The Witcher 3
0 of 0

File information

Last updated

Original upload

Created by

Osuirof

Uploaded by

Osuirof

Virus scan

Safe to use

Tags for this mod

24 comments

  1. mdmax1
    mdmax1
    • member
    • 4 kudos
    In my opinion, this mod is still needed, without it in nextgen 4.03 like this. But the mod is probably not suitable for the next gen. :(
  2. LiloLila
    LiloLila
    • member
    • 19 kudos
    I use No Levels mod. Do these items scale or are thoese fixed values and am I then over poverd if I combine both mods?
    1. Osuirof
      Osuirof
      • member
      • 13 kudos
      I use this one:
      https://www.nexusmods.com/witcher3/mods/3351
      and it scales\merges nicely.
    2. LiloLila
      LiloLila
      • member
      • 19 kudos
      Thanks but I prever No Levels because it's not just a no level requirements mod, it is no levels at all.
  3. kpkarlsen
    kpkarlsen
    • member
    • 0 kudos
    What if i already did these quests, will i be able to collect the new rewards or am i stuck with the s#*! ones?
    1. Osuirof
      Osuirof
      • member
      • 13 kudos
      They should update to latest change. Though, they may have stats not up to your level.
  4. exploiteddna
    exploiteddna
    • premium
    • 106 kudos
    any way you can make a version that leaves the original crit chance? how are these edited btw.. is it bundled xml files?
    1. Osuirof
      Osuirof
      • member
      • 13 kudos
      As you can see, none of the vanilla weapons had critical hit chance modifier, so I don't really know what you are talking about.

      They're edited with W3Edit. I find it more "agreeable", than recommended WolvenKit.
    2. exploiteddna
      exploiteddna
      • premium
      • 106 kudos
      just going off your screenshots.. 
      take your first one, for example.. "Before" shows blade from the bits with 50% crit.. "After" shows no crit but a bunch of other stuff..

      yeah i think wolvenkit is good for a lot of things but is more cumbersome 
    3. Osuirof
      Osuirof
      • member
      • 13 kudos
      Ahhh, that's critical hit damage bonus, not critical hit chance bonus. They're not the same.
      So, to your original question - no. The reason I've changed the stats (for it, and two others), was because they were laughable, not because I didn't have nothing better to do. Not to mention, their "sales pitch", was nowhere near what we actually got.
    4. exploiteddna
      exploiteddna
      • premium
      • 106 kudos
      You're correct, they're definitely different, I didnt look close enough and read it as crit chance by mistake. Ok so, crit dmg has been removed and replaced with other bonuses, thats cool. I guess now I'm wondering if it would be feasible to make a version that adds crit chance to it? Perhaps just add it on top of the other edits youve made, or if you feel that would be too OP, add crit chance and tweak the other bonuses? Thoughts?
    5. Osuirof
      Osuirof
      • member
      • 13 kudos
      I don't have the time, and I like it the way they are now, so like I've said earlier - no.
      Maybe in next version\update.
    6. exploiteddna
      exploiteddna
      • premium
      • 106 kudos
      cool thx anyways.Our whole interaction from the start was you kinda being a punk "i have no idea what u mean, none of those weapons have crit chance"  when you clearly should know what i meant. Its cool though, plenty of mod authors like you, im just not one of them. ill do it myself and then if any users have any special requests ill make those too (as ive always done in the past) .. good luck man
    7. Osuirof
      Osuirof
      • member
      • 13 kudos
      Well, as time passes by, you lose interests in some things. For me, playing the: "You (should've) figured it out" game, is one of those things.
      It's your job, to put your thoughts into "form" others can understand, if you want something from others. Requiring people to "read your mind", is childish at best, magical thinking at worst.
  5. nagarashi1234
    nagarashi1234
    • member
    • 0 kudos
    is it possible for these to be separated? I already have mods that change the swords but the armor has always bothered me. would be cool if possible if not ill just try a mess with the load orders
    1. Osuirof
      Osuirof
      • member
      • 13 kudos
      Just use Script Merger. With luck, it will do all the work for you. If not, you'll gonna need to press 2-3 buttons.
  6. deleted112569083
    deleted112569083
    • account closed
    • 2 kudos
    nice mod, thanks.
    2 swords are changed alright but i get the same old witch hunter armor again ?!
    1. Osuirof
      Osuirof
      • member
      • 13 kudos
      Strange.
      Do you have a save before MA quest? I would check it on my side.
    2. deleted112569083
      deleted112569083
      • account closed
      • 2 kudos
      i did the quest this morning but unfortunately the game has overwritten the save. sorry
    3. deleted112569083
      deleted112569083
      • account closed
      • 2 kudos
      i did the quest this morning but unfortunately the game has overwritten the save. sorry
  7. hendrasvens
    hendrasvens
    • member
    • 0 kudos
    Can you make all the starting armor into relics from pants, gloves and shoes.
    1. Osuirof
      Osuirof
      • member
      • 13 kudos
      Tweaking starting gear is in line.
      Not "next in line", but it is, so "ursine" with me ;)
  8. Novaposhta
    Novaposhta
    • member
    • 6 kudos
    Highly recommend Ghost Mode, it fixes all of that.
    1. Osuirof
      Osuirof
      • member
      • 13 kudos
      Using overhaul mod, to fix three items, is overkill with capital "O".