Main files
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All in one compressed file. Active/unactive your mods by remove/add underscore before their folder name (modName to _modName).
Optional files
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Deflect arrows while parrying. Perfectly timed parries reflect arrows back at the attacker and deal 100/200/400% damage. Armor have 33/66/100% chance of deflecting all arrows.
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Successful strikes have 5/10/15/20/25% chance of 50% damage lifesteal (if Vitality is not max) or restore 0.3 Adrenaline Point (if AP is not max) or 20% Stamina (if Stamina is not max) or double its damage.
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Each Adrenaline Point adds 1/2% chance of instant skill an enemy with 15s cooldown or 50/100% more damage without cooldown for instant kill immuned enemies.
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Increase oil count and add 4/7/10% increased critical hit chance for sword attacks.
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Vanilla Flood of Anger (FoA) but Adrenaline Point (AP) cost reduced from 3 to 2/1.75/1.5/1.25/1. Fixed bug FoA together with Rage Management consume AP but do nothing.
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Replenishment enchant effect, after cast a Sign, 20/40/60/80/100% chance consumming 1 Adrenaline Point and imbue next attack with that Sign effect.
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Change vanilla effect (time slowed if enemies about to counter) to increase exp granted from kills.
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Make general skills always active when learned without costing your precious skill slot.
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The bonus from Place of Power, Armorer's Table and Grindstone lasts indefinitely. Place of Power now grant all 5 Signs type bonus when drawing. Skill is always active when learned without require skill slot.
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Fix skill always give level 1 bonus value bug, remove oil type check, critical hit damage bonus increase by Adrenaline Points and capped at normal value instead of only give bonus when Adrenaline Points is at max.
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If use this don't use any of the single Flood of Anger/Crippling Strike/Razor Focus file to prevent conflicts.
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Add all attack action 2/4/6/8/10% damage and 1% max health lifesteal.
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Strong attacks benefit half value effects from Precise Blows and fast attacks benefit half value effects from Crushing Blows.
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Instantly gain 0.7/0.9/1.1/1.3/1.5 Adrenaline Point when enter combat.
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Count every equipped armor pieces, 2 wrong type pieces only counted as 1 correct piece. Work better with Overleveled skill always active.
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Add all attack action 2/4/6/8/10% chance of Stunning.
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Benefit all attack action instead of strong attack only.
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Increase damage even when Vitality is not at max. Increased value scale with how much Vitality remaining.
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Whirl and Rend when at maximum level have Severance Enchanting effect (increase range).