The Witcher 3
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SheepDarklord

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  1. SheepDarklord
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    Sticky
    To those people having problems with the in-game oil indicator, I uploaded a possible fix here. There's also the NG+ fix from wghost81 here: http://www.nexusmods.com/witcher3/mods/1194/?
  2. SheepDarklord
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    Sticky
    THIS MOD IS NO LONGER NECESSARY IF YOU ARE USING GAME VERSION 1.12

    CDPR integrated it into the game I'll leave the mod on here for a few weeks just in case people don't want to update immediately

    Edit: if you're playing New Game Plus mode, there is currently a problem with oils being displayed there. Link to the forum post: http://forums.cdprojektred.com/threads/63887-Missing-Oil-Longevity-Status-in-NG?p=1993424#post1993424

    Thanks to ceejay1223 for bringing this to my attention

    wghost81 has since released a temporary fix for this. You can find it here:
    http://www.nexusmods.com/witcher3/mods/1194/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fwitcher3%2Fajax%2Fmoddescription%2F%3Fid%3D1194%26preview%3D&pUp=1

    Thanks to Yesin for finding the link
    1. vycktor06
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      That's good, but thanks for all the time you provided us this amazing mod.
    2. nircc
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      what are you talking about m8
      just came to download your mod and saw your comment
      checked the game but nothing changed there.

      what am i missing brother?
    3. SheepDarklord
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      In my version of the game there is already code there to show your oils as buffs. Have you tested it?
    4. SheepDarklord
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      Also did you check all other mods were disabled? If you have other mods that altered the same files as mine they might prevent the changes from the patch showing up
    5. sridhar
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      I am using v1.12 and there is no oil indicator in game. There are no changes in game.

      I am even getting following error in your mod :

      Error [modcombatpresets]game\player\playerwitcher.ws(1544): Could not find function 'RemoveOilBuff'
      Error [modcombatpresets]game\player\playerwitcher.ws(1594): Could not find function 'AddOilBuff'
      Error [modcombatpresets]game\player\playerwitcher.ws(4161): Could not find function 'RemoveOilBuff'
      Error [content0]game\player\playerweaponholster.ws(501): Could not find function 'AddOilBuff'

      which was't supposed to happen if it was integrated in game

      I checked with all mods disabled too, script merger not detecting any conflict

      My list of mods :

      Always full exp
      Combat Presets
      Gear Improvement last longer
      Increased Creature Loot
      Jump in Shallow Water
      modMapQuestObjective Lite
      Oil Indicator
      Over 9000 weight limit
      withcer 3 HD rework Project
    6. w100208
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      Same problem, anyone konw how to fix it?
    7. SheepDarklord
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      First off, delete Oil Indicator as it will override the changes made to the base game's files and no longer serves a purpose.

      The error code you're quoting says to me that your r4Player.ws file is being overriden by an old version somewhere in your <Witcher 3 install location>\Mods folder. Can you check your mod folders for any files with that name?

      Also did you remember to disable your mod__MergedScripts?

      Probably the easiest way to diagnose it is cutting everything out of your mod folder then pasting them back in one at a time to see what breaks it. When I play with no mods installed I get CDPR's oil indicators showing up.

      EDIT:

      Are you using NMM to handle your mod enabling/disabling? Because I don't know how well it deals with merged scripts. That could be the cause of your problems.
    8. ceejay1223
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      Might want to make a note in your post, I was having the same issue with oils not showing up. It appears to be a bug with NG+. Couldn't figure out what was wrong, uninstalled mods and verified cache did not help. Loading up a save prior to NG+, with mods reinstalled, and it worked right away but still not working on my NG+ save. There is discussion over on CDPR's forums http://forums.cdprojektred.com/threads/63887-Missing-Oil-Longevity-Status-in-NG?p=1993424#post1993424
    9. sridhar
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      >Also did you remember to disable your mod__MergedScripts?
      No, i have not a single merged script what so ever. Script merger haven't shown any conflict yet.

      >Probably the easiest way to diagnose it is cutting everything out of your mod folder then pasting them back in one at a time to see what breaks it.

      I removed all mods, installed one at a time, and ran game each time,still same issue as stated before,
      Always full exp
      Combat Presets
      Gear Improvement last longer
      Increased Creature Loot
      modMapQuestObjective Lite
      Over 9000 weight limit
      withcer 3 HD rework Project

      as soon as i install your mod, Compilation error!

