The Witcher 3
0 of 0

File information

Last updated

Original upload

Created by

DJ_Kovrik

Uploaded by

DJ_Kovrik

Virus scan

Safe to use

126 comments

  1. vaibhavpal27
    vaibhavpal27
    • member
    • 0 kudos
    The togglable version conflicts with jump in water for some reason. I guess there's a reason why the other versions have more downloads even though the togglable one seems most convinient.
    1. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      I guess there's a reason why the other versions have more downloads even though the togglable one seems most convinient.
      Downloads depend on what people like  

      The togglable version conflicts with jump in water for some reason.
      Don't see what can conflict there, r4Player.ws should be merged with no issues.
  2. Arthyom99
    Arthyom99
    • member
    • 0 kudos
    Hello, sorry for my stupid question. What is ''Right shift''?
    I installed the Toggleable version but i don't understand how it works. (I'm using a gamepad).
    Thanks for the mod and for your patience.
    1. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      Right shift is a keyboard hotkey. For gamepad you prolly should use some other version, not toggleable
  3. DJEDJE33
    DJEDJE33
    • member
    • 0 kudos
    4.04 script compilation error :

    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11846): Could not find function 'SetRadialPotionUpperTimer'
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11852): Could not find function 'SetRadialPotionLowerTimer'

    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    Thanks djkovrik
    1. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      NGE Toggleable was already updated for 4.04, other two do not require any updates so your issue is not related to this mod
  4. DJEDJE33
    DJEDJE33
    • member
    • 0 kudos
    This mod is a must-have.

    THANK YOU !
  5. JonnyAugust
    JonnyAugust
    • premium
    • 1 kudos
    Hello, looks like this merged fine and loaded without script errors but I don't see the interaction ability.  

    Just to confirm, i go to sign select wheel in game (with controller).  Select igni, walk up to a fire/source and no option to ignite is available.

    [Edit]  Ok, tried quick casting igni and geralt made the little hand movement.  It upset the guard at the camp fire and then still didn't ignite the fire.
    1. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      No ideas, maybe it conflicts with something in your setup
  6. hArtKor89
    hArtKor89
    • member
    • 2 kudos
    Патч 4.03 сломал мод, выдает ошибку
    Patch 4.03 broke the mod, gives an error.

    Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(557): Could not find function 'ShouldAutoApplyOilImmediately'
    Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(562): Could not find function 'ShouldAutoApplyOilImmediately'
    Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function 'ShouldAutoApplyOil'
    Error [content0]game\gui\main_menu\ingamemenu.ws(1491): Could not find function 'SetAutoApplyOils'
    Error [content0]game\gui\main_menu\ingamemenu.ws(1493): Could not find function 'SetAutoApplyOils'
    Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function 'ShouldAutoApplyOil'
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    Warning [modprogressonthepath]local\progressonthepath_compiled.ws(7506): Return statement prevents the execution of successive lines of script
    Warning [modprogressonthepath]local\progressonthepath_compiled.ws(7510): Return statement prevents the execution of successive lines of script
    1. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      Just tested all three versions, don't see any issues
    2. hArtKor89
      hArtKor89
      • member
      • 2 kudos
      Strangely, in my case, adding this mod causes an error when starting the game. I admit that this is not the only mod that I have connected, but it is the addition of it that crashes the game. I followed the path of connecting all the mods in turn, and thereby tried to determine what was causing the crashes. This mod was one of them.

      upd: I don't have much skill to try avoid this problem myself, but I try to clean run with this mod only and maybe it's help me somehow..
    3. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      Try to validate the game files maybe to make sure that your scripts updated because for example SetAutoApplyOils mentioned in error log is what was added with 4.03 and not related to this mod, looks like you have some base scripts missing
    4. hArtKor89
      hArtKor89
      • member
      • 2 kudos
      I disabled all mods, then checked the game files via Steam, the game loaded, after that I tried to enable only this mod via the mod manager and got the same error. This is weird.

      upd: Even when I tried to install the mod manually, without a manager, just by dropping the folder into the mods folder, I still got a script compilation error. Even more strange.
      Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(557): Could not find function 'ShouldAutoApplyOilImmediately'
      Error [content0]game\gameplay\damage\damagemanagerprocessor.ws(562): Could not find function 'ShouldAutoApplyOilImmediately'
      Error [content0]game\gameplay\effects\effects\other\oil.ws(177): Could not find function 'ShouldAutoApplyOil'
      Error [content0]game\gui\main_menu\ingamemenu.ws(1491): Could not find function 'SetAutoApplyOils'
      Error [content0]game\gui\main_menu\ingamemenu.ws(1493): Could not find function 'SetAutoApplyOils'
      Error [content0]game\player\states\vehicles\horseriding.ws(141): Could not find function 'ShouldAutoApplyOil'
      Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
      Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
      Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    5. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      Oh, I found the issue. Perhaps you are using Toggleable version, for now it is not compatible with 4.03 yeah
    6. hArtKor89
      hArtKor89
      • member
      • 2 kudos
      Yes, Toggleable version, sorry, I should have clarified this at the very beginning.
    7. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      Should be ok with todays update
    8. hArtKor89
      hArtKor89
      • member
      • 2 kudos
      Спасибо. :) Все работает теперь без ошибок)
  7. AKBLT
    AKBLT
    • supporter
    • 37 kudos
    Hello. is it to possible when Geralt has torches on his hands can he ignite to torches on walls with animation like some other games?
    1. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      Maybe but it's out of this mod scope
    2. AKBLT
      AKBLT
      • supporter
      • 37 kudos
      Hmm sorry I'm ask too much but when you have freetime could you make a seperate mod like I said? 
    3. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      Nope, I'm not in The Witcher 3 modding rn
    4. AKBLT
      AKBLT
      • supporter
      • 37 kudos
      Okay then. Thanks for your response anyway
  8. JoseLito92
    JoseLito92
    • member
    • 0 kudos
    Sorry for my ignorance, but... how do you equip the sign?

    Thanks.
    1. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      With a quick radial menu
  9. k111a1a
    k111a1a
    • member
    • 0 kudos
    Доброго дня, уважаемый разработчик.
    В режиме ведьмачьего зрения эти иконки над источниками отображаются. Это у меня баг или завышенные ожидания к моду?
    Если второе, то планируешь-ли выпилить их из ведьмачьего зрения тоже?
    1. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      Доброго дня, ведьмачье зрение не трогал и не планирую Если что-то отображается, то видимо в игре так работает
    2. k111a1a
      k111a1a
      • member
      • 0 kudos
      спасибо.
      Я имел ввиду этот мод, но я не знал о его существовании на момент запроса.
      https://www.nexusmods.com/witcher3/mods/4617

      А вот тут не то же самое сделал? Зрение ведьмачье всё же потрогал или не?
    3. k111a1a
      k111a1a
      • member
      • 0 kudos
      https://www.nexusmods.com/witcher3/mods/646?tab=posts
    4. djkovrik
      djkovrik
      • premium
      • 1,162 kudos
      Нет, это не то же самое  
  10. zsadik52
    zsadik52
    • premium
    • 50 kudos

    Thank you for this amazing mod, I thought as a sign of my gratitude, I should share this with you to get you a good laugh or two