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Tinnaib

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Tinnaib

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139 comments

  1. Drexical
    Drexical
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    Great mod! Can confirm that ElementaryLewis's load order works flawlessly 
  2. Kejinn
    Kejinn
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    Hi, please tell me how I should prioritize each of the mods not to have these artifacts, I am confused. There are 4 mods in the "adaptations" mod for 60gui. Colored Map Markers (included) is also a patch that already contains the original CMM for 60gui



    1. Kejinn
      Kejinn
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      Forget it, guys, I figured out the priorities, it works without artifacts.
      In case anyone is wondering, I have version 1.31

      The mods I installed that may have conflicted:
      Upscaled UI - Map
      World Map Fixes
      Upscaled UI - HUD Elements
      All Quest Objectives On Map (Full)
      60 fps GUI (+5 patches) Including Colored Map Markers taken from this mod's page (no need to use original)

      I couldn't make this all work with "slots slots slots" and so I use Extra slots instead, which I gave a priority of 1

      This is what the priorities look like:
    2. ElementaryLewis
      ElementaryLewis
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      First at all. This mod is for Classic 1.32 version. DO NO USE IT ON NEXT GEN 4.02!!
      [I see some your mod are Next Gen version, make sure you use their Classic 1.32 version].

      Second, You don't have to disable the original mod.

      Third the correct order is:
      1- Upscaled Map Texture World Map Fixe version
      2- Upscaled Map Texture Main version (cannot work without)
      3- Upscaled Map Main files version All Quest Objectif on Map, Coloured Map Marker
      4- Coloured Map Marker (All Quest on Map version in that case)
      5- All Quest on Map
  3. floydpink68
    floydpink68
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    Yo doggie dawg Tinnaib

    You should TOTALLY update this mod for Next Gen 4.0 ?  (Please)
  4. You9ef
    You9ef
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    any plans for making a next-gen version ?
    1. TheReaper1988
      TheReaper1988
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      +1
  5. w100208
    w100208
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    NOT COMPATIBLE WITH THE NEXT-GEN UPDATE
  6. BeardedOddity
    BeardedOddity
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    Question about the mod, im using all quest markers and map fixes will this mod work together with both mods at once or do I need lose one to use this mod
    1. ElementaryLewis
      ElementaryLewis
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      You can use almost all the optional files, as long as you put them in higher priority and have all the main files.
  7. mirellanmal
    mirellanmal
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    If you zoom very close, you can see color noise/artifacts. This is easily combated in Photoshop. At the expense of some color detail, yes, but I suspect it might be worth it. Have you considered doing that?
  8. mirellanmal
    mirellanmal
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    Hugely thankful for this great mod!

    Your naming of the files is very confusing.
    I would name them like this, if I understand how it works correctly:

    Main Files
    - Upscaled UI - Map - Part 1 - Assets and Script
    - Upscaled UI - Map - Part 2 - Texture Cache

    Optional Files
    - Upscaled UI - Map - Patch - 60 fps
    - Upscaled UI - Map - Patch - 60 fps - AQOoM
    - Upscaled UI - Map - Patch - 60 fps - AQOoM & CMM
    - Upscaled UI - Map - Patch - AQOoM
    - Upscaled UI - Map - Patch - AQOoM & CMM
    - Upscaled UI - Map - Texture Cache Patch - World Map Fixes

    Changing them now would make many previous posts here confusing to read, though. But I think it would be worth it.
  9. netjeff
    netjeff
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    Love the mod, so much better looking. 

    Just curious about the 7.5 GB size?  I've got plenty of disk space, but seems surprisingly big?  Maybe the game map has to be an uncompressed format like bmp?
    1. ElementaryLewis
      ElementaryLewis
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      It's the same size of HD Rework Project. Use the mod only if you have enough disk space and VRAM usage.
  10. ElementaryLewis
    ElementaryLewis
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    EDIT: *It was a reply, not a comment*