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CAPA - 00xFADE - Lewis Elementary

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  1. 00xFADE
    00xFADE
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    Error [modicebreath]local\modicebreath.ws(1): Unknown base class 'CEntityMod'
    before asking about above error or any error please consider reading description (how to install part) of the mod. 

    note: if you choose to disable the effect in cutscenes and dialogues the effect will be gone 5 to 10 secs into the dialogue or cutscene and will start again 5 to 10 secs after the cutscene or dialogue has ended
  2. 00xFADE
    00xFADE
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    if anyone wants they are free to update this mod I'm away from modding due to irl stuff and I'll not be able to touch modding anytime soon, just don't forget to credit original author CAPA if you do so.....
  3. DesmondL99
    DesmondL99
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    Sorry for spamming bug reports. It's working for me now. I accidentally skipped one step ("B") while resolving the conflict. Thanks for the heads-up.
  4. Edg3runnr
    Edg3runnr
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    What about performance? script in background which checks conditions every 5 seconds sounds very heavy..Asking because i met similar mods on skyrim and i know that they was heavy for system
    1. ElementaryLewis
      ElementaryLewis
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      I don't catch one.
  5. jest64
    jest64
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    Sadly, dead bodies still breathe in Skellige.
    1. NarinInwza
      NarinInwza
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      😂
    2. DonDiggyDown
      DonDiggyDown
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      still alive)
    3. abilitydraft
      abilitydraft
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      really? this bug was fixed in the past
    4. bobby1993
      bobby1993
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      Wait is this real? Was about to use the mod. That sounds immersion breaking
    5. ElementaryLewis
      ElementaryLewis
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      It's not because of the mod. It's a vanilla bug where dead body are still depict as "alive" for some reason.
    6. andrgvx
      andrgvx
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      why is no one fixing that bug?
    7. ElementaryLewis
      ElementaryLewis
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      Because we can't. It's from the engine game and it's impossible to modify it.
    8. Illuzio
      Illuzio
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      Maybe there is a way to detect if the NPC is no longer playing any animations? If so, then he is dead...
    9. ElementaryLewis
      ElementaryLewis
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      All right. I review the code again, and... I FIX IT!
    10. crashdown27
      crashdown27
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      After your recent update, is it still okay to use the "Skellige Ice Breath Compatibility - Next Gen 1.4" from the "Skellige Winter Weather System" mod? It replaces the ModICEBreath.ws file from this mod. Just wanting to make sure.
    11. ElementaryLewis
      ElementaryLewis
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      The main Ice Breath is already compatible to any weather mod, included SWWS.
      I discuss with the author about it. They refuse to remove because it contains some subjective modification.
      I don't recommend this compatible patch, therefore.
    12. crashdown27
      crashdown27
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      Ah okay, noted! I removed the compatibility patch and replaced it with your mod's file.
    13. abilitydraft
      abilitydraft
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      Dead body breath finally fixed :D
  6. NeroXerxie
    NeroXerxie
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    Thank you sir, for update this legendary mod into the Next Gen. 
  7. 01DarkLord04
    01DarkLord04
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    Congrats on the fix! :)
  8. anarchist203
    anarchist203
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    Hey I'm having a weird issue. The mod works as intended when not in cutscenes / dialogue. When entering dialogue, it works through the first round of conversation (Geralt/NPC starts convo, then Geralt/NPC replies one time), but after that, it stops working for the rest of the conversation. Once dialogue is over, it immediately starts working again. It's set to be active in dialogue, I triple checked that.
    1. ElementaryLewis
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      Your comment is a bit paradoxal. You say there is no ice breath during dialogue as it should be, but then say there is no ice breath during dialogue and it's a problem.
    2. anarchist203
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      No I'm saying I have it set to where there should be ice breath in dialogue. When dialogue starts, it works at first but it stops working after the first couple lines spoken by an npc or Geralt. Once dialogue is over, it starts working again
    3. ElementaryLewis
      ElementaryLewis
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      Read the description. It is a known issue, and a small one.
  9. metabor
    metabor
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    mod works fine but i can't see on options menu. i copied the bin folder too. and i added a line to the dx12filelist just in case. but i can't see mod name on options menu. i see my other mods there.
    1. ElementaryLewis
      ElementaryLewis
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      Use Menu Filelist Updater.
    2. metabor
      metabor
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      ty ElementaryLewis :)
  10. Rantyyhhnh
    Rantyyhhnh
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    Conflict with the Warmly Dressed Skelligers mod, what should be given priority?
    1. ElementaryLewis
      ElementaryLewis
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      WDS, you'll lost Ice Breath FX on those children.
      And no, I won't make compatibility patch until WDS is 100% Next Gen Compatible.
  11. wcdaniel
    wcdaniel
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    Hi, I'm having trouble merging scripts. What does "Always choose A then B!" mean exactly? Specifically, how do I choose? Is it referring to a button or a menu? All I have is the screen shown in the screenshot, and I have no idea how to "choose A then B".
    1. ElementaryLewis
      ElementaryLewis
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      Top of windows, there are the buttons A, B and C.
  12. Witcheringways
    Witcheringways
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    I loved this mod for Classic and was so glad it was updated for Next Gen. Thank you so much! <3