Looking for tester / bug reporter The new 2.4 version fix a bug where disabled "Zoom to Shoulder Effect during Focus" might not work correctly with close camera and when walking in some cave/sewer area like Whoreson Junior's arena. As I suspect there are other area having this bug, I create the console command that show the debug name of the area: GetArea()
If you found one place having this bug. Use this command and write a bug report telling the areas name. Thank you for your cooperation.
2.6 update is throwing out errors when trying to recompile scripts with your Essentials modlist. Getting this output.
Error [modfriendlyfocus]local\friendlyfocus.ws(25): I dont know any 'automatic' Error [modfriendlyfocus]local\friendlyfocus.ws(45): I dont know any 'automatic' Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8354): Return statement prevents the execution of successive lines of script Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8355): Return statement prevents the execution of successive lines of script
Removing Friendly Focus fixes the issue. Worked fine on previous version 2.5. No other changes to the list were made.
You don't help me by saying "doesn't work". Please diagnostic the problem by telling what's the problem/error, and your situation such how you install the game, have you merge all scripts, and sharing screenshots.
Sorry for not being clear. I have a similar problem as above, but only after using the Enhanced Close Camera compatibility patch. Without it, it loads correctly. The game was installed via Steam and the merge did not encounter any conflicts. Here is the error:
One thing I noticed with this mod, is if you turn OFF Screen Dimm Effect Entering focus, the red line around screen borders will persist as long as you are in witcher sences. If you turn it ON , the red border disappears right after you enter focus mod (as in vanilla version). Not a big deal, but apparently this is not an expected behavior https://imgur.com/a/o0lg18f
is there a way to customize what glows and what doesn't? Like, plants off, bookshelves , doors etc off, but chests and evidence on ? I mean is it feasible to try to do it myself in the code?
Error [mod0000_mergedfiles]game\player\playerinput.ws(1023): Function 'OnHoldToSeeChar' is already defined in class 'CPlayerInput'.Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Worked fine until the last update.
Active Medallion's author updated it to use annotations, and it doesn't change vanilla scripts anymore, so you can remove optional bool parameter in the Activate function (in focus.ws and in your local file)
I test it using the same setting choice, and it works as it should be. I suggest you ask Steam/GOG to verify the files. Remove the mods, reinstall it and merge all scripts again. You can also try with the mod only and see if that fix it, so we know another mod interfere it.
I think I've fixed it, there is no more whoosh sound but there is also no enviroment/monster sounds, even though those options are turned on. It's just like witcher senses is completely quiet now when I just wanted to remove the initial whoosh
Yes. That also disable the roaring monster, and it's nothing I can do. The other setting "Ambient Environment" is meant to preserve the normal environment sound, like you don't use Witcher Sense.
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The new 2.4 version fix a bug where disabled "Zoom to Shoulder Effect during Focus" might not work correctly with close camera and when walking in some cave/sewer area like Whoreson Junior's arena.
As I suspect there are other area having this bug, I create the console command that show the debug name of the area:
GetArea()
If you found one place having this bug. Use this command and write a bug report telling the areas name.
Thank you for your cooperation.
Error [modfriendlyfocus]local\friendlyfocus.ws(25): I dont know any 'automatic'
Error [modfriendlyfocus]local\friendlyfocus.ws(45): I dont know any 'automatic'
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8354): Return statement prevents the execution of successive lines of script
Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8355): Return statement prevents the execution of successive lines of script
Removing Friendly Focus fixes the issue. Worked fine on previous version 2.5. No other changes to the list were made.
Hotfix release now!
Please diagnostic the problem by telling what's the problem/error, and your situation such how you install the game, have you merge all scripts, and sharing screenshots.
Not a big deal, but apparently this is not an expected behavior
https://imgur.com/a/o0lg18f
Not a big deal.
I mean is it feasible to try to do it myself in the code?
Worked fine until the last update.
Be sure you have merged all scripts.
I think it is a compatibility issue with god mode mod
I suggest you ask Steam/GOG to verify the files. Remove the mods, reinstall it and merge all scripts again. You can also try with the mod only and see if that fix it, so we know another mod interfere it.
The other setting "Ambient Environment" is meant to preserve the normal environment sound, like you don't use Witcher Sense.
When it's enabled, the range is back to vanilla.
Though, I kinda prefer the disabled fade transition, but not with the increased range.
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