There are some fights on Death March + faster fatties and fatter fatties + stronger monster effects and aggressive monsters, that still feels like you are not a witcher anymore; I think less stamina values for light attacks, and way way less for dodge and roll, it would make more sense since striking with the sword is more "energy" demanding than a light dodge :D
can PLEASE someone do a 50ish sign cost version, no quick regen, no bonus ive been trying trust me, i uncooked this mod to get the xmls and edited them but the repacking isnt working idk how long it will take me to figure this out, i ll probably have to ask lewis & co so if someone is capable of it, please
https://drive.google.com/drive/folders/1aOousHFgOcfNutLKyUI7XY9fSCPZsLqp?usp=drive_link made my own version with 40 cast cost on all signs except quen which has a 60 cast cost, statmina regen is slightly increased further than the quick regen version in the mod and delay before stamina starts regen after attack is also decreased. Havent tested with late game builds, however early-mid game it feels good
(I used Google translator) Hello, I need help,I really like this mod please. I have tried to modify this mod but I don't know anything about programmingYou could make a version where when you take cover and dodge it doesn't cost energy because when you are surrounded by several monsters you can't do anythingthere are so many enemies you spend a lot of stamina avoiding them and you don't have any left to make attacks or send signals
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I deleted it from the mod manager, but it works
thanks for the super cool mod though
ive been trying trust me, i uncooked this mod to get the xmls and edited them but the repacking isnt working
idk how long it will take me to figure this out, i ll probably have to ask lewis & co
so if someone is capable of it, please
made my own version with 40 cast cost on all signs except quen which has a 60 cast cost, statmina regen is slightly increased further than the quick regen version in the mod and delay before stamina starts regen after attack is also decreased. Havent tested with late game builds, however early-mid game it feels good
(I'm use 25 sign cost version)
LA ~4 sec (light attack)
HA ~5 sec
Dodge ~5 sec
Evasion ~3 sec
Counterattack ~4 sec
Block ~4 sec
Sign ~ 0,5 sec :D
In start game drowner/nekker/wolf will destroy you superfast. Need rework, i think.