The Witcher 3
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ScoutBr0

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Scoutbr0

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32 comments

  1. Scoutbr0
    Scoutbr0
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    Seems like this mod is no longer needed as of v4.00 (Next-Gen Update).
  2. srchizito
    srchizito
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    THANK YOU SO MUCH <3, it works on my 1.32 game !!
  3. Banjomir777
    Banjomir777
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    Does this mod still work in version 4.02? 
  4. FullMetalWitcher
    FullMetalWitcher
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    Hi Scoutbr0,

    does it work with NG update? or was it fixed in Vanilla?
  5. Ralfoo12
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    Thank you Scoutbr0 ! You have created another mod that you must have in your game!

    There is a similar bug in Toussaint (morning I think) you can fix it too?
    1. Scoutbr0
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      It is fixed in the Filterless Toussaint mod.
    2. Ralfoo12
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      It's a good mod, but I prefer to use 100% vanilla lighting, I like the fairytale look of Toussaint.

      If you don't make a patch, can you explain me how to do it?
    3. Izilae
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      I was going to make the same request, but you were faster :p
    4. Scoutbr0
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      Just repack the mod with only bob.w2w in it.
    5. Ralfoo12
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      Thank you! I will try
    6. benjaminkatana30071990
      benjaminkatana30071990
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      A bit of help please... How do i fix that lightning bug in Toussaint myself? What tool do i need to repack it? Thanks ?
    7. Andrewmoddersky
      Andrewmoddersky
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      you need WolvenKit
      https://www.nexusmods.com/witcher3/mods/3161?tab=files
  6. bluebeach1
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    These screenshot is the reason I cant play any of the lighting mod .

    Why everyone and their mother like darker night so much...

     
  7. ElementaryLewis
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    Quick modding question.
    I implement the fix to a lightning mod through Wolvenkit. But one of the difference is:
    ?[Vanilla/Lightning mod] absolutePath (String) : E:\Main.Lava\r4data\...
    ?[Midninght Fix]  absolutePath (String) : E:\R4.Vanilla\r4data\...

    What does this change?
    1. Scoutbr0
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      I don’t know. I’ve never seen something like this and I don’t know what method you’re using.
    2. ElementaryLewis
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      Huh... Probably from Community Patch Base.
      [EDIT] The entire edit works. I leave it like that.
    3. Tebeas
      Tebeas
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      ElementaryLewis Would you be kind enough to explain how you managed to include the fix into a custom lighting mod? I opened the file in wolvenkit but there are hundreds of different lines and I've no idea what to copy - paste into my lighting mod.
    4. ElementaryLewis
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      One useful tool Wolvenkit have is to convert the game file into text format.
      All you need is you extract the mod file, then find the exact same but vanilla file (drop this as DLC). Convert them as text format and compare them (by using Notepad++ compare plugin, or with text compare online).
    5. Tebeas
      Tebeas
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      There is only one problem now.. How do I convert them back to w2w? It seems like the text converter only works in one way as it says that it does not accept txt or any other non witcher related files.. And google seems to be empty unless I am missing something in wolvenkit.
    6. ElementaryLewis
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      You can't convert back. The purpose is to easily find the setting.

      Once you find what you need to change, you can open the game file in WolvenKit and go the the corresponding Chunk section.
  8. darkraven8719
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    Very nice mod, thank you!

    However, I also use PLM 7 and there is a conflict in script merger with prolog_village.w2w betwenn both mods. Which one should get priority, this mod or PLM 7?
    1. ElementaryLewis
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      You can't use both.

      So either you put WO Midnight fix and lose PLM 7 lightning only in White Orchard.
      Or uninstall WO Midnight fix.
    2. darkraven8719
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      Shame, but thanks for the reply!
  9. Le0n0r
    Le0n0r
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    Gorgeous mod. Voted & Endorced.
  10. sandisrd
    sandisrd
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    Thank you for this fix, every small detail that can be fixed counts!.
  11. VuHungg
    VuHungg
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    Does it conflict with other lighting mods?
    1. Scoutbr0
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      Any that edit prolog_village.w2w