As of June 12th, 2023, I no longer release new mods. If any of my current mods need fixing, I will do my best to fix them.
2025
January 24th, 2025
Since I'm no longer playing Classic, I'll keep any of it's versions of my mods uploaded. However, I won't be able to provide support for them.
I've also removed the Ciri outfit mashups. I no longer use them and it'll be too much work to maintain them and I've already deleted the project files.
2024
Spoiler:
Show
May 9th, 2024
I've managed to migrate to Next Gen, albeit I did have to get rid of a few mods sadly. Barring some issues with mods, I'm not impressed with it at all and that's all I'm saying on the subject. Haven't progressed much but so far, everything I had on Classic, with some exceptions of course, is still working. If I run into any issues, I will try and update them.
2023
Spoiler:
Show
July 8th, 2023
Fixed Ciri being "voiceless" and other bugs
June 26th, 2023
I am aware of Ciri's outfits being "voiceless" and other bugs. I remade the mods and have technically fixed some issues but I haven't ported the fixes over to the Next Gen versions. Not sure when I'll get it done so, for now, don't use them.
June 12th, 2023
I will no longer be releasing any new mods. If any of my current mods need fixing, I will do my best to fix them.
If a mod (those which go in your Mods/mods folder) isn't working, check your priorities. I personally manage mine via renaming folders. If using this method, know that witcher 3 reads mods from bottom to top. Meaning that the topmost mod will overwrite anything below it.
Example:
modA_NumberOne modA_NumberTwo
modA_NumberOne will overwrite modA_NumberTwo. If you would like modA_NumberTwo to override modA_NumberOne, then rename the folder to something like this:
modA_A_NumberTwo modA_NumberOne
Numbers take priority over letters. So renaming as such:
modA_A_NumberTwo modA_0_NumberOne
..will cause NumberOne to jump over NumberTwo and overwrite it. This of course is only valid if the mods alter the same files.
Additional Notes
Please refrain from posting "doesn't work" and not provide additional information. That doesn't help me nor anyone else. Take screenshots or post a list of the mods you use. Please use the bug reports section for this. Also read thhe decription of any other mods you use alongside mine. Sometimes they contain additional information that could help.
If a mod doesn't work and you used either Vortex or the Mod Manager try installing the mod manually. Considering that I have not structured my archives to support these, it's highly likely that they won't be installed correctly.
DLC mods should be compatible with any other DLC mods. However, when it comes to Appearance DLCs that alter the same character (ex.: two appearance dlc mods that alter Ciri's appearances), make sure that ONLY ONE is active on at a time, unless stated otherwise. I have not tested but I don't believe having two active at the same time will crash your game.
I am relatively new to Witcher 3 modding. I do not claim to have all-knowing and all-seeing knowledge of how the game works. Nor do I claim to have more knowledge that veteran mod authors. I am not a professional programmar, artist/designer so know that my knowledge in those areas is limited.
Finally, these are troubleshooting steps that have helped me over the course of my Witcher 3 modding journey. You are not obligated to follow these at any point, nor am I forcing you too.
I used geralt's armor, but it doesn't show in the game. Do you have to buy armor in the game or do you have to replace it with something? Can you bring up the console code? I had installed the Base mod .
Love the Outfit Mashup B, but is it not compatible with the Triss Appearance Overhaul mod? Triss is in here vanilla outfit when I have the Outfit Mashup B installed.
Hello, it's me again! Could u, please, tell me smth regarding Ciri Mashup outfit B? After installation outfit stays vanilla, and ,yes, i did turn it on in the menu, but it won't load. Therefore there's no conflict in scriptMerger since i'm not using any other outfit mods.
19 comments
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But what about Vortex/Mod Manager?
To quote another user:
As for the Mod Manager, I don't use it. I manage my priorities by renaming folders.
But what about Collections?
No support. This feature is terrible and authors are the ones that get blamed when they aren't updated.
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Q: Can you make--
A:
2025
January 24th, 2025
Since I'm no longer playing Classic, I'll keep any of it's versions of my mods uploaded. However, I won't be able to provide support for them.
I've also removed the Ciri outfit mashups. I no longer use them and it'll be too much work to maintain them and I've already deleted the project files.
2024
May 9th, 2024
I've managed to migrate to Next Gen, albeit I did have to get rid of a few mods sadly. Barring some issues with mods, I'm not impressed with it at all and that's all I'm saying on the subject. Haven't progressed much but so far, everything I had on Classic, with some exceptions of course, is still working. If I run into any issues, I will try and update them.
2023
July 8th, 2023
Fixed Ciri being "voiceless" and other bugs
June 26th, 2023
I am aware of Ciri's outfits being "voiceless" and other bugs. I remade the mods and have technically fixed some issues but I haven't ported the fixes over to the Next Gen versions. Not sure when I'll get it done so, for now, don't use them.
June 12th, 2023
I will no longer be releasing any new mods. If any of my current mods need fixing, I will do my best to fix them.
If a mod (those which go in your Mods/mods folder) isn't working, check your priorities. I personally manage mine via renaming folders. If using this method, know that witcher 3 reads mods from bottom to top. Meaning that the topmost mod will overwrite anything below it.
Example:
modA_NumberOne
modA_NumberTwo
modA_NumberOne will overwrite modA_NumberTwo. If you would like modA_NumberTwo to override modA_NumberOne, then rename the folder to something like this:
modA_A_NumberTwo
modA_NumberOne
Numbers take priority over letters. So renaming as such:
modA_A_NumberTwo
modA_0_NumberOne
..will cause NumberOne to jump over NumberTwo and overwrite it. This of course is only valid if the mods alter the same files.
I had installed the Base mod .
If you want the armor items themselves without crafting, then you use the console commands which are under the Articles tab.
You do not need BASE for Geralt. Only Ciri, as is written in the description.
Script Merger won't tell you if there are conflicting DLC mods. Only mods in the Mods folder.
If it still happens, I will check on my end as soon as I can. I've having some issues with my laptop.
You did a great job with the armor btw