I've started working on VII of this mod that uses the built-in vector dampening functions for smooth camera movements during adjustments. I will also add customizable default values for the left/right distance. Here is a preview highlighting the improved camera movement:
with latest version of witcher 3 crashes: gives me error and the game doesn't start no other mods installed ,run script merger no conflict, i wait for the new version... great job anyway
I had used version 5, the one without modifiers, and it was working great with no conflicts. I upgraded to version 6, configured everything the way I like it, and it works but now my No Automatic Camera Centering (modManualCam) no longer works. I can't stand how the camera automatically tries to re-center itself, especially on horseback. I used the script-merger to make all my mods play happily together.
On the next version could you see about making your mod compatible with No Automatic Camera Centering again like it used to be?
Version 5 and 6 from this mod no longer works with the recent patch 1.10 (I prefer modActiveWitcherZoom KBM version 5) Hope you will update this mods to game version (1.10) I will not play The Witcher 3 without your awesome mod ..
Having that input settings files was great. I just installed both in correct places and got back to the game. If you update the main mod file please provide another input settings file as well. Thanks!
I downloaded this using vortex. Now my witcher 3 game won't start! Redengine 3 window pops up and then soon after I get a script compilation window with the following errors:
Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(119): Native function 'HasDrowned' cannot have script code. Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(120): Native function 'SetHasDrowned' cannot have script code. Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I thought vortex was suppose to make this easy? Nothing in the tutorials cover this!
Please update your mod to the next generation! This is the best camera, without which it is impossible to enjoy the game!!! We hope it's not hard to do!
I only need to scroll my mouse wheel to zoom in,no other changes such like witcher sense or the changes of default FOV. Becaues I love it,need it,and I thank you. BUT Please cut down some thing that you think is good. (my English is not good,but I am turly.)
I just installed this with NMM and I got this error when trying to start the game:
Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(119): Native function 'HasDrowned' cannot have script code. Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(120): Native function 'SetHasDrowned' cannot have script code.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
SOLUTION: Make sure you download a version of the mod that is compatible with your updated version of The Witcher 3
For me I found an updated version of this mod from another mod page on the nexus, from the same author i believe https://www.nexusmods.com/witcher3/mods/1219
hi I downloaded the mod but the game is not working it opens red engine 3 and there are some errors:
Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(119): Native function 'HasDrowned' cannot have script code. Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(120): Native function 'SetHasDrowned' cannot have script code.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
can you please help? I really want to use your mod!
Hello, just installed version 1.31 today and latest version of AWZ but NOTHING happens. not if I press any key like shift and try to zoom with mouse wheel or something like that. how I have to activate this mod in game? installation is correct. please help me. thanks
I can't figure out how to use it in game? I read the description, and downloaded the preset input (I'm on the 5th version of the mod, because 6's script wasn't working for me), but I still can't get the buttons to do anything in game. What am I missing? :/
253 comments
On the next version could you see about making your mod compatible with No Automatic Camera Centering again like it used to be?
Hope you will update this mods to game version (1.10) I will not play The Witcher 3 without your awesome mod ..
Can you upgrade plz?
Ty.
Thanks
Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(119): Native function 'HasDrowned' cannot have script code.
Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(120): Native function 'SetHasDrowned' cannot have script code.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I thought vortex was suppose to make this easy? Nothing in the tutorials cover this!
Becaues I love it,need it,and I thank you.
BUT Please cut down some thing that you think is good.
(my English is not good,but I am turly.)
Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(119): Native function 'HasDrowned' cannot have script code.
Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(120): Native function 'SetHasDrowned' cannot have script code.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Did I do something wrong?
did you find a fix for this problem?
did you use script merger?
SOLUTION:
Make sure you download a version of the mod that is compatible with your updated version of The Witcher 3
For me I found an updated version of this mod from another mod page on the nexus, from the same author i believe
https://www.nexusmods.com/witcher3/mods/1219
I downloaded the mod but the game is not working
it opens red engine 3 and there are some errors:
Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(119): Native function 'HasDrowned' cannot have script code.
Error [modactivewitcherzoom]game\vehicles\boat\boat.ws(120): Native function 'SetHasDrowned' cannot have script code.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
can you please help? I really want to use your mod!
I can imagine playing with this mod together with Slow Motion (Bullet Time) Mod by KNGR