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CthulhuBaba

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CthulhuBaba

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23 comments

  1. Goober717
    Goober717
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    • 2 kudos
    Please update this for the next gen version. I love mods like this, foley is underappreciated.
    1. CthulhuBaba
      CthulhuBaba
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      I wish I could. Editing sounds is already  very difficult and time-consuming task, developers also changed the file structure in next-gen. Old audio editing tools are incompatible with the new file structure.

      They were supposed to help old mods work in next-gen, but they didn't do anything about sound editing.

      There is nothing I can do right now.
    2. NwahWitAttitude
      NwahWitAttitude
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      What about with REDkit now being released?
    3. CthulhuBaba
      CthulhuBaba
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      I tried it. I was told to download a custom version of Wwise first, which I did. Then I was told that if I was going to compile more than 200 audio files I would need to get a license, so I did that. (It was free, after all.) Then I edited the audio files and doubled their levels. And when I tried to compile the soundbank, I encountered a new error message. "You need to Wwise Motion Plugin, please contact..." etc etc.

      So "f*#@ it!" I said and uninstall Red Kit. Now I'm installing the classic version of the game. I will continue to enjoy it in its original form. They made the mod tool they should have made ten years ago and it's a mess. You cannot simply adjust the volume levels. The time I spent was wasted.
    4. KetardedRoala
      KetardedRoala
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      How hard would it be to do that with no experience? Honest question here, Im on summer leave with nothing to do may be worth learning that skill
    5. XENQMQRPH
      XENQMQRPH
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      Очень грустно.
      Все любят иммерсивные моды 
    6. abilitydraft
      abilitydraft
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      • 7 kudos
      It's pretty doable, ask Crygreg for help.
  2. KetardedRoala
    KetardedRoala
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    • 1 kudos
    This not working anymore breaks my heart it is exactly what I was looking for :(
  3. Sunkid
    Sunkid
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    • 3 kudos
    A shame this mod can't be updated to latest version of the game.
    Those louder footsteps do increase immersion A LOT.
    :(
  4. donkanalle
    donkanalle
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    • 5 kudos
    Great mod, thank you for that.

    Is it possible to do with footsteps either?
    Or would you tell me how you did it?
    Found them also too quiet.
    1. CthulhuBaba
      CthulhuBaba
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      You know, I realized this after I made the mod. Indeed, the footsteps are also quiet. I didn't realize it at first, as I only focused on horse riding. But I don't know if I want to deal with this issue right now.

      As for the answer to the question; Yes, it is possible, but it is a very difficult process. There is a tutorial called "Music Modding Guide" on this site. You can find it in the "Modders Resources and Tutorials" category in the Witcher 3 title. I used it and other tools while making this mod.  (I think there was also something like the "Sound Editing Tool.") I was unsuccessful in the first week. Later I realized that it was necessary to use the 2016 version of the program called WWise.

      So if you intend to do something like this, use the 2016.2.6.6153 version of Wwise. The 2021 release is incompatible with The Witcher 3. I lost a lot of time and effort because I realized this late.

      Finally; If you do something like this and there is a conflict between our mods because of the .cache file you created, let me know. I'd be happy to send the .wem and/or .bnk files I have. Thus, your mod contains both footsteps and horse riding sounds. I don't know if there is such a conflict, I'm just saying just in case.
    2. menschfeind13
      menschfeind13
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      Another very good and more comprehensive tutorial
      https://wghost81.wordpress.com/2019/03/07/new-sounds-for-tw3-part-1-getting-started/
    3. CthulhuBaba
      CthulhuBaba
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      • 2 kudos
      Hello again, I made it!  I added it as an optional file. You can use it instead of the other.
    4. donkanalle
      donkanalle
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      • 5 kudos
      Just found you added it.
      Thanks a lot
    5. CthulhuBaba
      CthulhuBaba
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      • 2 kudos
      You're welcome. I would like to adapt it to the next-gen update, but unfortunately they changed their file structure.
  5. Zwetje
    Zwetje
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    • 0 kudos
    This mod could really use an update for game version 4.0 me is thinking.

    When i install it now, depending on which version (only horse or horse+geralt footsteps) their sound disappears completely, also the horse call whissle.


    Edit: nvm, i should Read the Description first before posting...  sorry
  6. PierreOutlaw
    PierreOutlaw
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    The mod I never knew I desperatly needed.
  7. silencer711
    silencer711
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    Thank you for making this mod! The community (as a whole) is grateful for your contribution and I am personally grateful for you uploading your work
    1. CthulhuBaba
      CthulhuBaba
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      Thank you for the kind  words! 
  8. Ka1am33t
    Ka1am33t
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    This is a great example of a simple yet genius mod.
    I noticed difference right away once i mounted Roach.
    About footsteps - which ones are included? Humans, animals, monsters?
    1. CthulhuBaba
      CthulhuBaba
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      Thank you!  I changed the sounds in the "generic_movement.bnk" file. So only Geralt's and (probably) other npc's footsteps(and cloth sounds) have increased.
  9. GeraltOfRivendell
    GeraltOfRivendell
    • member
    • 7 kudos
    Could you make weapon impact sounds louder/heavier (when two weapons or more impact on each other/when you block or hit something), and louder/heavier footsteps as well?
    1. CthulhuBaba
      CthulhuBaba
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      • 2 kudos
      Unfortunately, making this mod is very difficult and takes time. To make this mod, I had to edit a total of 156 sound files for horse riding. I think the number of files used for conflicts/impact is much higher. I don't think I can do this.