No offense to the mod author but this is no longer working for 4.04a. Here's a mod that someone created for 4.04a https://www.nexusmods.com/witcher3/mods/8396
Everything was working excellently until the update today. The game seems to be deleting the mod file and replacing it with the original. I tried it a few times, and even literally deleted the original file completely, put the mod file where it should go, but the game is replacing it all on its own. I guess it's because of the update?
Oof. Even changing input.settings to read only doesn't work. The game goes from replacing the file to just ignoring it once you change it to read only. Not sure what can even be done especially since the author doesn't play anymore.
Yep. Fack! This is the best mod too! The standard controller layout is freakin weird. Was playing on steam, then I bought the game on GOG, because they let you roll back updates very easily, but a lot of GOG is broken as of a couple days ago. Mass outages and other problems. Perfect timing I guess.
It's a matter of preference. You can try and change it, I don't play Witcher anymore. Imo, sprinting on left stick is a QoL like most modern fps or even how I set up God of War. I don't know if you're joking or not, but you do not spam the left stick, you only click it once and it toggles.
Great mod! Not sure if its just me, but in the menu controller scheme, its still using the vanilla layout labels. Is there anything that can be done about that? Just my OCD is all.
1) Would it be possible to have mounting/dismounting horse with the 'Y' button?
2) The normal functions for the xbox 'view' button and 'menu' button seem backward. The game has the xbox 'view' button as the pause menu and the 'menu' button as the game menu. These need to be swapped so that the 'view' button opens the game menu and the 'menu' button opens the pause menu.
3) For horse riding, swap the 'right trigger' and 'right bumper', so that the 'right trigger' draw sword / attack and the 'right bumper' canter / gallop.
You can try and change those binds yourself by going to the documents>The Witcher 3>input.settings
1) Y button is reserved for quick wheel/radial menu, unless if you don't want it. Go to the "[Horse]" and find: IK_Pad_Y_TRIANGLE=(Action=RadialMenu) and replace it with this: IK_Pad_Y_TRIANGLE=(Action=HorseDismount)
2) That's default configuration for menus and pause screen.
3) Again, from 1, find: [Horse] IK_Pad_RightShoulder=(Action=VehicleAttack)
IK_Pad_RightTrigger=(Action=Follow) IK_Pad_RightTrigger=(Action=Gallop,State=Duration,IdleTime=0.3) IK_Pad_RightTrigger=(Action=Canter) and switch them [Horse] IK_Pad_RightTrigger=(Action=VehicleAttack)
The first time I've modified this, B is interact and dodge button. But in my testing with this layout, I find when I try to interact with signposts or something, the game thinks that you're closing UI. So I changed it it X and since I've played AC games it's not that hard to adjust. Might do a tweaking in the future in case.
Great mod, definitely makes the game feel better! Just one thing: I noticed that, with the new binding for using the crossbow, you can't really aim without constantly shooting a bolt ever 2 seconds. Is there maybe a way to make it so that, if the LT is held down, you enter aim mode, and you an press one of the attack buttons to shoot? It's a minor inconvenience, so it's not that big of a loss if nothing can be done. Thanks for the mod regardless!
Is there maybe a way to make it so that, if the LT is held down, you enter aim mode, and you an press one of the attack buttons to shoot?
There is no separate keybind to shoot a crossbow when you hold LT. The game's logic for crossbow (and other item) are these commands "IK_Pad_LeftTrigger=(Action=ThrowItem) IK_Pad_LeftTrigger=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)" Crossbow will shoot when you press the corresponding bind key or after you release the bind key (when aiming).
30 comments
New one that someone just posted and it works on 4.04a!!
1) Would it be possible to have mounting/dismounting horse with the 'Y' button?
2) The normal functions for the xbox 'view' button and 'menu' button seem backward. The game has the xbox 'view' button as the pause menu and the 'menu' button as the game menu. These need to be swapped so that the 'view' button opens the game menu and the 'menu' button opens the pause menu.
3) For horse riding, swap the 'right trigger' and 'right bumper', so that the 'right trigger' draw sword / attack and the 'right bumper' canter / gallop.
1) Y button is reserved for quick wheel/radial menu, unless if you don't want it. Go to the "[Horse]" and find:
IK_Pad_Y_TRIANGLE=(Action=RadialMenu)
and replace it with this:IK_Pad_Y_TRIANGLE=(Action=HorseDismount)
2) That's default configuration for menus and pause screen.
3) Again, from 1, find:
[Horse]
and switch themIK_Pad_RightShoulder=(Action=VehicleAttack)
IK_Pad_RightTrigger=(Action=Follow)
IK_Pad_RightTrigger=(Action=Gallop,State=Duration,IdleTime=0.3)
IK_Pad_RightTrigger=(Action=Canter)
[Horse]
IK_Pad_RightTrigger=(Action=VehicleAttack)
IK_Pad_RightShoulder=(Action=Follow)
IK_Pad_RightShoulder=(Action=Gallop,State=Duration,IdleTime=0.3)
IK_Pad_RightShoulder=(Action=Canter)
I noticed that, with the new binding for using the crossbow, you can't really aim without constantly shooting a bolt ever 2 seconds. Is there maybe a way to make it so that, if the LT is held down, you enter aim mode, and you an press one of the attack buttons to shoot? It's a minor inconvenience, so it's not that big of a loss if nothing can be done.
Thanks for the mod regardless!
IK_Pad_LeftTrigger=(Action=ThrowItemHold,State=Duration,IdleTime=0.2)"
Crossbow will shoot when you press the corresponding bind key or after you release the bind key (when aiming).