Please note that use have used wrong section for publishing your mod. "Quests and adventures" means that some story content was actually added or changed. You mod does only gameplay changes, so it's obviously goes to "Gameplay Changes".
Hi, I might try your mod. But, another mod of the same type already exists... Could you tell me the difference between your mod and the one I sent you by link ?
From what I see this one takes delusion into consideration and has a wider range for bigger rewards. The other one lets you drag out the haggling longer with a lower annoyance level. At least that is my take on them. I do not have either dl but I am dl this one based on what i said here.
Oh interesting just checked description of that mod(True Haggling) and it says "What this mod does: now tweaks NPC's acceptable price is dependant on NPC's impatience and anger. For little bit more clarity, I removed randomization of the maximum slider value (max reward that you can offer, not the one that NPC will accept). It used to be between 35% and 50% of the base reward, now I made it constant 50%."
What we have common with that mod is removal of random maximum slider value. What is different is two major part actually.
Max slider value is depent on player's axii level. So better delusion level you have mean you can ask for more money. So if you got 3 rank of delusion you can ask like 8 times more money compare to his mod. But even with zero delusion you still can get 20% or more compare to True Haggling mod.
True Haggling connected npc's acceptable price with npc anger but my mod connect npc's acceptable price with your axii level aka delusion level. Also my npc's acceptable price range is more wide. Mean sometimes you get generous npc while sometimes you get harsher one that you wish you had delusion. But if you have max level delusion than you gonna get mostly better deals but that not guaranteed too. That kind of remove sweet spot where most npc accept.
So in summary my mod turn axii's delusion into charisma skill that make you better at haggling. Have fun ^^
"means the other one is more "realistc" while this one here lets you level up your haggle game?" Yeah as i said before this mod is kind of let your delusion also act like charisma stat in others games so you can be better at haggle if you level it up. It add more useage to axii on that matter so you can kind of role play with it too.
Also to be honest i'm not sure if it is more ralistic becuase if i wanna have realistic better haggle is probably drawing sword and demanding more money because i'm witcher so what he gonna say? no and die? Hmm maybe XD Can be a good mod idea too right XD
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"Quests and adventures" means that some story content was actually added or changed.
You mod does only gameplay changes, so it's obviously goes to "Gameplay Changes".
What we have common with that mod is removal of random maximum slider value. What is different is two major part actually.
So in summary my mod turn axii's delusion into charisma skill that make you better at haggling. Have fun ^^
Yeah as i said before this mod is kind of let your delusion also act like charisma stat in others games so you can be better at haggle if you level it up.
It add more useage to axii on that matter so you can kind of role play with it too.
Also to be honest i'm not sure if it is more ralistic becuase if i wanna have realistic better haggle is probably drawing sword and demanding more money because i'm witcher so what he gonna say? no and die? Hmm maybe XD Can be a good mod idea too right XD
I was talking about this mod which is quoted below ^^