This is my personal mod of Primal Needs Next Gen: Primal Needs Next Gen NA - It completely removes all animations other than those essential to Primal Needs also removes Poo and Pee as I found those to be too silly, and it removes the Controls Hints UI for a cleaner screen, anyone who uses mods in general should already be familiar with the controls. You can use this and edit it as you please, and host it here if you like.
Thanks very much!I would love to test your files, I can't get the normal version to work. However, I'm pretty much a noob when it comes to manually installing mods... I move the first files into the appropriate folders, correct? And the last? Is there anything else I need to consider?
Hey, I did not see any updates on this for a while so I'm not sure if this mod still receives updates, hopefully it does I have a few recommendations if you could please make them. first, the oiling, grindstone, bench, eating and drinking animations are all included in Complete Animation Redux - Next Gen, and this causes unnecessary conflicts (v3.0.0 doesn't compile at all, I had to use v2.3.0 of CAR). The meditation shouldn't increase hunger and thirst much, Meditation for Geralt is entering a state where he slows down his metabolism. also when traveling, the hunger/thirst/fatigue shouldn't increase much (we're skipping over his trip, but that doesn't mean he did not eat, drink or sleep the whole trip!) this only cause issues when entering a new land and find yourself week without food (expired during the trip) I hope we can see these changes, this is one of the best immersion mods out there and it would be great if it stays relevant Finally, the drinking from shallow water mechanic doesn't seem to work for me, not sure if its an issue on my side or that it doesn't work. hopefully we can fix that :) P.S: if you have an idea how to achieve this by changing the scripts in the mod, but you don't have time to do it, I can do it if you show me how
to fix the problem “” once the merge is done go to The Witcher 3 Wild Hunt GOTY\Mods\mod0000_MergedFiles\content\scripts\game\gui\menus open the file “meditationClockMenu.ws” you'll be looking for “locCode = GetCurrentTextLocCode(); m_fxSet24HRFormat.InvokeSelfOneArg(FlashArgBool(locCode != “EN”));
RegisterActions(); //modFriendlyMeditation end }” once found add a brace ‘}’ behind the existing one. which would be “locCode = GetCurrentTextLocCode(); m_fxSet24HRFormat.InvokeSelfOneArg(FlashArgBool(locCode != “EN”));
RegisterActions(); //modFriendlyMeditation end }}”
Installed it, merged files, game verified fine and launched but I see totally nothing from this mod working in my game, no hud, no way to change/disable things under 'Mods' category..Only thing I got it's "X days until Expiration time"added to food. Little shame wanted to use this(tried version from someone here with no pissing/pooping but I got errors and coudnt even launch game). I have latest version of game.
I discovered the original modder of Complete Animations wrote this on the mod page: "This mod is extracted out of my other mod called Primal Needs due to requests. Do NOT use this mod along with Primal Needs".
Error [mod0000_mergedfiles]game\gui\menus\meditationclockmenu.ws(498): Unexpected end of file found after '{' at line 11 Have friendly Meditation and this mod, choose in script merger primal needs, how you write.
162 comments
Thanks very much!I would love to test your files, I can't get the normal version to work.
However, I'm pretty much a noob when it comes to manually installing mods...
I move the first files into the appropriate folders, correct?
And the last?
Is there anything else I need to consider?
I will test it my next pt.
Also, any news on an official no animation version?
Anyways, thanks for all the hard work :)
I have a few recommendations if you could please make them. first, the oiling, grindstone, bench, eating and drinking animations are all included in Complete Animation Redux - Next Gen, and this causes unnecessary conflicts (v3.0.0 doesn't compile at all, I had to use v2.3.0 of CAR).
The meditation shouldn't increase hunger and thirst much, Meditation for Geralt is entering a state where he slows down his metabolism.
also when traveling, the hunger/thirst/fatigue shouldn't increase much (we're skipping over his trip, but that doesn't mean he did not eat, drink or sleep the whole trip!) this only cause issues when entering a new land and find yourself week without food (expired during the trip)
I hope we can see these changes, this is one of the best immersion mods out there and it would be great if it stays relevant
Finally, the drinking from shallow water mechanic doesn't seem to work for me, not sure if its an issue on my side or that it doesn't work. hopefully we can fix that :)
P.S: if you have an idea how to achieve this by changing the scripts in the mod, but you don't have time to do it, I can do it if you show me how
“locCode = GetCurrentTextLocCode();
m_fxSet24HRFormat.InvokeSelfOneArg(FlashArgBool(locCode != “EN”));
RegisterActions();
//modFriendlyMeditation end
}” once found add a brace ‘}’ behind the existing one.
which would be “locCode = GetCurrentTextLocCode();
m_fxSet24HRFormat.InvokeSelfOneArg(FlashArgBool(locCode != “EN”));
RegisterActions();
//modFriendlyMeditation end
}}”
Have friendly Meditation and this mod, choose in script merger primal needs, how you write.