This page was last updated on 09 November 2015, 9:56PM
Changelogs
Version 1.02
This version contain working textures.
Version 1.01
I've updated mesh and textures a little, however:
- mesh seems to be corrupted, there's a problem with triangulation that I don't know how to fix ATM
- the whole sword is way too polished, it doesn't have that mat effect like the rest swords in the game
- I'll improve handle and head texture in the future, this release isn't final, I just have to find a solution to the other problems (I need some help with it, I hope we can make this work together :D)
Due to problems with triangulation cubemap applied to the sword by some hardcoded parameters doesn't look all that good. If it wasn't that much polished it wouldn't be much of a problem, but I don't know why it looks different from other swords, I have set all the same settings like vanilla Aerondight and even made the same colors in textures... I'm uploading this version so you can see what I mean. And if someone have any idea or a tip for me, then please write to me :)