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KnighTec

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KnighTec

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60 comments

  1. Gageo
    Gageo
    • member
    • 9 kudos
    Do I really need Tweaks? can't I just set "Foliage Distance Scale" to 2.6 in user.settings?
    1. YaBellySmelly
      YaBellySmelly
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      Thats what I did tweaks isnt updated to 4.02 so i just did it manually.
    2. Gageo
      Gageo
      • member
      • 9 kudos
      Thanks. I noticied all my settings are now in DX12user.settings, even though I'm only on DX11. Do anybody know anything about that?
  2. RickThedope
    RickThedope
    • BANNED
    • 42 kudos
    No longer works right in 4.0, lots of artifacting in terms of shadows being drawn, do not use till it is updated, besides it seems that CDPR somewhat fixed the long shadows on their own, so this mod is kinda obsolete anyway.
    1. Le0n0r
      Le0n0r
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      • 0 kudos
      СDPR did not fix long shadows in the next gen version. Mod long shadows is exclusive to the old version of the game.
  3. BierPizzaChips
    BierPizzaChips
    • member
    • 5 kudos
    A quick test done with 'Long Shadows' up in the load order right behind 'Tweaks'.
    Graphic settings are defined as: Video/Graphics/Foliage Visibility Range / Ultra.
    Tested from 05:00 PM to 09:00PM north of Oxenfurt - no fires nearby. Not sure if this is indeed the intended effect, no loss in FPS.
    (I have an average Radeon RX 5500 XT. Witcher Version 1.32 via Steam)

    1. BierPizzaChips
      BierPizzaChips
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      I found in my ...\Documents\The Witcher 3\user.settings: FoliageDistanceScale=1.8

      If you have a better, more modern Graphic Card, you may like to experiment with this value and increase it a little.
    2. BierPizzaChips
      BierPizzaChips
      • member
      • 5 kudos
      For comparison here same spot at same time with FoliageDistanceScale=2.3
      Zero loss of FPS. Game did run so far smooth as before.

    3. Andrewmoddersky
      Andrewmoddersky
      • member
      • 1 kudos
      Same. Mod seems to be working even on FoliageDistanceScale=1.8. I`ve tried the same spot at dawn in Novigrad, on 1.8 shadows are waay longer then vanilla. But on 2.6 i have about 10 fps drop on swamps in velen.
    4. Andrewmoddersky
      Andrewmoddersky
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      • 1 kudos
      :)
    5. nahsiz33
      nahsiz33
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      Andrewmoddersky Do 1.8 and 2.6 shadows look same?
    6. Andrewmoddersky
      Andrewmoddersky
      • member
      • 1 kudos
      Yes, I have not noticed any difference. But I`m having issues with "flickering" and buggy shadows in various places. Don`t know if this due to distance scale, or it`s a bug, or a conflict

