On this site, it is customary to write in English. Do you want it in your language? Write, but after English. Imagine that all mod descriptions will be in different languages.
Have been waiting for this for aeons. Finally, someone set out to save people from the trouble of reading Chinese characters in this beautifully made game. The fonts work perfectly on ver. 4.0 (the Next-Gen). I wonder if extra efforts could be made to have those fonts work on ver. 1.32. The fonts show only small squares (not words) in previous versions. Sometimes people may want to go back to previous versions to play the game along with, for example, the Enhanced Edition Redux. If these fonts can work there too, we would have a perfect solution to the game's Chinese characters, once and for all. Really appreciate your work. Many thanks.
I've tested it (the 1.x version) on my W3EE Redux at the 1.32 game version. Everything works perfectly. Traditional Chinese characters can now enjoy the same readability on screen as their simplified equivalents do. I am unsure if the line space can be adjusted to be a bit wider, leaving some breathing space between the lines. Yet I intend not to burden you more. I'm at the moment pretty satisfied with the rendering quality of Chinese characters on my screen. Many many thanks.
11 comments
I have tried the tutorial found on this mod page, but I can't get the SWF to work: Witcher 3 Font Resource at The Witcher 3 Nexus - Mods and community (nexusmods.com)
When I try to open fonts_en.red.swf in JPEXS, I get an error "SWF header is too short"
Imagine that all mod descriptions will be in different languages.