Wanna chat about my mods? Join me on Discord. But remember, this is a hobby, not my job, and you got everything for free. :) It might take me some time to respond.
Quest Issues? There are a few quests that the mod's automatic mode interferes with. See the Known Issues section in the Description for an easy workaround!
FAQ
Will you add ranges larger than 50m? No. I've tested with this, but it causes issues when in busy areas (with lots of game objects in range), torches no longer respond to commands at all in those cases. Also torches further away than 50m are not rendered by the game, regardless if they're lit or not. I've even tested it combined with the True Fires mod, which increases fire view distance. But sadly it still causes issues. So this is not gonna happen.
Does the MOD support Witcher 3 classic (Non Next Gen)? No. An alternative MOD to consider is LIT - Lumen Igni Totus.
Will you add Witcher 3 classic (Non Next Gen) support in the future? Probably not, or possibly a stripped down version. The mod relies on the "Alternate Sign Casting" mode that was added in Next Gen. Without that, a new system to implement the action button for controller would be needed. I think that's too much work. If many people want it, perhaps a version of the mod with only the Automatic mode of the mod could be done. Then a controller button would not be needed. Let me know if you're interested in that.
Does the mod have an ingame menu? Yes, it does since mod version 4.3.1!
Which languages are supported? See the mod description p[age for an up-to-date list. If your game text language is set to another language, you'll see English text instead.
Can you add more translations? Yes! With your help. :D If you want to translate the mod to a language that isn't supported yet, please report here! Thank you!
Does the mod work for Ciri? Only Automatic Mode works for Ciri. If you don't like it, switch to Manual Mode temporarily. Manual Mode and the Action button do not work for Ciri as she can't cast Igni/Aard. Switch Modes and other options via the ingame menu.
I truly appreciate your job. It's an addition that complete modifies the gameplay experience. Personally, I use the manual mode with custom key bind and a range of 10.
"The Extra Skill Slots Next Gen Edition mod and Turn On The Lights mod are causing issues with launching the game. Could you fix this? These are the errors." Error [mod0000_mergedfiles]game\player\playerinput.ws(653): 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher'Error [mod0000_mergedfiles]game\player\playerinput.ws(729): 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher'Error [mod0000_mergedfiles]game\player\playerinput.ws(2558): 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher'Error [modturnonthelights]game\interactionsmanager.ws(106): 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher'Error [modturnonthelights]game\gui\main_menu\commoningamemenu.ws(83): 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher'Error [modturnonthelights]local\turnonthelights.ws(419): 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher'Warning [modbettericons2022_polish_dinpro]game\mod\hudefaulticons.ws(15): Native function 'GetItemIconPathByUniqueID' was not exported from class 'HUDefaultIcons' in C++ code.Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
This error: 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher' means that either the mod is not installed correctly, or you didn't run script merger. Try that first. :) If there are any specific issues merging these mods, show screenshots of the conflicts you are unable to resolve.
I tried various merging options to make the mod work, I noticed that despite the correct merging, the game starts, but the mod does not work, when I set the priority to 1 extra skill slot, this error appears, if I make your mod have priority higher than the extra skill slot, a similar error also pops up
I’m on your Discord. I can send you what you need there or in a private message. If you have time, maybe we can solve this problem together and help others in the process.
The not entirely visual change visible in the game through the mod is outdated. I might be able to fix it, but your mod already works after I removed the mod I mentioned earlier.
Hi Phaz42. I just noticed hide ignite prompt doesn't only hide ignite prompt also disabling how works ignite (pressing E button doesn't work I meant). Could you make only hide ignite button but not disable E button works? You can see this situation in my streamable video.
mod works fine but my issue is that if u press L2 R2 it will change from auto light to manual and sometimes it will tell u the range is increased to 50,. any fix for this? edit: i want the mod turned off during combat as i use it for igni, so while in combat it keeps changing which is frustrating
The mod should only activate if you quickly press R2 multiple times. L2 is not used. There's no need to turn it of in combat, you can use signs just like normal when the mod is enabled. If you still have issues please explain better exactly what goes wrong and how to reproduce it.
okay its incorrect that l2 isnt used because every time i use igni in combat i press L2 R2 it keeps togglin diffrent versions like manual mode etc. the issue is when in combat sometimes u will be tappin those 2 buttons fast and this will keep togglin the versions of ur mod. so i want to mod to be on default but i want to remove the togglin effect, how do i do that?
293 comments
Quest Issues?
There are a few quests that the mod's automatic mode interferes with. See the Known Issues section in the Description for an easy workaround!
FAQ
No. I've tested with this, but it causes issues when in busy areas (with lots of game objects in range), torches no longer respond to commands at all in those cases. Also torches further away than 50m are not rendered by the game, regardless if they're lit or not. I've even tested it combined with the True Fires mod, which increases fire view distance. But sadly it still causes issues. So this is not gonna happen.
No. An alternative MOD to consider is LIT - Lumen Igni Totus.
Probably not, or possibly a stripped down version. The mod relies on the "Alternate Sign Casting" mode that was added in Next Gen. Without that, a new system to implement the action button for controller would be needed. I think that's too much work. If many people want it, perhaps a version of the mod with only the Automatic mode of the mod could be done. Then a controller button would not be needed. Let me know if you're interested in that.
Yes, it does since mod version 4.3.1!
See the mod description p[age for an up-to-date list. If your game text language is set to another language, you'll see English text instead.
Yes! With your help. :D If you want to translate the mod to a language that isn't supported yet, please report here! Thank you!
Only Automatic Mode works for Ciri. If you don't like it, switch to Manual Mode temporarily. Manual Mode and the Action button do not work for Ciri as she can't cast Igni/Aard. Switch Modes and other options via the ingame menu.
Such a simple mod gives so much life to the game.
Error [mod0000_mergedfiles]game\player\playerinput.ws(653): 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher'Error [mod0000_mergedfiles]game\player\playerinput.ws(729): 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher'Error [mod0000_mergedfiles]game\player\playerinput.ws(2558): 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher'Error [modturnonthelights]game\interactionsmanager.ws(106): 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher'Error [modturnonthelights]game\gui\main_menu\commoningamemenu.ws(83): 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher'Error [modturnonthelights]local\turnonthelights.ws(419): 'turnOnTheLights' is not a member of 'handle:W3PlayerWitcher'Warning [modbettericons2022_polish_dinpro]game\mod\hudefaulticons.ws(15): Native function 'GetItemIconPathByUniqueID' was not exported from class 'HUDefaultIcons' in C++ code.Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I tried various merging options to make the mod work, I noticed that despite the correct merging, the game starts, but the mod does not work, when I set the priority to 1 extra skill slot, this error appears, if I make your mod have priority higher than the extra skill slot, a similar error also pops up
edit: i want the mod turned off during combat as i use it for igni, so while in combat it keeps changing which is frustrating
so i want to mod to be on default but i want to remove the togglin effect, how do i do that?