Make sure for the FCR3 patch that you also delete "content\scripts\game\gameplay\effects\effects\other\wellFed.ws" from the FCR3 mod. If you accidently merge the patch, you will have an error compilation.
This is a manual merge script patch, in order that both the mod fully works.
I made translations for all languages supported by the game (except missing file cn), based on .w3strings files taken from 1.10 patch. You can replace the "google translate" files in your Restored Content - Additional Perks mod.
Link to <<Dowonload>> for everyone who wants to use your native language now. Updated: Fixed id lines, now everything should work. Sorry for the error.
Unfortunately I can't make this mod work with my others mods. My game runs fine until I activate Additional Perks.
Here is what I get from compilation before script merging: Error [modadditionalperks]game\player\playertypes.ws(228): 'ITEM_SET_TAG_NETFLIX' is not a member of 'handle:W3GameParams' Error [modadditionalperks]game\gameplay\damage\damagemanagerprocessor.ws(565): Could not find function 'ShouldAutoApplyOilImmediately' Error [modadditionalperks]game\gameplay\damage\damagemanagerprocessor.ws(570): Could not find function 'ShouldAutoApplyOilImmediately' Error [modadditionalperks]game\gameplay\damage\damagemanagerprocessor.ws(958): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here. Error [modadditionalperks]game\gameplay\damage\damagemanagerprocessor.ws(960): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here. Error [modadditionalperks]game\gameplay\ability\playerabilitymanager.ws(1605): Could not find function 'NoticeAchievementProgress' Error [modadditionalperks]game\gameplay\ability\playerabilitymanager.ws(3381): Could not find function 'NGE_SetUsedPoints' Error [modadditionalperks]game\gameplay\ability\playerabilitymanager.ws(3382): Could not find function 'NGE_SetFreePoints' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
And after trying to merge those:
I get: Error [mod0000_mergedfiles]game\gameplay\ability\playerabilitymanager.ws(4605): Found unexpected '}' Error [mod0000_mergedfiles]game\npc\npc.ws(4973): Found unexpected '}' (which doesn't seem much but I don't understand sh*t about script merging)
The problem is clearly with FCR3.
For now I'll just desactivate Additional Perks but I'd be grateful to anyone who can help :)
Hi Glass, is there any chance to implement a fix for Meticulous Maintenance perk for old gen too sometimes in the future? I'm sorry if I'm annoying with the questions, just wanted to know is there any hope or you moved on from this. Thank you for all of your work mate. :D
Hi. Sorry I just finished my massive upcoming mod and will shortly have to move. Don't think I'll have time to update this anytime soon. You can try to do it yourself if you compare the next-gen and old-gen version of this mod and see what was changed in regards to the repairObjectEnhancement.ws. If I recall correctly I just tweaked a few lines in there to fix it.
Oh thank you, that's a great idea! I'll try just that, if I succeed, may I post results? Edit: I managed to fix all but perk description, now says 0%, any hint which script changes that?
Great mod...additional update. After several different tests, this works when i start a brand new initial game and seems to carry-over when i start a NG+ but when i take a completed game (without these skill prior to installation) - clear all abilities, and start a NG+ they do not appear.
Just to confirm - it does work when started at lvl 1 and carries through but when you start a NG+ without these prior skills, they do not appear.
Thank you for your time, effort, and dedication...
I noticed a bug with the perk - Meticulous Maintenance. After improving the equipment, quick save. I load the game, and the buffs have multiplied. Did anyone have that? Screenshot.
I stumbled upon exactly same bug, reinstalled the game to test it thoroughly just to be sure i didn't made false report. :) Everything else is working splendidly, it's amazing! Could we hope for the fix?
Great mod ! But why do I feel like the 2x effect for trophies does not work ? I use a trophy that gives me 15% gold reward (for haggling I guess) but no matter i use the additional perk for trophies or not, the max amount of negociable reward when haggling does not change 🤔 am i missing something?
Kinda incompatible with GM. Breaks wolf set bonus (extra effect of oils), it remains at 0%. Maybe more, noticed that one only and decided to uninstall.
104 comments
If you accidently merge the patch, you will have an error compilation.
This is a manual merge script patch, in order that both the mod fully works.
I made translations for all languages supported by the game (except missing file cn), based on .w3strings files taken from 1.10 patch. You can replace the "google translate" files in your Restored Content - Additional Perks mod.
Link to <<Dowonload>> for everyone who wants to use your native language now. Updated: Fixed id lines, now everything should work. Sorry for the error.
Unfortunately I can't make this mod work with my others mods. My game runs fine until I activate Additional Perks.
Here is what I get from compilation before script merging:
Error [modadditionalperks]game\player\playertypes.ws(228): 'ITEM_SET_TAG_NETFLIX' is not a member of 'handle:W3GameParams'
Error [modadditionalperks]game\gameplay\damage\damagemanagerprocessor.ws(565): Could not find function 'ShouldAutoApplyOilImmediately'
Error [modadditionalperks]game\gameplay\damage\damagemanagerprocessor.ws(570): Could not find function 'ShouldAutoApplyOilImmediately'
Error [modadditionalperks]game\gameplay\damage\damagemanagerprocessor.ws(958): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here.
Error [modadditionalperks]game\gameplay\damage\damagemanagerprocessor.ws(960): Cannot access protected property 'validTargetsInArea' in class 'W3YrdenEntity' here.
Error [modadditionalperks]game\gameplay\ability\playerabilitymanager.ws(1605): Could not find function 'NoticeAchievementProgress'
Error [modadditionalperks]game\gameplay\ability\playerabilitymanager.ws(3381): Could not find function 'NGE_SetUsedPoints'
Error [modadditionalperks]game\gameplay\ability\playerabilitymanager.ws(3382): Could not find function 'NGE_SetFreePoints'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
And after trying to merge those:
I get:
Error [mod0000_mergedfiles]game\gameplay\ability\playerabilitymanager.ws(4605): Found unexpected '}'
(which doesn't seem much but I don't understand sh*t about script merging)Error [mod0000_mergedfiles]game\npc\npc.ws(4973): Found unexpected '}'
The problem is clearly with FCR3.
For now I'll just desactivate Additional Perks but I'd be grateful to anyone who can help :)
How Repair This?
Edit: I managed to fix all but perk description, now says 0%, any hint which script changes that?
Just to confirm - it does work when started at lvl 1 and carries through but when you start a NG+ without these prior skills, they do not appear.
Thank you for your time, effort, and dedication...
Did anyone have that? Screenshot.
Could we hope for the fix?