasticmetal
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      First off make sure your Movement Response in Gameplay settings is set to Alternative.  Second you could have bad deadzones on your controller, double check on keyboard.  Third you could have another mod/dlc installed that also alters pc_gameplay.w2beh, in which case this mod might be getting overridden.

      In 4.0 after coming to a stop from a jog or walk, there's a brief animation of geralt stopping and standing upright.  Around the time where he's fully upright there's a 0.7s transition to the true idle state.  If you try to move before or after this 0.7 window everything behaves fine in 4.0.  However if you try a move input during this 0.7s window, Geralt will not move at all until the 0.7s have fully elapsed.  This mod disables that transition window for walking and removes the transitiontime variable for jogging, leaving no time window where movement is blocked.

      There are obviously other quirks to Geralt's movement, especially on Standard Movement Response.  This mod only addresses the aforementioned quirk that was new to 4.0.
    4. toecel
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      Thanks for that.
      I do have it on alternative, but maybe you have a point and the issue is on my side. I have to test that.