Hi, I have problem where some (not all) guards in Toussaint are invisible, you can only see their sword on side and torches in hand, when I remove this mod they are back as normal, I have (HDRP, BIA, FAP) mods to name the few, please help?.
Now that the links have expired I feel like I should mention that you can get all of these patches on the BIA discord server, the invite link is on the BIA nexus mod page.
The idea of the mod is very nice ,but in my heavy modification, I see dwarves with very red clothes that clash with the clothes of other NPCs and with the immersion. And most importantly, they cause very strong flickering in the game's performance, especially in cities. I was racking my brain in case it was my graphic configuration until I reset everything and realized that it was this mod that was the cause. I have a 4090 RXT and when I removed the mod, the game now performs much better. Greetings
Also, please note that changing character appearances any time during a playthrough, could result in invisible body parts displaying (especially during certain cutscenes), since the game evidently saves some texture and mesh information in the savegame files. These issues can be erratic and unpredictable and are often different for different people. Starting a new playthrough, and not changing character appearances during a playthrough, is the only guaranteed way to avoid these issues.
If you encounter this issue in a playthrough, it is unfortunately unfixable unless you can find the exact combination of character mods (or absence thereof) you had when you first encountered this cutscene in your current playthrough.
Same issue happening with me and I even started a new game, didn't touch any of my character mods, got to this scene and it bugged out. I wonder if there's a mod that conflicting with this scene somehow.
First of all, thanks for creating this modification, Divergent444.
I have installed the game and manually added a number of modifications, including this one. Before starting the game, on recommendation found at the BIA's TW3 Bug Fix and Restored Content Collection, I run Script Merger 0.65 and it found 8 conflicts. 3 of them are between BrothersInArms's modification and this one.
Should I give priority to one of the two?
Sorry I found the relevant information in the description page.
I am getting an invisible horse everywhere where two NPCs are grooming it, could it be caused by this mod? I tried removing all mods to check but it didn't make a difference.
I'm 99% sure that the patch is still relevant. I've checked in with Paul (the maker of NftP) just in case it has been modified since I'd originally made the patch. If so, I'll update it again.
EDIT: Ok, Paul has confirmed that there hasn't been any changes to the files in that compatibility patch, so it is indeed still relevant.
There is literally only one file with one character from NftP that's affected by LQCCR - the ringmaster in W-son Jnr's Arena. This file is unlikely to ever change. I've asked Paul to let me know, if it ever does.
No files used in this mod have been updated in 4.03, so I doubt this mod is the cause. None of my saves work after 4.03 either, but I was not using this mod in my current playthrough. So, if you do find the answer, please let me know.
The mod is fantastic (it truly is), but - and the autor explain that very clearly - it's exactly as advertised. It will hit performance, especially in Novigrad.
If you don't mind to low the NPCs background count, go for it. If you do, or have a not so good pc, don't.
162 comments
1) mod0Brothers_HDRP (for HDRP) - go to #patches on the BiA Bug Fix Mod's Discord channel: link
2) mod0Brothers_FAP (for Faction Appearance Project) - go to #patches on the BiA Bug Fix Mod's Discord channel: link
3) mod0BiA_WDS_CompatibilityPatch https://www.nexusmods.com/witcher3/mods/6665 (for Warmly Dressed Skelligers)
4) mod_HDRPBugFixes https://www.nexusmods.com/witcher3/mods/6273
5) modHDReworkedProject
6) modFactionAppearanceProject
7) modWarmlyDressedSkelligers
8) mod_LowQualityCommunityCharactersRedone
9) modBugFix__MasterCollection01
Also, please note that changing character appearances any time during a playthrough, could result in invisible body parts displaying (especially during certain cutscenes), since the game evidently saves some texture and mesh information in the savegame files. These issues can be erratic and unpredictable and are often different for different people. Starting a new playthrough, and not changing character appearances during a playthrough, is the only guaranteed way to avoid these issues.
First of all, thanks for creating this modification, Divergent444.
I have installed the game and manually added a number of modifications, including this one. Before starting the game, on recommendation found at the BIA's TW3 Bug Fix and Restored Content Collection, I run Script Merger 0.65 and it found 8 conflicts. 3 of them are between BrothersInArms's modification and this one.
Sorry I found the relevant information in the description page.Should I give priority to one of the two?
Conflicting files and path:
novigrad_citizen_rich_community.w2ent (characters\npc_entities\crowd_npc\novigrad_citizen\community\)
redanian_noble.w2ent (gameplay\community\community_npcs\novigrad\oxenfurt\)
novigrad_outskirts_man.w2ent (gameplay\community\community_npcs\novigrad\regular\)
I am using the latest version of both modifications as of today.
Cheers!
Perhaps report it to Brother In Arms.
EDIT: Ok, Paul has confirmed that there hasn't been any changes to the files in that compatibility patch, so it is indeed still relevant.
Does this need updating at all? Only asking as I'm unable to play my save but unsure which mod is causing the issue
If you don't mind to low the NPCs background count, go for it. If you do, or have a not so good pc, don't.