@ULAMSS5 Go in the file section and read : this is always the place where are often stored new and previous versions of any mod. So versions are indicated there.
Not working for me. No errors during installation. Tried dropping and picking up again trick. Still doesn't work.
EDIT!
It is working now. BUT only when I started a new playthrough. I had to do the drop and pick up again trick but then it worked. So yeah I'm still not sure why wasn't it working on my previous playthrough. Anyways, now it is. Thank You.
Show me where exactly you installed it. Also if it was with some mod manager, try doing it manually and verify that there are actually contents inside the mod folder.
Same as per instructions. Tried with MM and manually both. Files are present where they are supposed to be. No merge conflicts or anything. Yet I do not see any change in the game.
Same problem here. There is no script conflict, but it doesn't work. I'm not going to start a new game now, because I'm already well advanced. A shame, as the mod looks promising.
Works perfectly, I actually didn't even have to drop/store and pick up to get them to stack. Thanks :) It is a simple idea, but I love anything that reduces the clutter and helps with organization-especially with soooo many things available to collect.
There are bundled text conflicts with the latest version of BIA the file is called def_item_edibles in two locations gameplay/items and gameplay/items_plus.
I am certain you are already planning a compatibility fix, just wanted to mention it.
there is a conflict! but only if BIA is higher than SYI before the scripts are merged. Items no longer stack. Everything is solved quite simply, put the priority of SYI above BIA, and then merge the scripts.
I did it like this, I hope it works that way, I wasn't paying attention first and merged the files before I set the priorities. Then deleted the merged files also the mod file too. Then downloaded it again and did it your way.
for anyone who is having merge issues with BIA heres the breakdown on the why. First this info may be inaccurate in a future version of this mod but as of today this info applies.
Besides the obvious conflicts involving changing the stack size to 999 the other conflict is: line 491, localisation_key_name = "item_name_bell_pepper"
67 comments
Florens and orens can be stacked to a higher value than 1000.
Version 4.04.
Go in the file section and read : this is always the place where are often stored new and previous versions of any mod. So versions are indicated there.
EDIT!
It is working now. BUT only when I started a new playthrough. I had to do the drop and pick up again trick but then it worked.
So yeah I'm still not sure why wasn't it working on my previous playthrough. Anyways, now it is. Thank You.
No merge conflicts or anything. Yet I do not see any change in the game.
EDIT : Drop and loot in stash seems to work
We could edit it locally too.
the file is called def_item_edibles in two locations gameplay/items and gameplay/items_plus.
I am certain you are already planning a compatibility fix, just wanted to mention it.
I tested it as well with merging and it does seem to work perfectly fine, but a confirmation from the creator would be most welceome.
Besides the obvious conflicts involving changing the stack size to 999 the other conflict is:
line 491, localisation_key_name = "item_name_bell_pepper"