i will look into the silver sword problem in the next days when the time allows it ... u know, holiday/xmas time Silver sword bug should be fixed in 1.0.2
my mod litteraly can only have 3 bugs ... #1 a misspell for the text that shows up in the menue #2 a typo in the code which would result in a messed up order -> item selected in menue =/= item that shows ingame #3 a typo in the code which would result in all items after that typo would not appear at all when u select them in the menu
if it's not one of those 3 it is rather an issue with AMM, SOI or wrong installation/merge of mods in your case it's SOI related (keep in mind that SOI is still a Work In Progress mod that inlcudes unfinished stuff)
Can you do this for mod XYZ too? NO the readme contains every info/link to guides about "how to" for you to do it yourself (that's how i learned & did it without any knowledge before)
My Sets Are Clipping! Keep calm and Toggle > Show Body > OFF, also be sure that you did not leave the same part of the Set Selected in both Witcher and Common Sets
quote from AMM ... plx read the sites as mentioned multiply times
Can someone help me? AMM and SOI work perfectly, but when I install this mod according to the instruction, it gives me error message "Error [modamm]local\amm.ws(6598): Could not find function 'getAMM'".
Great mod, but it alters the game too much, it looks more like Dark Souls than the Witcher. Some mods just go too far, completely shattering the lore in favor of new thrills, still....as I said...great mod. I wish some talented modder modified one of the vast choices of monsters into the legendary MANTICORE which was not implemented in the game despite of CDPR's original intentions, instead of adding tons of monsters that do not exist in the Witcher World.
i am not the Author of SoI & AMM and the whole new enemies system isnt even fully implemented, unless you spawn them manually via console i just made this little mod so booth AMM & SOI work together (for ppl like me who like to have a transmog system in witcher 3)
All good my man, this was not directed at you, and I am aware of the limitations within creating new functional entities and their implemenation into the game :) I even tried myself....alas I failed, hence why I asked for a good programmer/modder to implement it, maybe KNGR could do it if he was still around. It is possible to do, altering lets say a Forktail...which is exactly what CDPR did, they already had the Manticore and changed it to a Forktail at the last minute. No need to worry about spawning as it already does.
for someone that has played witcher 3 for thousands of hours sometimes wild non-lore things are really entertaining to play with. like this mod and magic spells for example. Still doesn't change the fact that those mods make witcher 3 more like dark souls. But yeah we should get new modded monsters to the game actually
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i will look into the silver sword problem in the next days when the time allows it ... u know, holiday/xmas timeSilver sword bug should be fixed in 1.0.2
If it missed how can you have the original color, thx
my mod litteraly can only have 3 bugs ...
#1 a misspell for the text that shows up in the menue
#2 a typo in the code which would result in a messed up order -> item selected in menue =/= item that shows ingame
#3 a typo in the code which would result in all items after that typo would not appear at all when u select them in the menu
if it's not one of those 3 it is rather an issue with AMM, SOI or wrong installation/merge of mods
in your case it's SOI related
(keep in mind that SOI is still a Work In Progress mod that inlcudes unfinished stuff)
Normal vanilla items work perfectly. How can I fix this
Image
... plx read the sites as mentioned multiply times
Some mods just go too far, completely shattering the lore in favor of new thrills, still....as I said...great mod.
I wish some talented modder modified one of the vast choices of monsters into the legendary MANTICORE which was not implemented in the game despite of CDPR's original intentions, instead of adding tons of monsters that do not exist in the Witcher World.
Now that would be worth having.
and the whole new enemies system isnt even fully implemented, unless you spawn them manually via console
i just made this little mod so booth AMM & SOI work together (for ppl like me who like to have a transmog system in witcher 3)
I even tried myself....alas I failed, hence why I asked for a good programmer/modder to implement it, maybe KNGR could do it if he was still around.
It is possible to do, altering lets say a Forktail...which is exactly what CDPR did, they already had the Manticore and changed it to a Forktail at the last minute.
No need to worry about spawning as it already does.
like this mod and magic spells for example. Still doesn't change the fact that those mods make witcher 3 more like dark souls.
But yeah we should get new modded monsters to the game actually
anything I'm doing wrong?