I'm getting a script compilation error that looks like this: "Property 'shadowConfig' exists but was not imported from C++ code" Install Community Patch - Shared Imports. The game crashes on startup Disable all external overlays like Steam, GeForce Experience and RTSS.
The game crashes on Windows 11 Disable auto HDR.
ReShade does not work with BlitzFX / How to run BlitzFX with DXVK There are two possible solutions that you can try:
Do NOT install Shared Imports even though the nexus description states that you should. This is because EE already has Shared Imports integrated in its catalogue of mods so attempting to install shared imports will very likely result in errors like these
Error [modW3EE]local\w3ee - imports.ws(488): Structure 'SFurShadow' was already exported.
TheShadow2077 A person clearly has common sense not to put himself in this squalor, which the crowd calls the next gene. I have an RTX 4080 and I think that this mod is much prettier and more useful than the next gen.
Hi! I just installed this on my newly built rig. I got high fps but it has a "hiccup" or micro stutter when moving Geralt or the camera. Anybody experiencing like mine?
Somebody should make this a sticky. There's still some blind idiots who asks and comments for the Next-Gen port when we already have the answer, this one, that there wouldn't be a port.
Nice mod but apparently F8 wont work the reshade and overall graphic change worked but for the water for instance it remained kinda the same because i couldnt change the preset in the F8 Configuration maybe the mod creator could help me
and maybe you should rephrase the installation guide nobody really knows what belongs exactly in the install directory the blitzfx mod or the shared imports?
and....this is where we ctrl + alt + delete, uninstall, switch ssd-drive, burn & piss on the PC. then build a new Gaming Rig and re-install classic witcher3 & download/install blitzfx and awsome music-mods. and enjoy life!
1236 comments
I'm getting a script compilation error that looks like this: "Property 'shadowConfig' exists but was not imported from C++ code"
Install Community Patch - Shared Imports.
The game crashes on startup
Disable all external overlays like Steam, GeForce Experience and RTSS.
The game crashes on Windows 11
Disable auto HDR.
ReShade does not work with BlitzFX / How to run BlitzFX with DXVK
There are two possible solutions that you can try:
- Install Debug Console Enabler v1.31 (it does not matter what version of the game you actually have)
- Move d3d11.dll to bin/x64/plugins
- Rename d3d11.dll to blitz-fx.dll
ORDo NOT install Shared Imports even though the nexus description states that you should. This is because EE already has Shared Imports integrated in its catalogue of mods so attempting to install shared imports will very likely result in errors like these
Error [modW3EE]local\w3ee - imports.ws(488): Structure 'SFurShadow' was already exported.
However who knows if KnighTec even has a suitable card to test next-gen. Possible that is why he has decided against it.
If you can't see the image attached above it says:
Screenshot by SmgDolphin77 posted in the forum.
Anyone know how I can keep up to date with the new project?(when it's announced that is)
The discord link in KnighTecs profile is expired...
KnighTec update your Discord link please. It's expired.
and maybe you should rephrase the installation guide nobody really knows what belongs exactly in the install directory the blitzfx mod or the shared imports?