Hi, please tell me how I should prioritize each of the mods not to have these artifacts, I am confused. There are 4 mods in the "adaptations" mod for 60gui. Colored Map Markers (included) is also a patch that already contains the original CMM for 60gui
Forget it, guys, I figured out the priorities, it works without artifacts. In case anyone is wondering, I have version 1.31
The mods I installed that may have conflicted: Upscaled UI - Map World Map Fixes Upscaled UI - HUD Elements All Quest Objectives On Map (Full) 60 fps GUI (+5 patches) Including Colored Map Markers taken from this mod's page (no need to use original)
I couldn't make this all work with "slots slots slots" and so I use Extra slots instead, which I gave a priority of 1
First at all. This mod is for Classic 1.32 version. DO NO USE IT ON NEXT GEN 4.02!! [I see some your mod are Next Gen version, make sure you use their Classic 1.32 version].
Second, You don't have to disable the original mod.
Third the correct order is: 1- Upscaled Map Texture World Map Fixe version 2- Upscaled Map Texture Main version (cannot work without) 3- Upscaled Map Main files version All Quest Objectif on Map, Coloured Map Marker 4- Coloured Map Marker (All Quest on Map version in that case) 5- All Quest on Map
Question about the mod, im using all quest markers and map fixes will this mod work together with both mods at once or do I need lose one to use this mod
If you zoom very close, you can see color noise/artifacts. This is easily combated in Photoshop. At the expense of some color detail, yes, but I suspect it might be worth it. Have you considered doing that?
Just curious about the 7.5 GB size? I've got plenty of disk space, but seems surprisingly big? Maybe the game map has to be an uncompressed format like bmp?
139 comments
In case anyone is wondering, I have version 1.31
The mods I installed that may have conflicted:
Upscaled UI - Map
World Map Fixes
Upscaled UI - HUD Elements
All Quest Objectives On Map (Full)
60 fps GUI (+5 patches) Including Colored Map Markers taken from this mod's page (no need to use original)
I couldn't make this all work with "slots slots slots" and so I use Extra slots instead, which I gave a priority of 1
This is what the priorities look like:
[I see some your mod are Next Gen version, make sure you use their Classic 1.32 version].
Second, You don't have to disable the original mod.
Third the correct order is:
1- Upscaled Map Texture World Map Fixe version
2- Upscaled Map Texture Main version (cannot work without)
3- Upscaled Map Main files version All Quest Objectif on Map, Coloured Map Marker
4- Coloured Map Marker (All Quest on Map version in that case)
5- All Quest on Map
You should TOTALLY update this mod for Next Gen 4.0 ? (Please)
Your naming of the files is very confusing.
I would name them like this, if I understand how it works correctly:
Main Files
- Upscaled UI - Map - Part 1 - Assets and Script
- Upscaled UI - Map - Part 2 - Texture Cache
Optional Files
- Upscaled UI - Map - Patch - 60 fps
- Upscaled UI - Map - Patch - 60 fps - AQOoM
- Upscaled UI - Map - Patch - 60 fps - AQOoM & CMM
- Upscaled UI - Map - Patch - AQOoM
- Upscaled UI - Map - Patch - AQOoM & CMM
- Upscaled UI - Map - Texture Cache Patch - World Map Fixes
Changing them now would make many previous posts here confusing to read, though. But I think it would be worth it.
Just curious about the 7.5 GB size? I've got plenty of disk space, but seems surprisingly big? Maybe the game map has to be an uncompressed format like bmp?