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Kaesaltic

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lainerjob24

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30 comments

  1. Friendlyx3
    Friendlyx3
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    • 1 kudos
    No offense to the mod author but this is no longer working for 4.04a. Here's a mod that someone created for 4.04a https://www.nexusmods.com/witcher3/mods/8396
    1. Saheim
      Saheim
      • supporter
      • 22 kudos
      Nice thanks a lot, he work perfectly!
  2. quietyoucantbe
    quietyoucantbe
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    Everything was working excellently until the update today.  The game seems to be deleting the mod file and replacing it with the original.  I tried it a few times, and even literally deleted the original file completely, put the mod file where it should go, but the game is replacing it all on its own.  I guess it's because of the update?
    1. Friendlyx3
      Friendlyx3
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      • 1 kudos
      Oof. Even changing input.settings to read only doesn't work. The game goes from replacing the file to just ignoring it once you change it to read only. Not sure what can even be done especially since the author doesn't play anymore.
    2. quietyoucantbe
      quietyoucantbe
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      Yep. Fack! This is the best mod too! The standard controller layout is freakin weird. Was playing on steam, then I bought the game on GOG, because they let you roll back updates very easily, but a lot of GOG is broken as of a couple days ago. Mass outages and other problems. Perfect timing I guess.  
    3. Friendlyx3
      Friendlyx3
      • supporter
      • 1 kudos
      https://www.nexusmods.com/witcher3/mods/8396
      New one that someone just posted and it works on 4.04a!!
  3. BoringEric
    BoringEric
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    In order to run you have to spam the left joystick? Why are all these mods like this? WHY SWAY
    1. lainerjob24
      lainerjob24
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      It's a matter of preference. You can try and change it, I don't play Witcher anymore. Imo, sprinting on left stick is a QoL like most modern fps or even how I set up God of War. I don't know if you're joking or not, but you do not spam the left stick, you only click it once and it toggles.
  4. Micdeez
    Micdeez
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    Great mod! Not sure if its just me, but in the menu controller scheme, its still using the vanilla layout labels. Is there anything that can be done about that? Just my OCD is all. 
  5. Zireall78
    Zireall78
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    • 0 kudos
    Thanks to modders for that, I hope they will add quick cast integration
  6. GPM26
    GPM26
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    • 18 kudos
    Thanks for this, was going through input settings to switch parry to LB and decided to check for a mod! This is awesome, will be trying it out.
  7. Madrok7
    Madrok7
    • supporter
    • 3 kudos
    Love this mod! I have a few recommendations...

    1) Would it be possible to have mounting/dismounting horse with the 'Y' button?

    2) The normal functions for the xbox 'view' button and 'menu' button seem backward. The game has the xbox 'view' button as the pause menu and the 'menu' button as the game menu. These need to be swapped so that the 'view' button opens the game menu and the 'menu' button opens the pause menu. 

    3) For horse riding, swap the 'right trigger' and 'right bumper', so that the 'right trigger' draw sword / attack and the 'right bumper' canter / gallop.
    1. lainerjob24
      lainerjob24
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      You can try and change those binds yourself by going to the documents>The Witcher 3>input.settings

      1) Y button is reserved for quick wheel/radial menu, unless if you don't want it. Go to the "[Horse]" and find:
      IK_Pad_Y_TRIANGLE=(Action=RadialMenu)
      and replace it with this:
      IK_Pad_Y_TRIANGLE=(Action=HorseDismount)

      2) That's default configuration for menus and pause screen.

      3) Again, from 1, find:
      [Horse]
      IK_Pad_RightShoulder=(Action=VehicleAttack)

      IK_Pad_RightTrigger=(Action=Follow)
      IK_Pad_RightTrigger=(Action=Gallop,State=Duration,IdleTime=0.3)
      IK_Pad_RightTrigger=(Action=Canter)
      and switch them
      [Horse]
      IK_Pad_RightTrigger=(Action=VehicleAttack)

      IK_Pad_RightShoulder=(Action=Follow)
      IK_Pad_RightShoulder=(Action=Gallop,State=Duration,IdleTime=0.3)
      IK_Pad_RightShoulder=(Action=Canter)
    2. Madrok7
      Madrok7
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      • 3 kudos
      Thanks! I was able to get 2 and 3 to work flawlessly. Changing horse mount/dismount to 'Y' messed with too many other things.
    3. Madrok7
      Madrok7
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      • 3 kudos
      DP
  8. Oustapodw
    Oustapodw
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    • 0 kudos
    /
  9. fazmiewar93
    fazmiewar93
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    can you change dodge to b? just swap please
    1. Sebi11
      Sebi11
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      Why? I like it on X to go closer to Assassin's Creed for example!
    2. DomShadow123
      DomShadow123
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      • 35 kudos
      Because in almost every game alike you dodge with B!?
    3. lainerjob24
      lainerjob24
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      The first time I've modified this, B is interact and dodge button. But in my testing with this layout, I find when I try to interact with signposts or something, the game thinks that you're closing UI. So I changed it it X and since I've played AC games it's not that hard to adjust. Might do a tweaking in the future in case.
    4. lainerjob24
      lainerjob24
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      I've added an alt version where X and B are swapped. Go check it out on the files
    5. fazmiewar93
      fazmiewar93
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      • 0 kudos
      tq
  10. Garybluerose
    Garybluerose
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    • 2 kudos
    Great mod, definitely makes the game feel better! Just one thing:
    I noticed that, with the new binding for using the crossbow, you can't really aim without constantly shooting a bolt ever 2 seconds. Is there maybe a way to make it so that, if the LT is held down, you enter aim mode, and you an press one of the attack buttons to shoot? It's a minor inconvenience, so it's not that big of a loss if nothing can be done.
    Thanks for the mod regardless!
    1. lainerjob24
      lainerjob24
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      Is there maybe a way to make it so that, if the LT is held down, you enter aim mode, and you an press one of the attack buttons to shoot?
      There is no separate keybind to shoot a crossbow when you hold LT. The game's logic for crossbow (and other item) are these commands "IK_Pad_LeftTrigger=(Action=ThrowItem)
      IK_Pad_LeftTrigger=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)"
      Crossbow will shoot when you press the corresponding bind key or after you release the bind key (when aiming).
    2. Sebi11
      Sebi11
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      Maybe just changing the order of the two lines could fix it? I don't remember that in the original biding, arrows are shoot twice.