      I don't know why , only your mods and Jump in shallow water gives same error,(installed one at a time).

      So i'm sure its not about script merging, its either NMM, or your mod is not supporting for v1.12
    10. SheepDarklord
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      Ok hang on just so we're clear, you deleted Oil Indicator and when you paste in CombatPresets is when you're getting an error?

      Edit: I've looked at the file for Jump in Shallow Water, looks like it hasn't been updated yet to work with patch 1.12. It explains the error you're having. Does the game work without that mod enabled?
    11. deleted3479631
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      Never used the mod before, never seen the oil indicator on HUD, I have no idea how to activate it, and I don't want to bug the game out by installing the mod.
    12. SheepDarklord
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      I think there are some people who are having issues and I can't figure out why. The game should just show the buffs but it doesn't for some people. I could make a version for 1.12 I suppose, wouldn't be difficult
    13. tgirlshayna
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      I'm on 1.12 and have to use your mod to get the oil indicator in game. wghost81's mod does not work for me.
    14. bytemare
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      Without the addon, I can only see the buff when I hit tab, but I would like to see it on the screen all the time. Do we still need addon for that?
    15. SheepDarklord
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      I think that might be something to do with the FriendlyHUD configuration. Have a look in wghost's guides for more information
  3. laelipoo
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    This is working for me on NGP on 1.12. I used the bottom file (1.07 that works on 1.11) and merged conflicts with script merger for FriendlyHud and CustomLocatorFix. Just wanted to share.
    1. SheepDarklord
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      Yeah the old version shouldn't cause you any problems but I don't want to guarantee it. I haven't tested myself yet if it breaks anything further down the line but if it's working for you it could be ok.
  4. Yesin
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    @SheepDarklord

    Is it possible that you can fix the bug with the missing oil indicator in patch 1.12 in NG+? I would not expect a patch, which fixes this problem anytime soon and it would be great, if a modder could fix this problem, like modders fixed the problem with the missing scabbards and the toxic gas clouds, instead of playing for several months with those bugs, until a new patch appears.
    1. SheepDarklord
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      I can take a look into it but I can't promise anything, I don't understand the nature of the bug yet
    2. Yesin
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      It would be awesome, when you would be able to fix this bug. I really loved using your mod, until CDPR "integrated" it with patch 1.12. They done a really bad job in this case, like they did with the implementation of a hotkey to disable the HUD with patch 1.10 on QWERT keyboards (which does not work until they really integrated it correctly with patch 1.12). They really should test the new features more and stop forgetting, that there is a NG+ mode in their game. Most bugs seems to appear just in NG+.

      A small hotfix should have been great, but they just released a useless hotfix on steam (still not on GoG - thanks for that...), that fixed just two minor bugs with gwent, that doesn't annoy as much people as the missing oil indication in NG+, or Ciri's missing scabbard, or roach sometimes appearing witout her mane. Before we had your great mod, but now NG+ players have no oil indication at all.

      Do your best, mate! Isn't it possible to replace the new scripts for CDPR's oil indication, with your old ones, or something like that?
    3. SheepDarklord
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      It should be fairly easy to do. Just takes time. I might work on it soon-ish but there are bugs for other mods I'm working on right now
    4. Yesin
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      wghost81 fixed the bug!

      http://www.nexusmods.com/witcher3/mods/1194/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fwitcher3%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D1194%26gid%3D952
    5. SheepDarklord
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      That's great! Saves me some time and I doubt I'd ever have thought to look in the xmls for the issue. I only really work with the scripts. I'll add the link to the sticky post
  5. deadblood01
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    you sure about that we don't need this mod i played the game today for a bit saw no oil indicator whatsoever with 1.12 patch.
    here is a pic with sword drawn and in fight i have hanged mans venom oil applied to my sword http://i.imgur.com/5tvCBtp.jpg
    1. deadblood01
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      i also dont have any mod that edits hudmodulebuffs.ws file i checked it by going into each and every mods subfolders.
    2. SheepDarklord
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      Are you using NMM to handle your mod enabling/disabling? If you did merging scripts can probably cause issues (no idea if this is the case, I don't use NMM personally). If you do use NMM, try checking your mod__MergedScripts folder for hudModuleBuffs.ws.
    3. deadblood01
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      no there isn't any hudmodulebuffs.ws file i checked all of the folders inside mods folder in game directory
    4. SheepDarklord
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      Weird. Can you check out your actual installed file? You can find it in <Witcher 3 install>\content\content0\scripts\game\gui\hud\modules\hudModuleBuffs.ws

