Quick note: 1.31, 1.31(A) and 1.32 are essentially the same game versions. If your modded game doesn't start after 1.32 update, verify the cache and reinstall all the mods (including Unification Patch).
When you start downloading the mod, a window pops up, informing you that this mod requires Unification patch to work properly. This message does indeed mean that you need to install Unification patch, so do it before posting compilation error messages.
Read this Basic guide to installing TW3 mods, Troubleshooting section in particular. Make sure you've read it and followed install/update instructions from the readme closely before reporting a problem. When asking for support, please, write what you've done already to attempt to fix your issue.
Im having some problems (v1.31 with Unification Patch) When using Preparations or Simple Alchemy Refill with my other hundred mods, sometimes my potions and oils have "-1" charges everytime i quit the game and load again. I cant find the culprit, some times i remerge the scripts and its all working, but just exiting and loading the game again, potions are bugged again. Really annoying.
The most "intrusive" mods i use are - Ghost Mode, Brothers in Arms, More Quick Slots, Convenient Loot... Dont know if anyone is interested, but here's my mod list
IMPORTANT NOTICE: please, exit the game and re-run it after script compilation is done. It was discovered that playing the game without doing so might result in weird bugs occurring, such as invalid (-1) number of potions, probably, something else. The nature of this bug is yet unknown, but the above procedure should prevent it from happening.
Hi, may i ask for help - could i safely delete alchemyMenu.ws from this mod in order to remove ingredient prices displayed in (alchemy) shop menu or i need to remove specific lines from that script? i alredy have a mod that alters the prices of ingredients https://www.nexusmods.com/witcher3/mods/3097 and combined with Preparations mod prices in the alchemy menu aren't corectly displayed, so i'm interested if i could remove this feature completely from Preparations without affecting functionality of the mod?
Edit: Solved it by reading sticky post on mentioned mod. Perfectly compatible now!
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(74): Property 'spawnedCampFire' already exists in class 'W3PlayerWitcher' Error [mod0000_mergedfiles]game\player\playerwitcher.ws(75): Property 'fmedCanSpawnCampfire' already exists in class 'W3PlayerWitcher' Error [mod0000_mergedfiles]game\player\playerwitcher.ws(77): Property 'fmedAutorefillAlchemy' already exists in class 'W3PlayerWitcher' Error [mod0000_mergedfiles]game\player\playerwitcher.ws(79): Property 'fmedRefillIntervalSeconds' already exists in class 'W3PlayerWitcher' Error [mod0000_mergedfiles]game\player\playerwitcher.ws(81): Property 'fmedApplyWitcherHouseBuffs' already exists in class 'W3PlayerWitcher' Error [mod0000_mergedfiles]game\player\playerwitcher.ws(83): Property 'fmedWitcherHouseBuffsHours' already exists in class 'W3PlayerWitcher'
That's weird. I'm using them both without any problem. Are you sure you merge files correctly? There is one thing I could think of. Did you install those two mods manually or by a mod manager?
If you use a mod manager, it can detect conflicts between these mods easily and tell you to solve them before running the scripts merger.
If you manually installed both of them and run the scripts merger right after that, it might break your game since it hasn't detected and solved the conflicts earlier.
P.s: This is from my own experience since I've installed both of them by Vortex and haven't had any problem. So if anyone installed them both manually and didn't encounter issue, then just ignore my comment :)))). This is only my assumption.
Go to Line "67" - this is the section of Friendly Meditation that you need to edit
Step #2
You want to cross out the lines in this section, that have "var" at the beginning - (EXAMPLE - "var spawnedCampFire") - you DO NOT want to cross out the lines that have "default" at the beginning - Leave the "default" ones alone.
To Cross something out, you put "//" (Two Forward Slashes) at the start of the Line (Without the quotes)
This is what it should look like when you're done - re-launch the game, and it should compile everything just fine.
Also, just wanted to put this here for the future. If you delete any merged scripts, in your script merger, and the friendly meditation was part of that script merge, you have to re-due the steps above, again.
