Restored Content - Buffed Monster, now not just a tracker anymore, is back with a huge update thanks to the support of glassfish777.
Changelog:
Restores the full moon state to the hud. This was always in the game, but never could be displayed correctly
Main version and 60 fps version are now based on OCPD UI & HUD?, so you will get higher quality weather icons and corrected positining. (Other patches are not updated with this, but will still work with this version)
Now actually applies weather buffs correctly, it is not just a visual extra anymore, while still staying true to CDPR's decisions about the buff distribution
This is an awesome mod, but I'm not sure if the power-ups for Drowners/Water Hags are placed correctly.
Logically, as far as I understand, Water Hags should receive a bonus during rain at any time of the day, but you have a general morning bonus instead of the rain bonus in the morning: <WeatherBonusEffect_Dusk_Rain is_ability="true" /> <WeatherBonusEffect_Midnight_Rain is_ability="true" /> <WeatherBonusEffect_Dawn is_ability="true" /> <WeatherBonusEffect_Noon_Rain is_ability="true" />
It also seems to me that Drowners should receive a bonus at any time of the day, except during the day, as well as a bonus in rainy weather at any time of the day (since they are water creatures). But at the moment they don't get the bonus in rainy weather during the day: <WeatherBonusEffect_Dusk is_ability="true" /> <WeatherBonusEffect_Midnight is_ability="true" /> <WeatherBonusEffect_Dawn is_ability="true" /> <WeatherBonusEffect_Dusk_Rain is_ability="true" /> <WeatherBonusEffect_Midnight_Rain is_ability="true" /> <WeatherBonusEffect_Dawn_Rain is_ability="true" />
The "oldgen" Compatibility Patch for Colored Map Markers (Restored Content - BMT CMM Patch v1.0) in "OLD FILES" does not include the improvements from OCPD UI and HUD - 1.32 so I made an v2.0 update. Just donwload with the link below, install in your Mods folder, and load with higher order than BMT and CMM (should do by default):
Hi! I understand this comment is old by now but do you happen to have one that also have the 60fps compatibility patch, I happen to use both with CMM. Thank you.
Anyone was able to make the mod work with W3EE Redux & Random Encounters Reworked? Tried to use the script merger but the merge was messy since RER needs a pair of the same files.
If you use Colored Map Markers you MUST use the compatibility patch in the downloads "old" section , it will load by default with higher priority over CMM in the load order. If you edit the load order by yourself, then you don't need the compatibility patch, just put Buffed Monster above Colored Marp Markers in the load order.
I would usually recommand it. If the mod got an update it might be better to use the menu file for the correct version. But I don't know if you then have to reconfigurate the mod.
A patch needs to be made. Both mod's HUD.xml files have different stuff in them. Just overwriting will break part of one mod, or the other. A little work to it, but you can get Notepad++ and the "compare" plugin for it to see the differences and make a patch for yourself.
AQOOM does not actually change the hud elements, only the world map. The version you are talking about only unites the world map conflict. So even you use both mods, the cmm patch below old files will stork work perfectly for you!
This mod is awesome. I don't know how CDPR is ever gonna make the next gen version of the game appealing, when there are all these mods that make the game experience richer without breaking the vanilla feel. I really wish there was a compatibility patch for Vladimir UI tho. The vanilla UI feels very dated.
88 comments
Changelog:
(Other patches are not updated with this, but will still work with this version)
the buff distribution
Logically, as far as I understand, Water Hags should receive a bonus during rain at any time of the day, but you have a general morning bonus instead of the rain bonus in the morning:
<WeatherBonusEffect_Dusk_Rain is_ability="true" />
<WeatherBonusEffect_Midnight_Rain is_ability="true" />
<WeatherBonusEffect_Dawn is_ability="true" />
<WeatherBonusEffect_Noon_Rain is_ability="true" />
It also seems to me that Drowners should receive a bonus at any time of the day, except during the day, as well as a bonus in rainy weather at any time of the day (since they are water creatures). But at the moment they don't get the bonus in rainy weather during the day:
<WeatherBonusEffect_Dusk is_ability="true" />
<WeatherBonusEffect_Midnight is_ability="true" />
<WeatherBonusEffect_Dawn is_ability="true" />
<WeatherBonusEffect_Dusk_Rain is_ability="true" />
<WeatherBonusEffect_Midnight_Rain is_ability="true" />
<WeatherBonusEffect_Dawn_Rain is_ability="true" />
Restored Content - BMT CMM Patch v2.0.rar
PS. If you change load order by yourself then you don't need a compatibility patch, just load BMT above CMM.
If so, it shows which monster is buffed during the stage of day / night you are currently playing
If you edit the load order by yourself, then you don't need the compatibility patch, just put Buffed Monster above Colored Marp Markers in the load order.
But I don't know if you then have to reconfigurate the mod.