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Tinnaib and glassfish777

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Tinnaib

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88 comments

  1. Tinnaib
    Tinnaib
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    Restored Content - Buffed Monster, now not just a tracker anymore, is back with a huge update thanks to the support of glassfish777.

    Changelog:

    • Restores the full moon state to the hud. This was always in the game, but never could be displayed correctly
    • Main version and 60 fps version are now based on OCPD UI & HUD?, so you will get higher quality weather icons and corrected positining.
      (Other patches are not updated with this, but will still work with this version)
    • Now actually applies weather buffs correctly, it is not just a visual extra anymore, while still staying true to CDPR's decisions about
      the buff distribution
  2. Akatoshka7
    Akatoshka7
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    This is an awesome mod, but I'm not sure if the power-ups for Drowners/Water Hags are placed correctly.

    Logically, as far as I understand, Water Hags should receive a bonus during rain at any time of the day, but you have a general morning bonus instead of the rain bonus in the morning:
    <WeatherBonusEffect_Dusk_Rain is_ability="true" />
     <WeatherBonusEffect_Midnight_Rain is_ability="true" />
     <WeatherBonusEffect_Dawn is_ability="true" />
     <WeatherBonusEffect_Noon_Rain is_ability="true" />

    It also seems to me that Drowners should receive a bonus at any time of the day, except during the day, as well as a bonus in rainy weather at any time of the day (since they are water creatures). But at the moment they don't get the bonus in rainy weather during the day:
    <WeatherBonusEffect_Dusk is_ability="true" />
    <WeatherBonusEffect_Midnight is_ability="true" />
    <WeatherBonusEffect_Dawn is_ability="true" />
    <WeatherBonusEffect_Dusk_Rain is_ability="true" />
    <WeatherBonusEffect_Midnight_Rain is_ability="true" />
    <WeatherBonusEffect_Dawn_Rain is_ability="true" />
  3. Lobuno
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    The "oldgen" Compatibility Patch for Colored Map Markers (Restored Content - BMT CMM Patch v1.0) in "OLD FILES" does not include the improvements from OCPD UI and HUD - 1.32 so I made an v2.0 update. Just donwload with the link below, install in your Mods folder, and load with higher order than BMT and CMM (should do by default):

    Restored Content - BMT CMM Patch v2.0.rar 

    PS. If you change load order by yourself then you don't need a compatibility patch, just load BMT above CMM.
    1. PulangOkra
      PulangOkra
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      Hi! I understand this comment is old by now but do you happen to have one that also have the 60fps compatibility patch, I happen to use both with CMM. Thank you.
  4. FatSniper
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    Anyone was able to make the mod work with W3EE Redux & Random Encounters Reworked? Tried to use the script merger but the merge was messy since RER needs a pair of the same files.
  5. Banjomir777
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    I've never quite understood the monster tracker. Does it actually work?
    1. Antonaros1999
      Antonaros1999
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      You mean how does it work??
      If so, it shows which monster is buffed during the stage of day / night you are currently playing
    2. Banjomir777
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      Oh! That never occurred to me, but it makes perfect sense now!
    3. Lobuno
      Lobuno
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      If you use Colored Map Markers you MUST use the compatibility patch in the downloads "old" section , it will load by default with higher priority over CMM in the load order.
      If you edit the load order by yourself, then you don't need the compatibility patch, just put Buffed Monster above Colored Marp Markers in the load order.
    4. bigbanglsy2003
      bigbanglsy2003
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      But if I do this, my "Colored Map Markers" mod will not be displayed on the mini map. Do you have any compatible mods
  6. MaxAeris
    MaxAeris
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    Hey! Your mod is amazing and makes game so much more immersive. Are you planning to update this mode for the Next Gen Update? Thank you!
  7. slayer0527
    slayer0527
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    Is this compatible with nexgen update?
    1. sgy0003
      sgy0003
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      I do not think so; I tried installing it, but it was giving me a script compilation error
  8. deleted112569083
    deleted112569083
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    hello, i already have a hud.xml file from the Tweaks mod .should i over write?
    1. LiloLila
      LiloLila
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      I would usually recommand it. If the mod got an update it might be better to use the menu file for the correct version.
      But I don't know if you then have to reconfigurate the mod.
    2. zedas
      zedas
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      A patch needs to be made. Both mod's HUD.xml files have different stuff in them. Just overwriting will break part of one mod, or the other. A little work to it, but you can get Notepad++ and the "compare" plugin for it to see the differences and make a patch for yourself.
  9. YeungChiLongtimyeung
    YeungChiLongtimyeung
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    not bad
    1. Enpror
      Enpror
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      This is an understatement, it's actually awesome
  10. r0000
    r0000
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    Is this compatible with the version of Colored map markers that has the All quest objectives on map compatibility included?
    1. Tinnaib
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      AQOOM does not actually change the hud elements, only the world map. The version you are talking about only unites the world map conflict. So even you use both mods, the cmm patch below old files will stork work perfectly for you!
  11. firanah
    firanah
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    This mod is awesome. I don't know how CDPR is ever gonna make the next gen version of the game appealing, when there are all these mods that make the game experience richer without breaking the vanilla feel. I really wish there was a compatibility patch for Vladimir UI tho. The vanilla UI feels very dated.