Hopefully this helps you all out, good luck on the path!
It is definitely NOT caused by those mods used together. I suspect another mod/compatibility patch with some mod or some old incorrect merge. In case those things happen, remove your merges in Script Merger, then manually delete all the scripts that might have been there, and re-merge,
PS Reinstalling the game is never a good choice and in the case of TW3 mods especially.
@JarinTheGreat You saved my life too my good sir ! I checked every merge manually and I didn't see this glitch. My first reaction was to search on Google, but it's easy to see the problem opening the file with notepad++ and going to the line 67, so I should have found it In fact after merging scripts the code is written twice in the The Witcher 3\Mods\mod0000_MergedFiles\content\scripts\game\player\playerWitcher.ws Like this : //---=== modFriendlyMeditation ===--- var spawnedCampFire : W3Campfire; var fmedCanSpawnCampfire : bool; default fmedCanSpawnCampfire = true; var fmedAutorefillAlchemy : bool; default fmedAutorefillAlchemy = true; var fmedRefillIntervalSeconds : float; default fmedRefillIntervalSeconds = 3600.0; var fmedApplyWitcherHouseBuffs : bool; default fmedApplyWitcherHouseBuffs = true; var fmedWitcherHouseBuffsHours : int; default fmedWitcherHouseBuffsHours = 1; //---=== modFriendlyMeditation ===---
//---=== modFriendlyMeditation ===--- var spawnedCampFire : W3Campfire; var fmedCanSpawnCampfire : bool; default fmedCanSpawnCampfire = true; var fmedAutorefillAlchemy : bool; default fmedAutorefillAlchemy = true; var fmedRefillIntervalSeconds : float; default fmedRefillIntervalSeconds = 3600.0; var fmedApplyWitcherHouseBuffs : bool; default fmedApplyWitcherHouseBuffs = true; var fmedWitcherHouseBuffsHours : int; default fmedWitcherHouseBuffsHours = 1; //---=== modFriendlyMeditation ===--- So as there's no need to have it twice, I just had to delete one of the two parts of the code and tada, errors are gone. Anyway, thanks a lot and kudo to you ;)
Для баланса я бы предложил изменить длительность зелья в зависимости от того, какая предустановка стоит. Например: по умолчанию длительность "Ласточки" составляет 20 сек. Если для её восстановления требуется все алхимические ингредиенты, то пусть её длительность увеличится скажем до 5 минут. Иначе какой смысл собирать кучу ингредиентов, если в итоге тебе дается слишком короткий по времени бафф? Мне кажется, что так будет правильнее
Why can't I run it successfully? I went very smoothly when merging scripts without errors. After entering the game, there was no menu, and most of the functions of mod did not take effect.
1639 comments
When you start downloading the mod, a window pops up, informing you that this mod requires Unification patch to work properly. This message does indeed mean that you need to install Unification patch, so do it before posting compilation error messages.
Read this Basic guide to installing TW3 mods, Troubleshooting section in particular. Make sure you've read it and followed install/update instructions from the readme closely before reporting a problem. When asking for support, please, write what you've done already to attempt to fix your issue.
Also, if you have troubles installing the mod, try reading this - kudos to stefan3372 and his awesome new Mod Manager.
Please, move NGE questions and discussions there.
Classic version of the mod will stay here for everyone who prefers the good-old classic.
When using Preparations or Simple Alchemy Refill with my other hundred mods, sometimes my potions and oils have "-1" charges everytime i quit the game and load again.
I cant find the culprit, some times i remerge the scripts and its all working, but just exiting and loading the game again, potions are bugged again. Really annoying.
The most "intrusive" mods i use are - Ghost Mode, Brothers in Arms, More Quick Slots, Convenient Loot...
