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monochrony

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  1. monochrony
    monochrony
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    Changelog:

    07 January 2023 | Neutral Dogs v.1.1.1:
    Fixed a Script Merger conflict when used with either "Friendly Wolves" or "Neutral Wolves"

    07 January 2023 | Friendly & Neutral Wolves v1.8 | Neutral Dogs v.1.1:

    Wolves in "Fools' Gold" have been replaced with aggressive wild dogs instead of rabid dogs (prior version)
    Wild dogs in "Fools' Gold" will still be hostile even when used in conjunction with "Neutral Dogs" mod
    "Neutral Dogs": Wild Dogs encountered with Mislav the hunter in "The Beast of White Orchard" are now aggressive, as originally intended

    06 January 2023 | Friendly & Neutral Wolves v1.7:

    The wolves in "Fools' Gold" have been replaced with rabid dogs instead of wild dogs (older version)
    The quest now spawns hostile enemies instead of neutral ones when used in conjunction with "Neutral Dogs" mod
  2. SkyLTa
    SkyLTa
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    No,it does't work for me
  3. madnipple
    madnipple
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    [deleted]
  4. kicker044
    kicker044
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    Ya, the game sees wolves as blood thirsty killers... 😕
    1. SlashMaster63
      SlashMaster63
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      Probably bc they are. They have to compete for food and territory with a lot of other monsters
  5. mafiousm1
    mafiousm1
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    The game got stuck at the "Wild at Heart" quest.

    The wolves came into the cave but can't attack them and the werewolf doesn't come either.
    any fix?
    1. Rubenopal277
      Rubenopal277
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      even nighttime? 
  6. generalgrievous92
    generalgrievous92
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    Would it be possible to update the optional part of the original mod that makes domestic cats and dogs unable to be attacked?
  7. Endlessunset
    Endlessunset
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    Would you be able to make a version which makes wolves actual allies which will fight along side you if they wander near you while you're in combat?
  8. YAMILive
    YAMILive
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    Can you make a friendly mode mod In friendly mode monsters and bandits won't attack you . There is a mod called Go Anywhere that does this but he is no longer valid, I want a mod that will work on (Next-Gen)
  9. delular100
    delular100
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    No way of making the whole group hostile upon attacking one of them?
  10. Aussiemon
    Aussiemon
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    The wolves in "Big Feet to Fill: The Third Group" should probably be hostile or turned into wild dogs:
    1. Aussiemon
      Aussiemon
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      Also, this monster den cave in Toussaint is supposed to be filled with (and the entrance guarded by) hostile wolves protecting a werewolf boss:
  11. PsythraFirewood
    PsythraFirewood
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    not compatible with the mod "Brutal Blood"  or I messed up something
    1. Skarma84
      Skarma84
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      Seems to be yes. Is also not working for me with brutal blood
    2. DaroOdaarra
      DaroOdaarra
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      Not sure which mod version you guys are using but I have Friendly Wolves running alongside Brutal Blood just fine. Are you sure you've added brutalblood.xml to the dx11/12 filelists in your user config matrix folders? 
    3. monochrony
      monochrony
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      The full version of "Brutal Blood" is indeed incompatible with this mod. However, the lite version appears to be functional.
    4. Skarma84
      Skarma84
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      alright, thx for the info 
    5. monochrony
      monochrony
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      Keep in mind that the author did not update his mod for the Next-Gen Update yet. While testing for compatibilty, I've noticed several changes that have been introduced with 4.00 that he did not apply to his files. This may lead to changes from the Next-Gen Update being reverted back to 1.31 and/or possibly unintended behavior, bugs or glitches.
    6. BlackHammerUlthane
      BlackHammerUlthane
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      Managed to get it to work. Put Neutral/Friendly Wolves higher priority than Brutal Blood.