The Witcher 3
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J0hannes

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Hurty5

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10 comments

  1. xMatth3w
    xMatth3w
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    • 5 kudos
    I updated the mod for Next-Gen 4.03

    https://drive.google.com/file/d/1a3t9DKAfe0cAEdrcd7PvW80ewnaoWPYi/view?usp=sharing
    Just replace the old script with this one.
    1. Masterion
      Masterion
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      Please update the link. The old one doesn't work
  2. complectedd
    complectedd
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    NG compatible?
  3. Ka1am33t
    Ka1am33t
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    Hi, i really like the idea behind this mod, it seems it has one unresolvable conflict with the Ghost Mode. I'm not quite sure how to merge them?
    1. ermakysion
      ermakysion
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      • 8 kudos
      What's going on here is that Alternative Signs Unlocked is commenting out the preceding IF statement (which is checking whether the player has access to the requisite skill), so that it no longer applies:
              /*if ( !player.CanUseSkill( newSkill ) ) // AlternativeSignsUnlocked
              {
                  ret = false;
              }        
              else*/ if ( theInput.GetActionValue( 'CastSignHold' ) > 0.f ) // AlternativeSignsUnlocked

      While Ghost Mode is modifying the subsequent ELSE_IF statement, like so:
              //else if ( theInput.GetActionValue( 'CastSignHold' ) > 0.f )
              else if ( TestCastSignHold() ) //modSigns

      To reconcile them, replace the entire block with the following:
              /*if ( !player.CanUseSkill( newSkill ) ) // AlternativeSignsUnlocked
              {
                  ret = false;
              }       
              else*/ if ( TestCastSignHold() ) //modSigns & AlternativeSignsUnlocked
    2. plusjaja07
      plusjaja07
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      compatible with next gen update ?
  4. The13thHiko
    The13thHiko
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    hi, this mod is great. but is there a way to have it work while maintaining the improved sign effects mod "Improved Sign effects at The Witcher 3 Nexus - Mods and community (nexusmods.com)"

    it doesn't show in the script to set priority
  5. darksouls222
    darksouls222
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    alternative yrden dont work
  6. Metalunacy
    Metalunacy
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    Does this mod unlock the fully upgraded versions of the alternate signs? So there is no reason to put any points in them? Also, does it unlock the +stamina regen passives?

    EDIT. Tested this a bit and Firestream at least feels like its only rank 1. Any chance for a version with max rank alt signs?
  7. Enpror
    Enpror
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    • 39 kudos
    I hoped to see this mod for a long time! I'm using Master Training for the immersive requirement and decreased value for not wearing it so it makes it useful to actually unlock them but I really like your mod:)