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Airship

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airship

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About this mod

Static, non-randomized attributes on weapons and armor.

Permissions and credits
Changelogs

Version 1.2 is out. Fixes levels of gear acquired in New game Plus.


Introduction:


The Witcher 3 uses a lot of randomization to make sure that every piece of equipment you pick up along your travels is nothing like what you've picked up before. One might argue that this makes the game more replayable, but one might also argue that the vast majority of equipment found is utterly useless because of excessive randomization. I really dislike such Diablo-esque loot mechanics in single player games, as there is no incentive to trade or show off to other players regarding what you've found. Thus I set out to fix the problem, and here's the result.


Features:

- All attribute buffs, like bleeding, Crit chance, or Axii intensity on ALL weapons and armor have been made completely static, and will now always default to the highest possible bonus. No longer will you open a chest containing a Relic and be greeted with a 3% bonus when you know that particular relic can spawn with a 15% bonus.

- Random damage and random armor value has been turned off. When you pick up a weapon of a certain level, it will always have the same damage as another weapon of the same quality and level. It is now impossible to get a bad damage roll on a weapon you find. Note that the damage roll used in this mod is not the absolute highest damage you can find in the vanilla game, but rather 4-5 damage lower (Still quite a bit better than the lowest vanilla damage roll).

- Levels of found equipment is now closer to Geralt's level. This is an unintended side effect of the static damage and armor values. In the vanilla game, if you found a weapon at level 40, said weapon would be very likely to be around level 33. With this mod, in the same situation it's rare for the weapon to spawn below level 37. Don't ask me why, but I like it so this bug is now a feature :)

- Alternate version where only the attribute buffs are static, and damage and armor values are untouched. This will also disable the level "feature".

- Alternate version where only the damage and armor values are static, leaving attributes random. Level "feature" should be intact. For use with mods that would otherwise conflict, like Mangekyoumadara1987's "Relic Weapons Redone".


Installation:

Download your preferred version, and extract to your Witcher 3/Mods folder. If the Mods folder does not exist, simply create it first. A new game is not required to enjoy the effects of this mod.

To install a new version, simply overwrite the old folder with the new one.


Uninstallation:

Delete the modStaticArsenal folder (or modStaticArsenalAlt). As far as I can tell, this does not impact save games at all.


Compatibility: 

This mod modifies the following XML files. Any mod that modifies the same files will not work with this:


Main file

- def_item_armor_relics.xml
- def_item_boots.xml
- def_item_pants.xml
- def_item_quality.xml
- def_item_weapons_crossbow.xml
- def_item_weapons_relic.xml
- def_item_weapons_relic_autogen.xml


Alternate no static damage/armor version:

- def_item_armor_relics.xml
- def_item_boots.xml
- def_item_pants.xml
- def_item_quality.xml
- def_item_weapons_crossbow.xml
- def_item_weapons_relic.xml


Alternate static damage/armor only:

- def_item_weapons_relic_autogen.xml


Special Thanks!

I know absolutely nothing about modding, this is the first time I've ever done anything like this. Thanks to mangekyoumadara1987 for helping me out with my bumbling newbie questions.