Dont know if anyone is interested, but here's my mod list
[mod0000_MergedFiles]
Enabled=1
Priority=0
[mod0000____CompilationTrigger]
Enabled=1
Priority=1
[modGhostMode]
Enabled=1
Priority=100
[modGMTutorials]
Enabled=1
Priority=100
[mod0BASEAll]
Enabled=1
Priority=10
[modArmorBearUltraShortSkirt]
Enabled=1
Priority=1
[modE3Quen2_1PerformanceEdition]
Enabled=1
Priority=54
[modSharedImports]
Enabled=1
Priority=1
[mod_ASMforMQS]
Enabled=1
Priority=2
[mod_dlcarmorquests]
Enabled=1
Priority=95
[mod0Meadows]
Enabled=1
Priority=1
[modImmersiveLighting2_2]
Enabled=1
Priority=2
[modMimics_CA_compatibility_and_fix]
Enabled=1
Priority=2
[modOpenMenuDuringDialoguesAndCutscenes]
Enabled=1
Priority=2
[modOrganicMenuBackground]
Enabled=1
Priority=7
[modSkipMovies]
Enabled=1
Priority=2
[mod_ASM_Equipper]
Enabled=1
Priority=15
[mod_ASMfor60fpsGUI_MQS_SE]
Enabled=1
Priority=11
[mod0_60fpsGUI_SE]
Enabled=1
Priority=3
[mod0_60fpsGUI_CMM_AQO]
Enabled=1
Priority=12
[modColoredMapMarkers_AQO]
Enabled=1
Priority=4
[mod0_60fpsGUI_AQOFull]
Enabled=1
Priority=14
[modInventoryBackground]
Enabled=1
Priority=5
[mod0_60fpsGUI_MQS]
Enabled=1
Priority=13
[mod60fpsGUI]
Enabled=1
Priority=19
[modMapQuestObjectivesFull]
Enabled=1
Priority=18
[modMoreQuickSlots]
Enabled=1
Priority=105
[mod0BIA_GM_Compatibility]
Enabled=1
Priority=99
[modRealEconomy]
Enabled=1
Priority=102
[modZBrothersInArms_LOD]
Enabled=1
Priority=101
[modGFP_VR_Fix]
Enabled=1
Priority=21
[modGFP_Strafe]
Enabled=1
Priority=22
[modGFP]
Enabled=1
Priority=23
[modYrdenIgniLightSource]
Enabled=1
Priority=55
[modactivemedallion]
Enabled=1
Priority=210
[modPreparations]
Enabled=1
Priority=104
[modSCAARAIOVengeance]
Enabled=1
Priority=25
[modanimations]
Enabled=1
Priority=26
[modFastTravelFromRoach]
Enabled=1
Priority=35
[modFastTravelPack]
Enabled=1
Priority=36
[modCompleteAnimationsRedux]
Enabled=1
Priority=106
[mod__hoods]
Enabled=1
Priority=41
[modEnableMimics_blinking]
Enabled=1
Priority=650
[modHair]
Enabled=1
Priority=660
[mod_LIT]
Enabled=1
Priority=51
[modConvenientLooting]
Enabled=1
Priority=32
[modLooserSkillRestrictions]
Enabled=1
Priority=109
[modOpenMenuDuringDialoguesAndCutscenesGoty]
Enabled=1
Priority=300
[modrareitemsglow]
Enabled=1
Priority=33
[modReducedFallingDamage]
Enabled=1
Priority=109
[modSecondLevSingsAchemyAllPerksAlwaysActive]
Enabled=1
Priority=109
[modbettergold]
Enabled=1
Priority=109
[modBombAiming]
Enabled=1
Priority=109
[modBrothersInArms]
Enabled=1
Priority=101
[modDarkerCat]
Enabled=1
Priority=410
[modFasterModsMenu_CPBase]
Enabled=1
Priority=38
[modFasterSprintStop]
Enabled=1
Priority=28
[modIgniDestroysNests]
Enabled=1
Priority=109
[modJumpInShallowWater]
Enabled=1
Priority=29
[modMenuStrings]
Enabled=1
Priority=3
[modMinimapZoom]
Enabled=1
Priority=34
[modMutagenTabMenu]
Enabled=1
Priority=300
[modNoForcedTutorial]
Enabled=1
Priority=110
[modNoJunkWeaponNoJunkyJunkDrops]
Enabled=1
Priority=109
[modSerifOfRivia]
Enabled=1
Priority=310
