I'm getting a script compilation error that looks like this: "Property 'shadowConfig' exists but was not imported from C++ code" Install Community Patch - Shared Imports. The game crashes on startup Disable all external overlays like Steam, GeForce Experience and RTSS.
The game crashes on Windows 11 Disable auto HDR.
ReShade does not work with BlitzFX / How to run BlitzFX with DXVK There are two possible solutions that you can try:
Do NOT install Shared Imports even though the nexus description states that you should. This is because EE already has Shared Imports integrated in its catalogue of mods so attempting to install shared imports will very likely result in errors like these
Error [modW3EE]local\w3ee - imports.ws(488): Structure 'SFurShadow' was already exported.
For the NVIDIA owners having startup crash with drivers above 552.44, Ansel seems to be the problem.
To disable Ansel for The Witcher 3, download the lastest nvidiaProfileInspector -> https://github.com/Orbmu2k/nvidiaProfileInspector/releases and extract it.
Open nvidiaProfileInspector, search and select "The Witcher 3" profile, scroll down to "5 - Common" section and set "Ansel - Enabled" to Off Apply changes (top right corner) and close.
Tested and working with GTX 1070 on driver 561.09.
If you guys want to use reshade with this mod, do not use the old dsound.dll from Debug Console Enabler v1.31 The old 2015 dsound.dll was compatible with the 1.0 version of BlitzFX but not with 1.1 Download the latest dsound.dll from Ultimate ASI Loader github page, move d3d11.dll to bin/x64/plugins and rename it to blitz-fx.asi
Edit 1 : Bruh the game started crashing, sometimes it does work with reshade with this mod sometimes it doesn't. I have no idea what's going on it's inconsistant as heck. [ 6400] | WARN | Cannot capture input for window 0000000000A0065C created by a different process. [ 6400] | WARN | Reference count for ID3D11Device0 object 0000023E9BC53B38 (0000023E9BBDB2E8) is inconsistent (1). These are the warning that showed up in the reshade log for me when the game crashed on startup.
Edit 2 : Roll back to reshade 5.8 and it's working fine now
If you are Nvidia owner like me As banmenot wrote in the pinned post :
Disable Ansel for The Witcher 3, 1. download the lastest nvidiaProfileInspector : https://github.com/Orbmu2k/nvidiaProfileInspector/releases and 2. extract it. 3. Open nvidiaProfileInspector, 4. search and select "The Witcher 3" profile, 5. scroll down to "5 - Common" section and set "Ansel - Enabled" to Off 6. Apply changes (top right corner) and close.
If you plan to use the HDR Bloom effect of this mod, it is recommended to turn bloom and light shafts off in the post processing settings
Maybe I'm just daft, but after doing this, I don't notice any bloom or light shafts from BlitzFX. Do the settings need to be adjusted a certain way in order for them to appear in full, or is it just a lot more subtle than vanilla?
All I did was tweak saturation, and disabled vignette and motion blur, but if I'm going to leave the rest at their defaults, should I just leave the vanilla bloom/light shafts active? Because I think the game looks better than with them off...
I'm using Immersive Lighting, by the way, which its color palette could be having a slight effect here, I suppose.
Edit: Piggybacking off my comment just to say how phenomenal this mod is. Using it with Immersive Lighting, plus Magical Graphics Settings (and HDRP of course), truly does make the game look better than the Next-Gen version. At times, when the lighting is just right, it actually looks photorealistic!
1276 comments
I'm getting a script compilation error that looks like this: "Property 'shadowConfig' exists but was not imported from C++ code"
Install Community Patch - Shared Imports.
The game crashes on startup
Disable all external overlays like Steam, GeForce Experience and RTSS.
The game crashes on Windows 11
Disable auto HDR.
ReShade does not work with BlitzFX / How to run BlitzFX with DXVK
There are two possible solutions that you can try:
- Install Debug Console Enabler v1.31 (it does not matter what version of the game you actually have)
- Move d3d11.dll to bin/x64/plugins
- Rename d3d11.dll to blitz-fx.dll
ORDo NOT install Shared Imports even though the nexus description states that you should. This is because EE already has Shared Imports integrated in its catalogue of mods so attempting to install shared imports will very likely result in errors like these
Error [modW3EE]local\w3ee - imports.ws(488): Structure 'SFurShadow' was already exported.
To disable Ansel for The Witcher 3, download the lastest nvidiaProfileInspector -> https://github.com/Orbmu2k/nvidiaProfileInspector/releases
and extract it.
Open nvidiaProfileInspector, search and select "The Witcher 3" profile, scroll down to "5 - Common" section and set "Ansel - Enabled" to Off
Apply changes (top right corner) and close.
Tested and working with GTX 1070 on driver 561.09.
(This info should be pinned
How can I join this discord?
The link in his bio is broken sadly.
If you guys want to use reshade with this mod, do not use the old dsound.dll from Debug Console Enabler v1.31
The old 2015 dsound.dll was compatible with the 1.0 version of BlitzFX but not with 1.1
Download the latest dsound.dll from Ultimate ASI Loader github page, move d3d11.dll to bin/x64/plugins and rename it to blitz-fx.asi
Edit 1 :
Bruh the game started crashing, sometimes it does work with reshade with this mod sometimes it doesn't. I have no idea what's going on it's inconsistant as heck.[ 6400] | WARN | Cannot capture input for window 0000000000A0065C created by a different process.
[ 6400] | WARN | Reference count for ID3D11Device0 object 0000023E9BC53B38 (0000023E9BBDB2E8) is inconsistent (1).
These are the warning that showed up in the reshade log for me when the game crashed on startup.
Edit 2 : Roll back to reshade 5.8 and it's working fine now
Disable Ansel for The Witcher 3,
1. download the lastest nvidiaProfileInspector :
https://github.com/Orbmu2k/nvidiaProfileInspector/releases
and
2. extract it.
3. Open nvidiaProfileInspector,
4. search and select "The Witcher 3" profile,
5. scroll down to "5 - Common" section and set "Ansel - Enabled" to Off
6. Apply changes (top right corner) and close.
All I did was tweak saturation, and disabled vignette and motion blur, but if I'm going to leave the rest at their defaults, should I just leave the vanilla bloom/light shafts active? Because I think the game looks better than with them off...
I'm using Immersive Lighting, by the way, which its color palette could be having a slight effect here, I suppose.
Edit: Piggybacking off my comment just to say how phenomenal this mod is. Using it with Immersive Lighting, plus Magical Graphics Settings (and HDRP of course), truly does make the game look better than the Next-Gen version. At times, when the lighting is just right, it actually looks photorealistic!