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Kaiser

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golbar

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29 comments

  1. Simzelp
    Simzelp
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    Does this work for 1440p displays? Do I need to manually change pixel values, since I'm using a 1440p resolution?
  2. deleted33330525
    deleted33330525
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    • 12 kudos
    Any way to do this for witcher 2?
  3. dreams897
    dreams897
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    I can't seem to get this working. I am using vanilla HUD but that shouldn't matter for elements like the mini-map right? As I understand it this should be drag and drop right? Do we really need to edit UIDetectMulti.fx ? The RGB images look good to me and this seems to be using the vanilla minimap which is still blurry for me using DOF and following the UI load order and everything
  4. Zanderat
    Zanderat
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    You made presets for two UI mods, but no preset for vanilla?
  5. kamikad3e123
    kamikad3e123
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    configured everything as you wrote, but the inventory still glows
    click
  6. Moahofer30
    Moahofer30
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    So I followed the guide until this point: "If you saved the mask as UIDetectMaskRGBMulti.png". It's nowhere mentioned that we have to save a mask and stuff....

    I am really thankful for your guide, but I've been trying to make it work for over an hour now and it get's more and more confusing. From that point on above, I can't go on, as I don't know what to do. Please explain it to me, it's just really confusing and unclear.
    1. golbar
      golbar
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      Apologies for the lateness of this reply, I've been working on other projects. I should have numbered the articles. The article that you were reading was actually the second article for making a custom masking template and implementing it. The first article had information on how to make the masks. I've numbered the articles now to attempt to avoid confusion in the future.
  7. Moahofer30
    Moahofer30
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    EDIT: Please help with the above issue. 
  8. kobold9
    kobold9
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    Macro Geralt
  9. DonProtein
    DonProtein
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    • 451 kudos
    Absolutely amazing work - thank you!
    1. golbar
      golbar
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      You're welcome! 
    2. DonProtein
      DonProtein
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      • 451 kudos
      Seriously, that's so great! Overlay effects not affecting game UI was one of features which ENB had over Reshade.
      Possibly a stupid question, but better safe than sorry - will this work for Letterbox as well (so it won't hide UI)?
    3. golbar
      golbar
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      Yes it does. just put letterbox after UIDetectMulti_Before to make the UI go over the letterboxing, put it before UIDetectMulti_Before to make it so letterboxing covers UI if you want it to.

      The list basically goes

      UIDetectMulti(ALWAYS FIRST, This detects the ui elements before any effects are applied so it has to go first)

      Shaders to do before UI grab(These will affect how Game and UI looks, Place letterbox here to cover UI and game)

      UIDetectMulti_Before(This grabs the UI elements as is so any shaders before this will only affect UI)

      shaders to do after UI grab(These will affect how the game looks, Place Letterbox here to have UI go over letterbox)

      UIDetectMulti_After(This just applies The UI elements as a layer placed on top of the game)

      shaders to do to entire screen after UI mask applied.(These will affect how the Game and UI looks again, Place letterbox here to cover UI and game)
    4. DonProtein
      DonProtein
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      • 451 kudos
      Thank you again!
  10. Moahofer30
    Moahofer30
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    This is so amazing. Thank you for this. Would it be possible to completely hide/deactivate Reshade in the inventory with this tool? 
    1. golbar
      golbar
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      already set up to do on all inventory screens. just download, activate UIDetectMulti and put it at the top of the list, UIDetectMulti_Before right after UIDetectMulti, UIDetectMulti_After at the bottom after all your shaders.
    2. Moahofer30
      Moahofer30
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      So with this I can deactivate Reshade in inventory completely, right? Like, when entering it turns off, and when going back to the game it turns on again? 

      Because I hated the oversaturated colors in the inventory screens. They had a really red touch, because of my redish preset, that I like in gameplay a lot. 
    3. golbar
      golbar
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      It deactivates all shaders between UIDetectMulti_Before and UIDetectMulti_After for the whole screen when the inventory comes up. Same thing happens with the tab menu and the caps lock menu except instead of being the whole screen, its just those popups.