Looking for tester / bug reporter Since 2.4 version, there is a bug where disabled "Zoom to Shoulder Effect during Focus" might not work correctly with close camera and when walking in some cave/sewer area. For now, we were able to fix on those locations: - Whoreson Junior's arena. - Cave where you can't "Sprint".
As I suspect there are other area having this bug, I create the console command that show the debug name of the area: GetArea()
If you found one place having this bug. Use this command and write a bug report telling the area's name. Thank you for your cooperation.
i have this mod as part of the Ultimate Mod List collection. when i try to use witcher sense in game, it doesnt do anything at all but change the zoom on my camera. how do i fix this?
I love the idea with this mod,however when i used it, the disable "whoosh" option also disables monster bubble sounds,visibly there still are bubbles but they dont give any monster sounds.
Sorry, it's a known issue. It seems monster sound are dependant of the Focus sound. The function that calls those sound is from the engine, which we cannot edit it.
2.6 update is throwing out errors when trying to recompile scripts with your Essentials modlist. Getting this output.
Error [modfriendlyfocus]local\friendlyfocus.ws(25): I dont know any 'automatic' Error [modfriendlyfocus]local\friendlyfocus.ws(45): I dont know any 'automatic' Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8354): Return statement prevents the execution of successive lines of script Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8355): Return statement prevents the execution of successive lines of script
Removing Friendly Focus fixes the issue. Worked fine on previous version 2.5. No other changes to the list were made.
You don't help me by saying "doesn't work". Please diagnostic the problem by telling what's the problem/error, and your situation such how you install the game, have you merge all scripts, and sharing screenshots.
Sorry for not being clear. I have a similar problem as above, but only after using the Enhanced Close Camera compatibility patch. Without it, it loads correctly. The game was installed via Steam and the merge did not encounter any conflicts. Here is the error:
One thing I noticed with this mod, is if you turn OFF Screen Dimm Effect Entering focus, the red line around screen borders will persist as long as you are in witcher sences. If you turn it ON , the red border disappears right after you enter focus mod (as in vanilla version). Not a big deal, but apparently this is not an expected behavior https://imgur.com/a/o0lg18f
is there a way to customize what glows and what doesn't? Like, plants off, bookshelves , doors etc off, but chests and evidence on ? I mean is it feasible to try to do it myself in the code?
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Since 2.4 version, there is a bug where disabled "Zoom to Shoulder Effect during Focus" might not work correctly with close camera and when walking in some cave/sewer area. For now, we were able to fix on those locations:
- Whoreson Junior's arena.
- Cave where you can't "Sprint".
As I suspect there are other area having this bug, I create the console command that show the debug name of the area:
GetArea()
If you found one place having this bug. Use this command and write a bug report telling the area's name.
Thank you for your cooperation.
The function that calls those sound is from the engine, which we cannot edit it.
Try again using Witcher 3 Mod Manager, and don't forget to use Script Merger.
Error [modfriendlyfocus]local\friendlyfocus.ws(25): I dont know any 'automatic'
Error [modfriendlyfocus]local\friendlyfocus.ws(45): I dont know any 'automatic'
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8354): Return statement prevents the execution of successive lines of script
Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8355): Return statement prevents the execution of successive lines of script
Removing Friendly Focus fixes the issue. Worked fine on previous version 2.5. No other changes to the list were made.
Hotfix release now!
Please diagnostic the problem by telling what's the problem/error, and your situation such how you install the game, have you merge all scripts, and sharing screenshots.
Not a big deal, but apparently this is not an expected behavior
https://imgur.com/a/o0lg18f
Not a big deal.
I mean is it feasible to try to do it myself in the code?