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  1. KnighTec
    KnighTec
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    Troubleshooting

    I'm getting a script compilation error that looks like this: "Property 'shadowConfig' exists but was not imported from C++ code"
    Install Community Patch - Shared Imports.

    The game crashes on startup

    Disable all external overlays like Steam, GeForce Experience and RTSS.

    The game crashes on Windows 11
    Disable auto HDR.

    ReShade does not work with BlitzFX / How to run BlitzFX with DXVK
    There are two possible solutions that you can try:

    • Install  Debug Console Enabler v1.31 (it does not matter what version of the game you actually have)
    • Move d3d11.dll to bin/x64/plugins
    • Rename d3d11.dll to blitz-fx.dll
    OR
  2. Ferroxius
    Ferroxius
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    For Enhanced Edition users

    Do NOT install Shared Imports even though the nexus description states that you should. This is because EE already has Shared Imports integrated in its catalogue of mods so attempting to install shared imports will very likely result in errors like these

    Error [modW3EE]local\w3ee - imports.ws(488): Structure 'SFurShadow' was already exported.
  3. banmenot
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    For the NVIDIA owners having startup crash with drivers above 552.44, Ansel seems to be the problem.

    To disable Ansel for The Witcher 3, download the lastest nvidiaProfileInspector -> https://github.com/Orbmu2k/nvidiaProfileInspector/releases
    and extract it.

    Open nvidiaProfileInspector, search and select "The Witcher 3" profile, scroll down to "5 - Common" section and set "Ansel - Enabled" to Off
    Apply changes (top right corner) and close.

    Tested and working with GTX 1070 on driver 561.09.
    1. krood
      krood
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      I've been waiting for you for a long time.... THANKS
    2. WhiteWolf424242
      WhiteWolf424242
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      THANK YOU!!
      (This info should be pinned )
    3. growe5923
      growe5923
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      not all heros wear capes
    4. Jobesky1234
      Jobesky1234
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      This needs to be pinned. You are a legend.
    5. Lenoks1998
      Lenoks1998
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      The “enable mods” feature in the RED launcher (where you select the direx version) was enough for me.
    6. FidNamedKinder
      FidNamedKinder
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      Thank you very much, stranger 🙂
    7. lNommad
      lNommad
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      Ultra Chad, tnks bro
  4. lagunriv
    lagunriv
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    This mod is way better thank the Stupid Raytracing implementation! Why do they not adapt it to Next GEN Version is so good!
  5. MindDoser
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    Clearly best Lighting mod ever. But why not updating for NG? Any particular reason? Just curious.
    1. Kakatrix
      Kakatrix
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    2. s96603iee
      s96603iee
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      are there any updates since then?
      How can I join this discord?
      The link in his bio is broken sadly.
    3. abilitydraft
      abilitydraft
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      Maybe because in order to update for NG the author would need to remade the mod.
  6. henrypan19
    henrypan19
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    If you guys want to use reshade with this mod, do not use the old dsound.dll from Debug Console Enabler v1.31
    The old 2015 dsound.dll was compatible with the 1.0 version of BlitzFX but not with 1.1 
    Download the latest dsound.dll from Ultimate ASI Loader github page, move d3d11.dll to bin/x64/plugins and rename it to blitz-fx.asi

    Edit 1 : Bruh the game started crashing, sometimes it does work with reshade with this mod sometimes it doesn't. I have no idea what's going on it's inconsistant as heck.
    [ 6400] | WARN  | Cannot capture input for window 0000000000A0065C created by a different process.
    [ 6400] | WARN  | Reference count for ID3D11Device0 object 0000023E9BC53B38 (0000023E9BBDB2E8) is inconsistent (1).
    These are the warning that showed up in the reshade log for me when the game crashed on startup. 


    Edit 2 : Roll back to reshade 5.8 and it's working fine now 
  7. hjh6406
    hjh6406
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    Next gen version please..
  8. tk423
    tk423
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    If using BlitzFX alongside Special K to inject HDR, should BlitzFX's tonemap setting be off?
  9. ElvinAskot
    ElvinAskot
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    • друг сделай мод на NG 
    • текстуру воды


  10. Kakatrix
    Kakatrix
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    if someone updates this mod for NG, then I can retire
  11. evenright
    evenright
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    This mod is f*cking insane man, truly next gen experience here. The only thing missing is a clear water reflections, overall it's awesome. 
  12. RagnarLothbrok1325
    RagnarLothbrok1325
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    The game is just crashing on startup with d3d11 any fix?
    1. PumpernikeL
      PumpernikeL
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      If you are Nvidia owner like me As banmenot wrote in the pinned post :

      Disable Ansel for The Witcher 3,
      1. download the lastest nvidiaProfileInspector :
      https://github.com/Orbmu2k/nvidiaProfileInspector/releases
      and
      2. extract it.
      3. Open nvidiaProfileInspector,
      4. search and select "The Witcher 3" profile,
      5. scroll down to "5 - Common" section and set "Ansel - Enabled" to Off
      6. Apply changes (top right corner) and close.
    2. nexus88888gn
      nexus88888gn
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      it does not work for me still
  13. AetherSeraph9
    AetherSeraph9
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    If you plan to use the HDR Bloom effect of this mod, it is recommended to turn bloom and light shafts off in the post processing settings
    Maybe I'm just daft, but after doing this, I don't notice any bloom or light shafts from BlitzFX. Do the settings need to be adjusted a certain way in order for them to appear in full, or is it just a lot more subtle than vanilla?

    All I did was tweak saturation, and disabled vignette and motion blur, but if I'm going to leave the rest at their defaults, should I just leave the vanilla bloom/light shafts active? Because I think the game looks better than with them off...

    I'm using Immersive Lighting, by the way, which its color palette could be having a slight effect here, I suppose.

    Edit: Piggybacking off my comment just to say how phenomenal this mod is. Using it with Immersive Lighting, plus Magical Graphics Settings (and HDRP of course), truly does make the game look better than the Next-Gen version. At times, when the lighting is just right, it actually looks photorealistic!