Everything works well with Next-Gen, but the werewolf decoction doesn't do anything. The in-game text says it "significantly increases Stamina regeneration during a clear, moonlit night", but shows no change in the stamina menu or any apparent change during combat. This specific decoction has not been updated to Next-Gen, but everything else seems fine. Great mod overall!
Is it compatible with Next Gen? I see that in the description, the Werewolf Decoction has effects from the classic version, and the mod is not labeled.
Stop creating mods that buff Geralt please, do it the other way around, you don't see that the game is broken and Geralt looks like Goku, I have to put the game on ultra hard so that the fighting makes sense.
I don't see why you would need these buffs but yeah. That's not the point of this mod I think. If you want a challenge, install a overhaul mod that makes it more challenging.
hey man, can you buff the healing decoctions please? Would love to have troll do 50 regen in combat, ekimmara 30% lifesteal, and ekhidna 20% recovery, many thanks!
Hello, this mod is great. I was wondering if I could ask for a little special request, I always wished I could find a mod that makes all the decoctions come in a number of 2-3 instead of 1. Why? Do you remember going to fight the Wild Hunt either in Kaer Morhen or Undvik, have you noticed how sometime your potions/decoctions effects suddenly disappear so you're like, yeah I think I should consume all my potions again, but because decoctions (1) are already consumed (0), you think ''I'll medidate and it will restore them'', but noo because you're in the middle of a battle, so you have to go through the entire battle without an essential feature of the game and you become very vulnerable. Thank you for listenning, I'm relatively decent a editing stuff so if there's anything I must do, I'm very open to hear about it, thank you again!
I have a question regarding the 70 toxicity version:
Does it just keep all vanilla values, or does it use 70 as a base while keeping the same amount of toxicity reduction that you've applied to certain decoctions? E.G., you reduced the toxicity of the Cockatrice decoction by 25 (from the base 45 of that version). Is it similarly reduced by 25 in the 70 version (to 45)?
If possible, could you add a "changelog" section to the mod? just to better visualize the changes you made from one version to the other. I'm asking this because i have a TON of mods installed and running Witcher Script Merger takes like 15 mins so updating one mod can be very time-consuming.
Hope to see some more of your mods and thanks for reading!
20 comments
ekhidna 20% recovery, many thanks!
Does it just keep all vanilla values, or does it use 70 as a base while keeping the same amount of toxicity reduction that you've applied to certain decoctions? E.G., you reduced the toxicity of the Cockatrice decoction by 25 (from the base 45 of that version). Is it similarly reduced by 25 in the 70 version (to 45)?
If possible, could you add a "changelog" section to the mod? just to better visualize the changes you made from one version to the other. I'm asking this because i have a TON of mods installed and running Witcher Script Merger takes like 15 mins so updating one mod can be very time-consuming.
Hope to see some more of your mods and thanks for reading!
Cheers.