      P.S. It was bugged vanilla shadows
    7. BierPizzaChips
      BierPizzaChips
      • member
      • 5 kudos
      This mod and Blitz FX make V1.32 look better regards Shadows and God Rays that DX12 Next Gen. Details:
  4. RickThedope
    RickThedope
    • BANNED
    • 42 kudos
    Works FINE ON NEXT GEN
  5. Sakatsuky
    Sakatsuky
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    • 26 kudos
    This mod works with ProShadows right?
    1. Le0n0r
      Le0n0r
      • member
      • 0 kudos
      Yes.
  6. Flauschekatze
    Flauschekatze
    • supporter
    • 27 kudos
    Yessss another fine immersion mod making the sunset more immersive prolonged and eerie before nightfall with all these monsters come out ;)
  7. bla234bla
    bla234bla
    • member
    • 2 kudos
    This is a wonderful little mod, but it unfortunately seems to be pretty buggy. I haven't done much testing, but the distant mountain textures in white orchard have a lot of flickering 
    1. Le0n0r
      Le0n0r
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      • 0 kudos
      Mountains do not twinkle on either side of this location. Look for the problem on your own.
    2. bla234bla
      bla234bla
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      It's only present when this mod is installed. Check again at dawn across the lake from the where you start the game. Distant shadows will appear over those hilly areas and they start bugging out when you move the camera. It's only at dawn
    3. Le0n0r
      Le0n0r
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      bla234bla  There are no such problems at any time of the day. And I have a huge number of mods and fixes installed.
    4. bla234bla
      bla234bla
      • member
      • 2 kudos
      You're really going to go and act like just because you aren't experiencing a bug it means no one else is? I shouldn't have to defend my position. It's something that only happens with this mod installed, so it is a bug. Get lost 
    5. Antonaros1999
      Antonaros1999
      • member
      • 12 kudos
      Boy relax
      Of course you have to defend your position when reporting a supposed bug
      A bug should occur to everyone especially with a mod such as this, which does not conflict with anything, and when it does not of course there would be doubts until the author himself confirms/denies it
      Maybe you don't know everything despite you believing so, or maybe you are right, I myself had not notice such a thing in my game
      And if your answer is get lost, you first..
      Cheers!!!
    6. bla234bla
      bla234bla
      • member
      • 2 kudos
      There's a stark difference between asking for verification and outright telling someone that their problem doesn't exist. I didn't come here to get judged for trying to report a bug by some random with a rat picture who isn't even the mod author. Also, I don't agree that all mod bugs should be easily reproduceable because I've had many that seemingly occur at completely random times and there are lots of bugs that I've never experienced even though they were reported and verified. Shadows in this game are notoriously buggy and it should be expected that a mod like this will have some issues. I have tested and experienced this same flickering issue on a completely vanilla Witcher backup with vanilla user settings except for Tweaks. The results are exactly the same. Distant shadows flicker on and off when moving the camera around.
    7. BENDJ1
      BENDJ1
      • member
      • 8 kudos
      I don't have any bugs or glitches. Perhaps you are doing something wrong.
  8. Alexandrosimus
    Alexandrosimus
    • member
    • 1 kudos
    Does this only work with Tweaks? I use Magical Graphics Settings (https://www.nexusmods.com/witcher3/mods/5430), "Foliage Distance Scale" -2.6 settings, but it doesn't work properly for me.
    https://ibb.co/5nXhgGq
    1. KnighTec
      KnighTec
      • member
      • 81 kudos
      Should also work with Magical Graphics Settings.
    2. Alexandrosimus
      Alexandrosimus
      • member
      • 1 kudos
      After starting a new game mod started working.I changed the lighting mod,installed Reshade and now everything is fine.
      https://ibb.co/0sfGsvh
    3. Le0n0r
      Le0n0r
      • member
      • 0 kudos
      Александросимус Looks great. What reshade and lighting mod do you prefer?
    4. krutopGG7
      krutopGG7
      • member
      • 0 kudos
      Le0n0r In this image Willy_mod+Thyrons Reshade+BlitzFX+Long Shadows.When it all works right, it looks really great.
    5. Alexandrosimus
      Alexandrosimus
      • member
      • 1 kudos
       krutopGG7   No. Here I use Benis LM+Thyrons Reshade.
  9. uselesspity
    uselesspity
    • member
    • 0 kudos
    Are you using any lightning mods or whatever that changes the colouring in the game, because those screenshots look gorgeous?
    1. bla234bla
      bla234bla
      • member
      • 2 kudos
      Immersive Lighting and BlitzFX
  10. LeutnantJoker
    LeutnantJoker
    • premium
    • 6 kudos
    Does it work in Toussaint? The shadows seemed shorter there. If it's a global change then nevermind.
    1. KnighTec
      KnighTec
      • member
      • 81 kudos
      It's a global change but the light direction in toussaint is not aligned with the sun position. That's why the shadows there are generally shorter.
    2. nahsiz33
      nahsiz33
      • member
      • 0 kudos
      @KnighTec You make exceptional mods, like BlitzFX is a real game-changer. Recently I have noticed the incorrect sun alignment in sun shadows of Toussaint. The deviation is by about 15 degrees downward. Since you have introduced a physical sun, will it be possible to allign the physical sun in Toussaint?