The Witcher 3

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Deepk

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Deepk

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74 comments

  1. Deepk
    Deepk
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    READ IN DESCRIPTION PAGE THE INSTALLATION INSTRUCTIONS FOR EACH VERSION BEFORE INSTALLING!!!
  2. childishpotato
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    Does this mod also change the menu font as seen in these screenshots?
    1. Deepk
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      Nope, only icons.
  3. McTrevor79
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    Hey there,

    I have a very specific problem which I only assume to be related to (not necessarily caused by) your mod. I have the DinPro Tiers version (English) installed alongside W3EE Redux and it all looks alright with one exception: In the inventory and in the inventory only (meaning in crafting and alchemy menu it works alright) the icon for the bomb casing is replaced with the icon for the Samum bomb.

    Any hint where I could check to fix this? I didn`t merge the xml-files since I use Script Merger which uses a "dumb" text merge which in turn is very likely to result in invalid XML-files and/or conflicting information in those files. But most of all since EE is a gameplay overhaul any gameplay affecting entries in those XML-files will likely be different from vanilla and so from your values. When using Scrip Merger I can only see the merge result but not which values (yours or those of Enhanced Edition) were used. So a merge might be highly likely to break either EE functionality or the entire mod setup.

    Any feedback will be highly appreciated.
    1. Deepk
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      Hi, my mod is not meant to be W3EE Redux compatible, if you do not use the XML files included in my mod, expect all kind of issues.

      Regards,
    2. McTrevor79
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      Ok, thanks for the feedback. I removed the mod and am wondering now, why on my save the icons still do have the text on them. Is this bound to the save file?
    3. Deepk
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      Nope, the names in the icons are textures, so it looks like you did not remove the mod correctly, you left a texture file from my mod somewhere inside your mods folder.
    4. McTrevor79
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      Thanks once more for taking the time. My research in the maintime has revealed that EE (or redux) now has a similar integrated feature. Those texts can be seen on youtube videos of EE redux without any gui mods providing it.
  4. 1490100996
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    Excellent module Thank you for your efforts Waiting for the Chinese version~:)
  5. pat00lu
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    Is there a way to re-download version 1.7 for 4.03? or is 1.8 backwards compatible? I currently have too many mods to safely upgrade to 4.04 and in my "infinite wisdom" i overrode the old version of the zip i had with the new one x(
    1. Bollobier
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      same for me and perhaps many players. 
    2. Deepk
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      Unfortunately, once a file version is archived it can not be downloaded anymore.

      Maybe there are other users that are still using v1.7 and want to share it with you.

      Cheers!
    3. pat00lu
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      That'll be great if someone still has his 1.7 version locally and could share it with me, thx :)
    4. Bollobier
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      I think we are not the only ones because a lot of players have stopped with the regular updates now on Steam. I think it would be wise for modders to keep the old version always like many other
    5. Menamesej
      Menamesej
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      Archiving old downloads isn't necessary. So many other mods have old versions available for download. Idk why you chose to archive...
  6. Peglaa
    Peglaa
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    Patch 4.04 just dropped and broke this mod(using English dinpro). Gives this error:
    1. discojoe3
      discojoe3
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      Confirming. Same error.
    2. Kalel9
      Kalel9
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      same    Edit: One of your mod which has edits for ingameMenu.ws, is not updated for 4.04.
    3. DJEDJE33
      DJEDJE33
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      Same error for me.

      All mods are updated for 4.04.

      Script compilation error only when I turn on this mod.
    4. Deepk
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      This mod is updated to 4.04 and working perfectly.

      Try to start the game Only with my mod installed and you'll see.
  7. Hoshikudaki9
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    Did some poking around and I think I've got it working for 4.04.
    Did some poking around and found that "maxItemLimit" is a part of "W3GuiSelectItemComponent" which sits in "guiBaseInventoryComponent.ws"
    So what I've done is make changes in file to match what is added to the same file in 4.04
    1. Open "modBetterIcons2022_English_Nosferatu\content\scripts\game\gui\_old\components\guiBaseInventoryComponent.ws"
    2. Find this section
        public function GetInventoryFlashArray( out flashArray : CScriptedFlashArray, flashObject : CScriptedFlashObject ) : void
        {
            var i : int;
            var item : SItemUniqueId;
            var rawItems : array< SItemUniqueId >;
            var l_flashObject : CScriptedFlashObject;
            
            _inv.GetAllItems( rawItems );
            
            
            for ( i = 0; i < rawItems.Size(); i += 1 )
            {        
                item = rawItems[i];
                
                if ( ShouldShowItem( item ) )
                {
                    
                    l_flashObject = flashObject.CreateFlashObject("red.game.witcher3.menus.common.ItemDataStub");
                    SetInventoryFlashObjectForItem( item, l_flashObject );
                    flashArray.PushBackFlashObject(l_flashObject);
                }
            }
        }   
    3. and replace it with    public var maxItemLimit : int;
        default maxItemLimit = 9999;
        
        
        public function GetInventoryFlashArray( out flashArray : CScriptedFlashArray, flashObject : CScriptedFlashObject ) : void
        {
            var i : int;
            var item : SItemUniqueId;
            var rawItems : array< SItemUniqueId >;
            var l_flashObject : CScriptedFlashObject;
            var itemCount : int;
            
            _inv.GetAllItems( rawItems );
            
            
            for ( i = 0; i < rawItems.Size(); i += 1 )
            {        
                item = rawItems[i];
                
                if ( ShouldShowItem( item ) && itemCount < maxItemLimit )
                {
                    
                    l_flashObject = flashObject.CreateFlashObject("red.game.witcher3.menus.common.ItemDataStub");
                    SetInventoryFlashObjectForItem( item, l_flashObject );
                    flashArray.PushBackFlashObject(l_flashObject);
                    
                    itemCount += 1;
                }
            }
        }   

    The game launches for me after making those changes with this mod
  8. Adacho1331
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    I think an update is needed for all language versions after v4.04.
    1. Deepk
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      Correct, I will update all versions as soon as I have some free time.

      Cheers.
    2. Adacho1331
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      Thank you very much.

      Cheers.
  9. MindDoser
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    Great one.Just reinstalled the game after 2 years, and feels good to see some lot's of old good mods, into NG too. Works fine with Live Bestiary too.
    Just don't merge the mods, and give Live Bestiary's higher priority  at T3MM.
  10. Morsk23
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    edit: n/m, I don't feel ready to use a mod that requires manual installation yet and will come back to this later. So I don't need to ask a question now. I would delete the comment but Nexus doesn't seem to have a button to delete. Sorry!
  11. timasahh
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    Any chance for a restored potions version that's also compatible with ard bombs?

    EDIT: Just tried out the new upload and it works flawlessly with restored potions and ard bombs. Thanks for taking the time to make your mod compatible so we don't need to pick and choose.
    1. Deepk
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      Hi,

      Thanks for the feedback, enjoy both mods.

      Cheers!