Error [modicebreath]local\modicebreath.ws(1): Unknown base class 'CEntityMod' before asking about above error or any error please consider reading description (how to install part) of the mod.
note: if you choose to disable the effect in cutscenes and dialogues the effect will be gone 5 to 10 secs into the dialogue or cutscene and will start again 5 to 10 secs after the cutscene or dialogue has ended
if anyone wants they are free to update this mod I'm away from modding due to irl stuff and I'll not be able to touch modding anytime soon, just don't forget to credit original author CAPA if you do so.....
What about performance? script in background which checks conditions every 5 seconds sounds very heavy..Asking because i met similar mods on skyrim and i know that they was heavy for system
After your recent update, is it still okay to use the "Skellige Ice Breath Compatibility - Next Gen 1.4" from the "Skellige Winter Weather System" mod? It replaces the ModICEBreath.ws file from this mod. Just wanting to make sure.
The main Ice Breath is already compatible to any weather mod, included SWWS. I discuss with the author about it. They refuse to remove because it contains some subjective modification. I don't recommend this compatible patch, therefore.
Hey I'm having a weird issue. The mod works as intended when not in cutscenes / dialogue. When entering dialogue, it works through the first round of conversation (Geralt/NPC starts convo, then Geralt/NPC replies one time), but after that, it stops working for the rest of the conversation. Once dialogue is over, it immediately starts working again. It's set to be active in dialogue, I triple checked that.
Your comment is a bit paradoxal. You say there is no ice breath during dialogue as it should be, but then say there is no ice breath during dialogue and it's a problem.
No I'm saying I have it set to where there should be ice breath in dialogue. When dialogue starts, it works at first but it stops working after the first couple lines spoken by an npc or Geralt. Once dialogue is over, it starts working again
mod works fine but i can't see on options menu. i copied the bin folder too. and i added a line to the dx12filelist just in case. but i can't see mod name on options menu. i see my other mods there.
Hi, I'm having trouble merging scripts. What does "Always choose A then B!" mean exactly? Specifically, how do I choose? Is it referring to a button or a menu? All I have is the screen shown in the screenshot, and I have no idea how to "choose A then B".
139 comments
Error [modicebreath]local\modicebreath.ws(1): Unknown base class 'CEntityMod'
before asking about above error or any error please consider reading description (how to install part) of the mod.note: if you choose to disable the effect in cutscenes and dialogues the effect will be gone 5 to 10 secs into the dialogue or cutscene and will start again 5 to 10 secs after the cutscene or dialogue has ended
I discuss with the author about it. They refuse to remove because it contains some subjective modification.
I don't recommend this compatible patch, therefore.
And no, I won't make compatibility patch until WDS is 100% Next Gen Compatible.