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konyme

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23 comments

  1. poa0
    poa0
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    You have these instructions for the Old Gen version of the game for resolving conflicts with Witcher Book Collection:

    Conflicts:

    If you have the Witcher Book Collection mod installed, you’ll have a conflict, which cannot be resolved automatically with Script Merger. You have to use the line from the Witcher Book Collection mod AND you’ll have to change the parameter “level=11” to “level=14” otherwise this fix won’t work when you kill the katakan in the sewers during Now or Never. If you install the optional file, you'll have 3 more additional conflicts if you have the Witcher Book Collection mod installed that must be fixed manually. Again, you have to change the parameter “level=12” to “level=17” for mq2001_holmstein_completed, “level=15” to “level=18” for mq2001_kaer_trolde_completed and "level=13" to "level=16" for mq3031_2_finished_quest and then save.

    Do these instructions need to be followed for the Next Gen version of the mod as well?  Just making sure as the Description here makes no mention.
    1. konyme
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      That mod is obsolete and was replaced by WLC so these instructions don't apply to Next Gen. Back when I made the original mod, Witcher Book Collection was still a thing.
    2. poa0
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      Ahh ok good to know.  I had no idea WBC was a thing. Thought you just used the wrong name.  Thanks for the heads up.
  2. Gavinxq
    Gavinxq
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    Safe to merge bundle text conflict between this mod in optional file and brothers in arm?
    1. xTutorion
      xTutorion
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      +1
    2. ElementaryLewis
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      You're talking to one of BiA creators.
      It is safe to merge.
    3. Gavinxq
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      I tried merging once but it's taking unusual long amount of time for it to complete so that's why I'm asking. Thanks you for the advice.
    4. ElementaryLewis
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      It took longer to merge Bundled Text, that's normal.
    5. xTutorion
      xTutorion
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      Nvm, fixed.
  3. ElementaryLewis
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    Hey Konyme.
    I notice there is no "All In One" package of both Low XP Fix and Increased Suggested Level, like you did for the Classic version.
    Can you make one, please?
    1. konyme
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      Back when I made the next gen versions, I decided to keep both mods separated so the users could use only the mod they wanted and in the case they want to use both of them, they could just merge them.

      I'm not sure honestly whether I even kept the projects, although, I could recreate them.
    2. ElementaryLewis
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      Well now people are aware of mod limit. So combining both is beneficial for that reason.
    3. konyme
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      I'll consider it.
  4. superciccioso
    superciccioso
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    If do I install Always Full Exp https://www.nexusmods.com/witcher3/mods/8681, is this redundant?
    1. ElementaryLewis
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      It's among the "Recommended Mods" of Always Full EXP. You can get the benefit of both mods.
    2. superciccioso
      superciccioso
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      Sorry, I hadn't read all the description
  5. FlightRisk1
    FlightRisk1
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    doesnt work with 4.04
    1. ElementaryLewis
      ElementaryLewis
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      IT WORKS ON 4.04!!
      I know because I look inside the files.
  6. Shabdez
    Shabdez
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    ---nothing to be seen here, can be deleted---
  7. Gabriel424
    Gabriel424
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    Any plans to eventually add the optional file with sidequest changes to the next-gen version like in classic, or is this final?
    1. konyme
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      I kept it separate for next gen instead of including it as an optional file. 

      https://www.nexusmods.com/witcher3/mods/7479
  8. ESW77Eternal
    ESW77Eternal
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    Thanks for the mod!
  9. donkrage
    donkrage
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    when QuestLevelsChange mod will be available?