Do you plan on making a similar mod for return to the crookback bog quest?
I and a few other users (some as early as 2015 itself) came across an issue where once you reach the witch huts where graham and tamara are, enemies refuse to spawn and you are stuck at the objective 'help witch hunters fight off monsters'
I tried to modify the w2phase(s) myself in wolvenkit but ran into a few issues and honestly I have no idea what to modify exactly anyway. I assume that if I simply deleted the 'files' responsible for spawning the drowners I would get soft locked without deleting all of the files mentioning them, and then having to make one objective automatically skip to the next one which I have zero experience with.
3 comments
I and a few other users (some as early as 2015 itself) came across an issue where once you reach the witch huts where graham and tamara are, enemies refuse to spawn and you are stuck at the objective 'help witch hunters fight off monsters'
I tried to modify the w2phase(s) myself in wolvenkit but ran into a few issues and honestly I have no idea what to modify exactly anyway. I assume that if I simply deleted the 'files' responsible for spawning the drowners I would get soft locked without deleting all of the files mentioning them, and then having to make one objective automatically skip to the next one which I have zero experience with.
A few sources mentioning the exact issue:
https://gamefaqs.gamespot.com/boards/702759-the-witcher-3-wild-hunt/71889981
https://forums.cdprojektred.com/index.php?threads/quest-return-to-crookback-bog-glitch.10973195/
https://steamcommunity.com/app/292030/discussions/0/535152511374078987/
The issue does not seem to be related to EE at all since it happened way before it released, but I honestly have nowhere else to ask..