After traveling to KaerMorhen and Novgorod I noticed that there are some textures has also changed Unfortunately, I tried to solve the problem, but I couldn't Because its solution means that I have to change textures KaerMorhen (I tried, but I couldn't because the size is too big for me) Or delete some modifications if someone notices that, you can download the older version, perhaps there are no errors in it Or delete the mod And remember, I am an ordinary user, not a professional at all Also use the translator
Thanks for trying to help But I am a regular user I'm trying to learn I can only modify the texture via gimp Unfortunately, I can't go further than that If you know where the exact path is, tell me (if the file is texture) There are a lot of files inside Uncook game (I use the translator)
Yes I haveLet's assume that this is the required file It took me centuries to use Blender :) I tried to modify this file bathhouse. fbx After modification and saving, the file size becomes from 33MB to 38KB And when i open it again in blender I can't find texture Unfortunately I do something wrong Although I save it as fbx I found the path thanks for that
You don't need to edit the uncooked FBX files. Edit the w2mesh.1.buffer from within WolvenKit. Click on "File" -> "Open CR2W File" -> and open the w2mesh buffer file. You can directly edit the specular opacity values as well as RGBA values. You can also change the cube map directory.
Still trying to help me Really, thank you But every time I try to open a file, an error appears (CR2W load error: NoCr2w) I tried to open more than 20 files with extension w2mesh.1.buffer I will try to reinstall WolvenKit Although I am sure that there are no problems with the installation
Well, there is interior lightning mod for Corvo Bianco and even whole Touissaint area. Unfortunately not Novigrad, Kaer Morhen and some other areas that are night-dark even in plain day. I think that there are some environment files that controls lightning of the room. Some description tells me that it is not that easy. I was thinking if there is possibility to add some light sources and let them do the job - if the game can work also this way.
Btw. some observation including Wyzima retexture. Yes, some textures are shared. I.e. with blue bathhouse, pillar on the square where witches were burnt and is Vivaldi's bank turned into this blue texture. Some buildings around this area turned white (Wyzima related). With some playing with mod priorities and giving some higher priorities to HD Rework MOD, some issues were corrected without i.e. Palace in Wyzima reverted back to game / HD Rework textures. But I did not make any search if it is full texture change or only some light-controlling layer (UV map etc).
Frankly, with this darker lightning some lack of more features of the textures (I talked about them elsewhere) are not visible and yellow tint of the lights with somehow dark area makes the mod to be quite attractive. Looking forward to test the new version. This Tsar's amber chamber look is quite interesting
Frankly, with all the respect to your work, it looks very plain and little bit cheap - or retro, looking at games 20+ years back when RAM and GPU were very low and weak. :) I am literally rubbish at any graphic's work, but IMHO this is usually very obvious when you use simple repeating texture over very large area. And that bluish painting of the walls and ultra-clean white tiles on the floor are probably the main culprit. Addition of the layers of some cracks, damage, slight dirt over the base of the texture very often helps. There are many tutorials over the web how to do that i.e. in Gimp (I learnt some from there) and it really has effect and is not that difficult. Some trial and error.
But I like the idea and selected style - I do not know why CDProject made bathhouse to be such a desolate place in such a wealthy town instead of some i.e. Orient-inspired one, thus I am definitely going to give it a try.
naturally Whoever made it is just a beginner, not a professional I already use GIMP And I'm still learning I do these things just to pass the time Then I upload it here Someone might like it for a change Not because it is a masterpiece
Sure, I just made note how to make it to look more naturally without that much of an effort.
If you are interested, this modder made some tutorials and he is one legend in the job: https://www.youtube.com/playlist?list=PL7F2428CEC702262D
Unfortunately this videos cannot be directly seen on his channel you need to find link to them. Last one may be interesting for you, as is about texturing. Many things there (made in Photoshop) can be done in Gimp https://www.youtube.com/watch?v=m8oC1HsjOgk
Another source I used: https://medium.com/@oesterkilde/https-medium-com-oesterkilde-racer445s-sword-texturing-tutorial-ab9913d4893a
27 comments
I noticed that there are some textures has also changed
Unfortunately, I tried to solve the problem, but I couldn't
Because its solution means that I have to change textures KaerMorhen
(I tried, but I couldn't because the size is too big for me)
Or delete some modifications
if someone notices that, you can download the older version, perhaps there are no errors in it
Or delete the mod
And remember, I am an ordinary user, not a professional at all
Also use the translator
I wish you the same
But I am a regular user
I'm trying to learn
I can only modify the texture
via gimp
Unfortunately, I can't go further than that
If you know where the exact path is, tell me
(if the file is texture)
There are a lot of files inside Uncook game
(I use the translator)
I found some bathhouse files under Root\Bundle\environment\decorations\bathhouse_assets
It took me centuries to use Blender :)
I tried to modify this file
bathhouse. fbx
After modification and saving, the file size becomes from 33MB to 38KB
And when i open it again in blender
I can't find texture
Unfortunately I do something wrong
Although I save it as fbx
I found the path thanks for that
Really, thank you
But every time I try to open a file, an error appears
(CR2W load error: NoCr2w)
I tried to open more than 20 files with extension
w2mesh.1.buffer
I will try to reinstall WolvenKit
Although I am sure that there are no problems with the installation
But the file I am trying to open is not w2mesh.1.buffer
Rather it is w2mi
The problem has been resolved
Unfortunately I don't know how to do that
If I knew
I made a complete lighting mod for the game
I think that there are some environment files that controls lightning of the room. Some description tells me that it is not that easy.
I was thinking if there is possibility to add some light sources and let them do the job - if the game can work also this way.
Btw. some observation including Wyzima retexture. Yes, some textures are shared. I.e. with blue bathhouse, pillar on the square where witches were burnt and is Vivaldi's bank turned into this blue texture.
Some buildings around this area turned white (Wyzima related). With some playing with mod priorities and giving some higher priorities to HD Rework MOD, some issues were corrected without i.e. Palace in Wyzima reverted back to game / HD Rework textures. But I did not make any search if it is full texture change or only some light-controlling layer (UV map etc).
Frankly, with this darker lightning some lack of more features of the textures (I talked about them elsewhere) are not visible and yellow tint of the lights with somehow dark area makes the mod to be quite attractive. Looking forward to test the new version. This Tsar's amber chamber look is quite interesting
I am literally rubbish at any graphic's work, but IMHO this is usually very obvious when you use simple repeating texture over very large area. And that bluish painting of the walls and ultra-clean white tiles on the floor are probably the main culprit.
Addition of the layers of some cracks, damage, slight dirt over the base of the texture very often helps. There are many tutorials over the web how to do that i.e. in Gimp (I learnt some from there) and it really has effect and is not that difficult. Some trial and error.
But I like the idea and selected style - I do not know why CDProject made bathhouse to be such a desolate place in such a wealthy town instead of some i.e. Orient-inspired one, thus I am definitely going to give it a try.
Keep going!
Whoever made it is just a beginner, not a professional
I already use GIMP
And I'm still learning
I do these things just to pass the time
Then I upload it here
Someone might like it for a change
Not because it is a masterpiece
If you are interested, this modder made some tutorials and he is one legend in the job:
https://www.youtube.com/playlist?list=PL7F2428CEC702262D
Unfortunately this videos cannot be directly seen on his channel you need to find link to them. Last one may be interesting for you, as is about texturing. Many things there (made in Photoshop) can be done in Gimp
https://www.youtube.com/watch?v=m8oC1HsjOgk
Another source I used:
https://medium.com/@oesterkilde/https-medium-com-oesterkilde-racer445s-sword-texturing-tutorial-ab9913d4893a