[modShowDisassemblingPartsQuantity]
Enabled=1
Priority=120
[modTorchRadiusX3]
Enabled=1
Priority=53
[modAnySkillMutation]
Enabled=1
Priority=109
[modBetterTorches131]
Enabled=1
Priority=52
[modRemoveCameraShakeEffect]
Enabled=1
Priority=430
[modIgniCameraChange]
Enabled=1
Priority=420
[modLadderTwitchingFix]
Enabled=1
Priority=700
[modInstantPOP]
Enabled=1
Priority=109
[modInstumentalTossACoinSometimes_11]
Enabled=1
Priority=600
[modcheaperrunewright]
Enabled=1
Priority=109
[modKMArmoryRubbleRemover]
Enabled=1
Priority=88
[modBigSubtitles]
Enabled=1
Priority=320
[modHarborNamesRestored]
Enabled=1
Priority=320
[modWorldMapFixes]
Enabled=1
Priority=350
[mod_Geralt_ANTR_FINAL]
Enabled=1
Priority=700
[mod_FilterlessToussaint]
Enabled=1
Priority=700
[modImmersiveLighting2_2_NoToussaint]
Enabled=1
Priority=6
[modLampOnPlayersBoat]
Enabled=1
Priority=405
[modSlimGloves]
Enabled=1
Priority=700
[modWolfMedallion_Dash]
Enabled=1
Priority=700
[moddandelion_red]
Enabled=1
Priority=700
[modP1grifon]
Enabled=1
Priority=9
[modVesemirHeadC]
Enabled=1
Priority=700
[modMutagenIconRestore]
Enabled=1
Priority=510
[modMedievalToCQuestComplete]
Enabled=1
Priority=600
[modAutumnYellow]
Enabled=1
Priority=190
[modSmoke]
Enabled=1
Priority=670
[modAutumnYellow]
Enabled=1
Priority=190
[modAlternativeChimneySmokeMaterials3]
Enabled=1
Priority=675
[modAutumnYellow]
Enabled=1
Priority=700
[modDarkerGenericTreesAndBushes]
Enabled=1
Priority=700
[modE3Wall]
Enabled=1
Priority=700
[modScabbards]
Enabled=1
Priority=150
[modMusicOverhaulProject5]
Enabled=1
Priority=900
[modMainMenuAnimationSelector]
Enabled=1
Priority=900
[modTW2MainMenuTheme]
Enabled=1
Priority=900
[modGraphicsUltraPlus]
Enabled=1
Priority=4
[mod_ASMfor60fpsGUI_MQS]
Enabled=1
Priority=11
[modEKCombatJump]
Enabled=1
Priority=8
[mod_sharedutils_tiny_bootstrapper]
Enabled=1
Priority=8
[mod_sharedutils_storage]
Enabled=1
Priority=8
[mod_sharedutils_oneliners]
Enabled=1
Priority=8
[mod_sharedutils_npcInteraction]
Enabled=1
Priority=8
[mod_sharedutils_noticeboards]
Enabled=1
Priority=8
[mod_sharedutils_mappins]
Enabled=1
Priority=8
[mod_sharedutils_helpers]
Enabled=1
Priority=8
[mod_sharedutils_glossary]
Enabled=1
Priority=8
[mod_sharedutils_dialogChoices]
Enabled=1
Priority=8
[mod_sharedutils_damagemodifiers]
Enabled=1
Priority=8
[modRandomEncountersReworked]
Enabled=1
Priority=9
[modMine]
Enabled=1
Priority=42
[modThoughtfulRoach]
Enabled=1
Priority=42
[modNaturalTorchlight]
Enabled=1
Priority=995
[modSmartMagicLamp]
Enabled=1
Priority=43
[modFasterBoat]
Enabled=1
Priority=9
[modFixBoatSpeed]
Enabled=1
Priority=9
[modZTrissHairAuburn]
Enabled=1
Priority=800
i alredy have a mod that alters the prices of ingredients https://www.nexusmods.com/witcher3/mods/3097 and combined with Preparations mod prices in the alchemy menu aren't corectly displayed, so i'm interested if i could remove this feature completely from Preparations without affecting functionality of the mod?
