The Witcher 3
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MerseyRockoff

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MerseyRockoff

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67 comments

  1. KONDZiO102
    KONDZiO102
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    Would be possible to stack items up to 9999? 
    Florens and orens can be stacked to a higher value than 1000.
    1. bradmillerbiz
      bradmillerbiz
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      I second this request.
    2. fddxdp
      fddxdp
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      +1,please
  2. NextMODFun
    NextMODFun
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    Mod works. Thank you.
    Version 4.04.
  3. necropola
    necropola
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    Is this mod actually (without any changes) compatible with patch 4.03 as stated in the Files section? Thank you.
    1. MerseyRockoff
      MerseyRockoff
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      Yes, as none of the files edited by the mod was changed in 4.03.
    2. ULAMSS5
      ULAMSS5
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      how about 4.04?
    3. Darkstyler35
      Darkstyler35
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      @ULAMSS5
      Go in the file section and read :
      this is always the place where are often stored new and previous versions of any mod. So versions are indicated there.
    4. LordValeth
      LordValeth
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      I'm using it with 4.04 right now, so yeah. Just had to drop stuff that was already in separate stacks and pick it back up and I was good to go.
  4. Wreck3rr
    Wreck3rr
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    Not working for me. No errors during installation. Tried dropping and picking up again trick. Still doesn't work.

    EDIT!

    It is working now. BUT only when I started a new playthrough. I had to do the drop and pick up again trick but then it worked.
    So yeah I'm still not sure why wasn't it working on my previous playthrough. Anyways, now it is. Thank You.
    1. MerseyRockoff
      MerseyRockoff
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      Show me where exactly you installed it. Also if it was with some mod manager, try doing it manually and verify that there are actually contents inside the mod folder.
    2. Denav221B
      Denav221B
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      Same thing for me. I drop files into "mods" in the game's folder. Tried dropping and picking up again trick and nothing... 
    3. Wreck3rr
      Wreck3rr
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      Same as per instructions. Tried with MM and manually both. Files are present where they are supposed to be.
      No merge conflicts or anything. Yet I do not see any change in the game.
    4. CPStalker
      CPStalker
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      Same problem here. There is no script conflict, but it doesn't work. I'm not going to start a new game now, because I'm already well advanced. A shame, as the mod looks promising.
    5. ElementaryLewis
      ElementaryLewis
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      If you think it will stack all items after you install the mods. Sorry but you all have to drop each of them (in stash) and loot them again.
    6. lesleynopes
      lesleynopes
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      Have you tried simply changing priority? I don't really know of a mod that would conflict (I have around 90 myself), but that is always a possibility.
    7. DJEDJE33
      DJEDJE33
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      Same for me, no conflicts, not working :/

      EDIT : Drop and loot in stash seems to work
  5. lesleynopes
    lesleynopes
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    Works perfectly, I actually didn't even have to drop/store and pick up to get them to stack. Thanks :) It is a simple idea, but I love anything that reduces the clutter and helps with organization-especially with soooo many things available to collect.
  6. 01DarkLord04
    01DarkLord04
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    Hi!. Looks like needs an update for items\def_item_edibles.xml (one small edit)
    1. JoseLito92
      JoseLito92
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      can you show which edit it requires?
      We could edit it locally too.
    2. MerseyRockoff
      MerseyRockoff
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      The mod is now updated for game version 4.02.
  7. ShahrukhX70
    ShahrukhX70
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    You are legendary!
  8. Alex322322
    Alex322322
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    this mod can stack swords?
    1. MerseyRockoff
      MerseyRockoff
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      No, stacking swords doesn't make sense, as the stats are almost always different even for the same swords.
  9. armitom
    armitom
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    There are bundled text conflicts with the latest version of BIA
    the file is called def_item_edibles in two locations gameplay/items and gameplay/items_plus.

    I am certain you are already planning a compatibility fix, just wanted to mention it.
    1. zsadik52
      zsadik52
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      no compatibility fix needed just merge the files I just did it and both mods work perfectly fine no problems at all..
    2. armitom
      armitom
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      I am fairly certain that these types of conflicts (bundled text) should never be merged, I could be mistaken though since its been a while.

      I tested it as well with merging and it does seem to work perfectly fine, but a confirmation from the creator would be most welceome.
    3. satenexlgod
      satenexlgod
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      there is a conflict! but only if BIA is higher than SYI before the scripts are merged. Items no longer stack. Everything is solved quite simply, put the priority of SYI above BIA, and then merge the scripts.
    4. megamike15
      megamike15
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      mergeing  xml files never works
    5. armitom
      armitom
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      That's what I remember as well, learned that lesson from wghost (author of Friendly Hud) these types of merges dont work well.
    6. Kuseyege
      Kuseyege
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      I did it like this, I hope it works that way, I wasn't paying attention first and merged the files before I set the priorities. Then deleted the merged files also the mod file too. Then downloaded it again and did it your way. 
  10. jfmherokiller
    jfmherokiller
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    for anyone who is having merge issues with BIA heres the breakdown on the why. First this info may be inaccurate in a future version of this mod but as of today this info applies.

    Besides the obvious conflicts involving changing the stack size to 999 the other conflict is:
    line 491,  localisation_key_name  =  "item_name_bell_pepper"

    1. Kuseyege
      Kuseyege
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      Is there a way to merge them and make them work perfectly together or no?