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Aqinu

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Aqinu

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20 comments

  1. rrkenpo
    rrkenpo
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    Everything works well with Next-Gen, but the werewolf decoction doesn't do anything. The in-game text says it "significantly increases Stamina regeneration during a clear, moonlit night", but shows no change in the stamina menu or any apparent change during combat. This specific decoction has not been updated to Next-Gen, but everything else seems fine. Great mod overall! 
  2. frztdmn
    frztdmn
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    Is it compatible with Next Gen?   I see that in the description, the Werewolf Decoction has effects from the classic version, and the mod is not labeled.
  3. Khorne231980
    Khorne231980
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    Stop creating mods that buff Geralt please, do it the other way around, you don't see that the game is broken and Geralt looks like Goku, I have to put the game on ultra hard so that the fighting makes sense.
    1. perradb
      perradb
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      I don't see why you would need these buffs but yeah. That's not the point of this mod I think. If you want a challenge, install a overhaul mod that makes it more challenging.
    2. deleted112569083
      deleted112569083
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      • 2 kudos
      it depends on your other mods. i find this very useful in my +200 mods build. game is still hard as hell and use of alchemy is balanced.
    3. Mooonn
      Mooonn
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      • 1 kudos
      easily solved, don't install mods that buff Geralt ._.
    4. Rubenopal277
      Rubenopal277
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      stop clicking mods that you hate 
    5. OrbitalSaint
      OrbitalSaint
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      Lol.
  4. Rubenopal29
    Rubenopal29
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    can someone tell why synergy alche skill gives +83 percent bonus (lvl)5
  5. GMMyron
    GMMyron
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    • 11 kudos
    hey man, can you buff the healing decoctions please? Would love to have troll do 50 regen in combat, ekimmara 30% lifesteal, and
    ekhidna 20% recovery, many thanks!
  6. slim34853485
    slim34853485
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    Привет, очень понравился мод. Еще бы отключить изображение иконок-отваров во время игры, не отключая все эффекты баффов в интерфейсе...
    1. Aqinu
      Aqinu
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      • 18 kudos
      There is a vanilla game settings for this. Buffs will be displayed only in radial menu where you select signs.
  7. Enpror
    Enpror
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    • 44 kudos
    Hello, this mod is great. I was wondering if I could ask for a little special request, I always wished I could find a mod that makes all the decoctions come in a number of 2-3 instead of 1. Why? Do you remember going to fight the Wild Hunt either in Kaer Morhen or Undvik, have you noticed how sometime your potions/decoctions effects suddenly disappear so you're like, yeah I think I should consume all my potions again, but because decoctions (1) are already consumed (0), you think ''I'll medidate and it will restore them'', but noo because you're in the middle of a battle, so you have to go through the entire battle without an essential feature of the game and you become very vulnerable. Thank you for listenning, I'm relatively decent a editing stuff so if there's anything I must do, I'm very open to hear about it, thank you again!
    1. Aqinu
      Aqinu
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      I don't plan on doing that. Thanks.
    2. Enpror
      Enpror
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      • 44 kudos
      At least I found a mod that fortunately do that. Thanks
    3. mutmutmutant
      mutmutmutant
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      • 0 kudos
      potions and decoctions effect disappear after cinmatics.
  8. AetherSeraph9
    AetherSeraph9
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    I have a question regarding the 70 toxicity version:

    Does it just keep all vanilla values, or does it use 70 as a base while keeping the same amount of toxicity reduction that you've applied to certain decoctions? E.G., you reduced the toxicity of the Cockatrice decoction by 25 (from the base 45 of that version). Is it similarly reduced by 25 in the 70 version (to 45)?
    1. Aqinu
      Aqinu
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      Those have the same values, either for 45 or 70 version.
  9. FreeGC
    FreeGC
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    Hi, really liking the mod! 

    If possible, could you add a "changelog" section to the mod? just to better visualize the changes you made from one version to the other. I'm asking this because i have a TON of mods installed and running Witcher Script Merger takes like 15 mins so updating one mod can be very time-consuming. 

    Hope to see some more of your mods and thanks for reading!

    Cheers.
    1. Aqinu
      Aqinu
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      Thanks for suggestion.