As per popular demand version 1.0 receives seperate hooks folder that makes the framework compatible with different game versions. Other than that, nothing changed.
Before installing new files, first delete old modSettingsFramework.
Erreur [modsettingsframework]local\settings_master_registry.ws(83) : 'm_settingsMasterRegistry' n'est pas membre de '&handle:CR4Game'Erreur [modsettingsframework]local\settings_master_registry.ws(86) : 'm_settingsMasterRegistry' n'est pas membre de '&handle:CR4Game'Erreur [modsettingsframework]local\settings_master_registry.ws(89) : 'm_settingsMasterRegistry' n'est pas membre de '&handle:CR4Game'
how did you manage to make it work? i still have this:
Error [modautolootmsf]local\al_msf_settings.ws(3): Unknown base class 'ISettingsMaster' Error [modautolootmsf]local\al_msf_settings.ws(37): Unknown base class 'ISettingsGroup' Error [modautolootmsf]local\al_msf_settings.ws(86): Unknown base class 'ISettingsGroup' Error [modautolootmsf]local\al_msf_settings.ws(234): Unknown base class 'ISettingsGroup' Error [modautolootmsf]local\al_msf_settings.ws(274): Unknown base class 'ISettingsGroup'
Even after not having any errors during the merging files i still have this and i need the new gen framework hook 4.04 for the autoloot mod
I am running the latest 4.0.4 Witcher 3 via steam, when I download the 4.0.4 version of this mod and activate it, I get this error.
Error [modsettingsframeworkhooks]game\gui\commonmainmenubase.ws(60): Could not find function 'GetSettingsMasterRegistry' Error [modsettingsframeworkhooks]game\gui\main_menu\ingamemenu.ws(2194): Could not find function 'GetSettingsMasterRegistry' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Nevermind, realized I have to download/install both the general file and then the specific hooks for my version.
Have you uninstalled the previous version of "modSettingsFramework" before installing the current one? Your errors might be happening because of code duplication. P.S. These "hooks" are just what I called the parts of the framework code that modify vanilla scripts.
You must've merged scripts wrong. I see no other way. Please remerge "game/r4Game.ws" and let me know about the results. If it will still be happening, tell me which mods conflict for you for that file. Issue solved then.
The earliest supported version is 1.32. I have a weird suspicion that the reason you'd want it for 1.31 is because of a certain individual whose name starts with "Sin" and ends with "tar".
Unfortunatelly not in this state. "modSettingsFramework" modifies a few vanilla scripts and so a version of these bindings for each game version is needed. These vanilla edits are very minor however... You know what, I'll think about this.
As said in the description, mods made with previous versions of the framework are not compatible with the new v0.6 version. If you still use mods that make use of the older version of framework, do not update yet until those mods are updated.
This is not a standalone mod, but a dependency meant to be used by such. If a mod author requires you to download this framework then instructions for mod users are clearly written in the description.
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Other than that, nothing changed.
Before installing new files, first delete old modSettingsFramework.
Erreur [modsettingsframework]local\settings_master_registry.ws(83) : 'm_settingsMasterRegistry' n'est pas membre de '&handle:CR4Game'Erreur [modsettingsframework]local\settings_master_registry.ws(86) : 'm_settingsMasterRegistry' n'est pas membre de '&handle:CR4Game'Erreur [modsettingsframework]local\settings_master_registry.ws(89) : 'm_settingsMasterRegistry' n'est pas membre de '&handle:CR4Game'
Error [modautolootmsf]local\al_msf_settings.ws(3): Unknown base class 'ISettingsMaster'
Error [modautolootmsf]local\al_msf_settings.ws(37): Unknown base class 'ISettingsGroup'
Error [modautolootmsf]local\al_msf_settings.ws(86): Unknown base class 'ISettingsGroup'
Error [modautolootmsf]local\al_msf_settings.ws(234): Unknown base class 'ISettingsGroup'
Error [modautolootmsf]local\al_msf_settings.ws(274): Unknown base class 'ISettingsGroup'
Even after not having any errors during the merging files i still have this and i need the new gen framework hook 4.04 for the autoloot mod
I am running the latest 4.0.4 Witcher 3 via steam, when I download the 4.0.4 version of this mod and activate it, I get this error.
Nevermind, realized I have to download/install both the general file and then the specific hooks for my version.Error [modsettingsframeworkhooks]game\gui\commonmainmenubase.ws(60): Could not find function 'GetSettingsMasterRegistry'
Error [modsettingsframeworkhooks]game\gui\main_menu\ingamemenu.ws(2194): Could not find function 'GetSettingsMasterRegistry'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
P.S. These "hooks" are just what I called the parts of the framework code that modify vanilla scripts.
You must've merged scripts wrong. I see no other way. Please remerge "game/r4Game.ws" and let me know about the results.
Issue solved then.If it will still be happening, tell me which mods conflict for you for that file.
I have a weird suspicion that the reason you'd want it for 1.31 is because of a certain individual whose name starts with "Sin" and ends with "tar".
"modSettingsFramework" modifies a few vanilla scripts and so a version of these bindings for each game version is needed. These vanilla edits are very minor however...
You know what, I'll think about this.
Thanks for sharing this with us...
If a mod author requires you to download this framework then instructions for mod users are clearly written in the description.