      Once you open it do a Ctrl + F for "var oilEffect : W3Effect_Oil". You should find something. Only thing I can think of is that somehow when your game was patched this file missed getting updated. Let me know if you find it
    5. deadblood01
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      yup thats a weird thing im seeing the code myself here is a little text from hud file

      {
      var effectsSize : int;
      var effectArray : array< CBaseGameplayEffect >;
      var i : int;
      var offset : int;
      var duration : float;
      var initialDuration : float;
      var hasRunword5 : bool;
      var oilEffect : W3Effect_Oil;

      if ( !CanTick( timeDelta ) )
      return true;

      _previousEffects = _currentEffects;
      _currentEffects.Clear();

      if( bDisplayBuffs && GetEnabled() )


      but im not seeing it in game wth... i searched my entire mod folder again and again there is no script file with hudmodulebuffs.ws
    6. SheepDarklord
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      Ok then... can you take a look in your mods folders for r4Player.ws, playerWitcher.ws, and playerWeaponHolster.ws?

      If you find all three of those files (they don't have to be within the same mods) in there then that's the cause of the issue
    7. deadblood01
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      i do have r4player and playerwitcher.ws file many mods modifies that file but i have run script merger and merged every conflict.
    8. deadblood01
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      correction i only have playerwitcher.ws file modified by 2 mods 90k encumbrance mod which was updated yesterday for 1.12 and other is no auto sword sheath mod but i ran script merger and it merged every conflict
    9. SheepDarklord
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      In your merged playerWitcher.ws file can you do a Ctrl + F for "AddOilBuff(steel);"?
    10. deadblood01
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      yes its there

      if ( swordHeld )
      {

      AddOilBuff(steel);
      }

      theGame.GetGlobalEventsManager().OnScriptedEvent( SEC_OnOilApplied );
    11. SheepDarklord
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      That's really weird. I have no idea why the oil buffs aren't showing in your game. That pretty much exhausted all my ideas for what it could be. Only thing I can suggest at this point is a reinstall but that's obviously not what you want to do. If you're on steam you could try doing the "verify integrity of game cache" thing, might save some time
    12. deadblood01
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      will it affect any of the mods files specially merged files ?? also i tested it by spawning an enemy could that be the issue ?? console spawning ?? im afraid of going out in wild and test it on enemy there as game might made irreversible autosave
    13. SheepDarklord
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      I don't think it affects mod files but I might be wrong. You can just copy your Mod folder to back it up. Spawning an enemy shouldn't be an issue since they show whenever I draw my sword in my game
    14. deadblood01
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      patch 1.12 changelog doesn't mention any of this so did they really incorporated this ??
    15. SheepDarklord
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      Definitely. Here's a screenshot from my game with no mods installed. The oil indicator is there

      http://imgur.com/IKC0Z80
    16. deadblood01
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      alright found out which mod was causing that it was witcher 2 potion length mod after i removed the mod buff came back.
    17. SheepDarklord
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      Ok glad you managed to figure it out
  6. deadblood01
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    so can we just remove this mod now will it affect the save files ??
    1. SheepDarklord
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      You can remove it no problem
  7. SheepDarklord
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    Hi all,

    Finally back from holiday! So far on my to-do list with this mod:
    1) Check/fix compatibility with Extended HUD mod.

    Note about 1): I've looked into it and there's no easy to get compatibility between these two mods. I'll keep looking at it but I'm not hopeful.

    If I've missed anything post here and I'll add it to the list.
    1. ChevalierDHarmental
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      Thanks for this essential mod, does it actually work with the latest patch?
    2. SheepDarklord
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      It does work with the latest patch yes.