Edit: Solved it by reading sticky post on mentioned mod. Perfectly compatible now!
Error [modpreparations]game\gameplay\effects\effects\other\alchemytable.ws(4): Unable to parse value
I am on classic ver
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(75): Property 'fmedCanSpawnCampfire' already exists in class 'W3PlayerWitcher'
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(77): Property 'fmedAutorefillAlchemy' already exists in class 'W3PlayerWitcher'
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(79): Property 'fmedRefillIntervalSeconds' already exists in class 'W3PlayerWitcher'
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(81): Property 'fmedApplyWitcherHouseBuffs' already exists in class 'W3PlayerWitcher'
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(83): Property 'fmedWitcherHouseBuffsHours' already exists in class 'W3PlayerWitcher'
with Friendly Meditation
???
- If you use a mod manager, it can detect conflicts between these mods easily and tell you to solve them before running the scripts merger.
- If you manually installed both of them and run the scripts merger right after that, it might break your game since it hasn't detected and solved the conflicts earlier.
P.s: This is from my own experience since I've installed both of them by Vortex and haven't had any problem. So if anyone installed them both manually and didn't encounter issue, then just ignore my comment :)))). This is only my assumption.Step #1 - go to the file location
Step #2
Step #3
Also, just wanted to put this here for the future. If you delete any merged scripts, in your script merger, and the friendly meditation was part of that script merge, you have to re-due the steps above, again.
Hopefully this helps you all out, good luck on the path!
PS Reinstalling the game is never a good choice and in the case of TW3 mods especially.
You saved my life too my good sir ! I checked every merge manually and I didn't see this glitch. My first reaction was to search on Google, but it's easy to see the problem opening the file with notepad++ and going to the line 67, so I should have found it
In fact after merging scripts the code is written twice in the The Witcher 3\Mods\mod0000_MergedFiles\content\scripts\game\player\playerWitcher.ws
Like this :
//---=== modFriendlyMeditation ===---
So as there's no need to have it twice, I just had to delete one of the two parts of the code and tada, errors are gone. Anyway, thanks a lot and kudo to you ;)var spawnedCampFire : W3Campfire;
var fmedCanSpawnCampfire : bool;
default fmedCanSpawnCampfire = true;
var fmedAutorefillAlchemy : bool;
default fmedAutorefillAlchemy = true;
var fmedRefillIntervalSeconds : float;
default fmedRefillIntervalSeconds = 3600.0;
var fmedApplyWitcherHouseBuffs : bool;
default fmedApplyWitcherHouseBuffs = true;
var fmedWitcherHouseBuffsHours : int;
default fmedWitcherHouseBuffsHours = 1;
//---=== modFriendlyMeditation ===---
//---=== modFriendlyMeditation ===---
var spawnedCampFire : W3Campfire;
var fmedCanSpawnCampfire : bool;
default fmedCanSpawnCampfire = true;
var fmedAutorefillAlchemy : bool;
default fmedAutorefillAlchemy = true;
var fmedRefillIntervalSeconds : float;
default fmedRefillIntervalSeconds = 3600.0;
var fmedApplyWitcherHouseBuffs : bool;
default fmedApplyWitcherHouseBuffs = true;
var fmedWitcherHouseBuffsHours : int;
default fmedWitcherHouseBuffsHours = 1;
//---=== modFriendlyMeditation ===---
Left a comment in the "bug" tab