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Sergeanur

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Sergeanur

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21 comments

  1. 01DarkLord04
    01DarkLord04
    • member
    • 24 kudos
    Tweaked version, for Next-Gen only (will work on Old-Gen as well, but you won't get ingredients fixes).
    Changes:
    - items/def_item_ingredients removed, because it's identical to vanilla
    - items_plus/def_item_ingredients removed, because it's fixed in BiA
  2. ESW77Eternal
    ESW77Eternal
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    • 7 kudos
    Thank you so much for making the Witcher 3 great again!
    1. ShahrukhX70
      ShahrukhX70
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      • 9 kudos
      Seconded
  3. deleted227400840
    deleted227400840
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    • 0 kudos
    Is there anyone who can confirm that it works on 4.04?
    1. ElementaryLewis
      ElementaryLewis
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      It doesn't.
      But Brothers In Arms (optional files) now fix it.
    2. deleted227400840
      deleted227400840
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      • 0 kudos
      Thank you, you are the head of everything!
  4. vizimanchampion
    vizimanchampion
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    Hey, any point in getting this for 4.04 or already fixed?
    1. shanethesloth
      shanethesloth
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      i'm playing 4.04 and im pretty sure im getting incorrect dismantle ingredients from centipede discharge and the like. so i dont think it's included, whether it's 4.04 compatible i may give a test.

      update: it works on 4.04 from what i can tell:)
    2. firanah
      firanah
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      Just letting you know, the mod might work on 4.04, but is not exactly compatible. There were changes made in nextgen to the xml files that this mod touches. So, the mod might technically work, but it will overwrite all the changes made by the nextgen update.

      Meaning you'll be missing out on the fixes made for the nexgen update that are not present in this mod.
  5. tragco
    tragco
    • supporter
    • 6 kudos
    Thank you so much for fixing this awful bug!
    1. ESW77Eternal
      ESW77Eternal
      • member
      • 7 kudos
      +
  6. ElementaryLewis
    ElementaryLewis
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    Hey Sergeanur.

    I was merging your mod with the newly Stack Your Items, and I see dlc\bob\data\gameplay\item\def_item_ingredient is exactly the same as the vanilla.
    I don't know if it's on purpose or something is missing.

    EDIT: Probably because I have the GOTY version.
    1. Aventado1173
      Aventado1173
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      • 0 kudos
      How did you combine this area?
      https://imgur.com/a/BXdeKoB
    2. firanah
      firanah
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      • 0 kudos
      Replace all 3 lines with C and change the "Monstrous blood" to "Venom extract"
    3. Divergent444
      Divergent444
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      • 42 kudos
      I'd love to see this fixed though
  7. Noble006
    Noble006
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    • 0 kudos
    TY for the mod!
  8. SadovnikMuller
    SadovnikMuller
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    • 47 kudos
    thank you!^^
  9. Moahofer30
    Moahofer30
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    • 28 kudos
    Is this compatible with Ghost mode or maybe already fixed there?
    1. Sergeanur
      Sergeanur
      • member
      • 60 kudos
      Should be compatible
    2. alexzk1
      alexzk1
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      • 0 kudos
      I checked merging with Ghost, well, Ghost completely removed that tags from xml files. So vanila says "silver" something, yours says "ashes" and Ghost has empty tag.

      ...right, during the ghost game you cannot break quest items. I think it has more sense.
    3. Sergeanur
      Sergeanur
      • member
      • 60 kudos
      Not all of them become ashes =P
      I followed the pattern of how vanilla and HoS handle dismantling of quest items to make behavior the same across whole game.
      And yes, you could always dismantle quest items but not before the game tags them as useless.