      Just about to upload a new version with a few fixes for other bugs as well.
    3. SheepDarklord
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      Hi all, if you are using the Custom Localisation Fix mod and want this mod to be compatible, make sure that my mod has a higher priority in your load order than Custom Localisation Fix.
    4. Deftwork
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      How can I set your mod to a higher priority? Although its a small change your mod is one of my favorites and I've come to rely on it now.
    5. SheepDarklord
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      If you look in your My Documents/ The Witcher 3 folder on your computer you should find a file called mods.settings. In there paste this:

      [modOilIndicator]
      Enabled=1
      Priority=1

      [modCustomLocalizationFix]
      Enabled=1
      Priority=2
  8. Lynchden
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    Looks like this conflicts with "Custom Localization Fix". According to script merger, around line 164 is the problem. Both the vanilla and CLF use the letter "i" in various locations while your mod uses the letter "j". Should I change choose the version with "i" or would that break your mod?

    Thanks
    1. ApexRKO
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      yes i have same problem, lastest version doesn't work with " custom localisation error".

      But in the script merger, when editor is opened, juste choose script C for unsolved conflic and save, work for me

    2. SheepDarklord
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      Yep unfortunately that is a problem. As ApexRKO said you'll need to use script merger to fix it. Alternatively if you give my mod a higher priority in the mod.settings file you shouldn't have a problem.
  9. Bokidevil
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    HI guys,
    I have a problem. After installing this mod with NMM or manually i get Script compilation errors and i cant start the game
    1. SheepDarklord
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      Have you used script merger at all?
    2. Bokidevil
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      i did it didnt report any conflicts
    3. Bokidevil
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      i mean maybe i missed something because i am new to script merger and that is my 2nd mod but window was clear

    4. SheepDarklord
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      Which other mod are you using?
    5. Bokidevil
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      Only mod that i have is No dirty lens effect and right now i installed Better icons which works fine. Other 5 mods (which i saw watching Gophers videos) has the same problems. And y i am on 1.11 patch.
    6. SheepDarklord
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      Can you send me a screenshot of the errors? Or just copy-paste them here? If you aren't getting any conflicts I'm not sure where the problem is coming from without more information
    7. Bokidevil
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      The other mods which doesnt work (with same type of errors) are: modMainMapZoom, No Auto Sword Sheathe, No Talk Icon and ZoomOutBasic. I tried them individually. Its prob something that i missed so if you have any advice. I am new to modding w3 but i have 250+ on Skyrim using NMM. Your mod is must have for me after i saw it today so i posted here. I will send you errors in couple min.
    8. SheepDarklord
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      Seen your message, check your messages and I've got a suggested solution.
  10. vitalik128
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    Hey, do you have a finished merged file between oil indicator and display quen duration, because i can't get both of them to run together
    1. SheepDarklord
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      I can't merge the two mods as I don't have permission from the mod author to do it unfortunately. The FriendlyHUD mod has both of these mods included so I would recommend using that instead.
  11. mike2003
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    Bug report:
    1. Error in description
    rPkUIlo.jpg
    variable is alwaysDisplayOil not alwaysDisplayOils
     
    2. When alwaysDisplayOil = true i have 2 same icons. Code and fix
    //duplicate                l_flashObject.SetMemberFlashString("iconName",inv.GetItemIconPathByName(GetOilToDisplay()));
                    l_flashObject.SetMemberFlashString("iconName",inv.GetItemIconPathByName(currentOilArray[j].oilName));
    1. SheepDarklord
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      Thanks for pointing out these issues, I've fixed them in the latest version

      Edit: I altered the alwaysDisplayOils variable to line up with the description for future reference
  12. deleted2880946
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    I don't have a text file to edit in the download like the description says? Just the hudModuleBuffs.ws
    1. SheepDarklord
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      If you're talking about the mod.settings file you'll find it in My Documents/The Witcher 3
    2. deleted2880946
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      Well I meant the file to change it to always show the oil timer not just when the sword is drawn. In Documents/Witcher 3 I see input.settings and user.settings do you need some special software to view them?
    3. SheepDarklord
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      Oh sorry I misunderstood your question. You can open the .ws file using notepad and edit it from there, that's the file you need.
    4. deleted2880946
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      Ah ok, well I opened both files with Notepad++ but did not see a "alwaysDisplayOils" line :/
    5. SheepDarklord
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      That might be a problem with my mod. I'll check it out and get back to you
    6. SheepDarklord
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      I just checked and the line is there in my version. It's on line 35. Is it not there on your copy?
    7. deleted2880946
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      Oops I found it, line 35 thanks!