The Witcher 3
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MerseyRockoff

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MerseyRockoff

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76 comments

  1. ROZZSYNTHCLAIR
    ROZZSYNTHCLAIR
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    Never cared about quest items, for more than three years, but then I realized they weight and it bothers me because I don't like to use saddlebags. Even Elder Scrolls doesn't let some quest items weight.
  2. newxa2023
    newxa2023
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    You might want to add     case 'sk48_splintered_ships_note':      from 'Precious haul' quest to the list.
    Thank you for your nice mods :)
  3. Rikathoz
    Rikathoz
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    This is the most important mod that wasn't included in the next gen update. Hopefully it still works on version 4.04.
    1. MerseyRockoff
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      This page is for the Classic version, for next-gen please use this version. And yes, it still works for 4.04.
  4. abrancruz
    abrancruz
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    Endorsed
  5. MatMK
    MatMK
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    Great mod, thanks for your work!
    One thing, could you please not remove Keira's Lamp? I think it belongs in the same category as The Eye of Nehaleni, as it is used for more quests than just "A Towerful of Mice". In fact, there are 5 quests I found (not including those with Keira) that require the Lamp:

    • Last Rites
    • Scavenger Hunt: Wolf School Gear
    • Scavenger Hunt: Griffin School Gear Upgrade Diagrams - Part 2
    • The Bastion
    • The Price of Honor
    There is maybe more, but these 5 are on the Witcher 3 fandom wiki.
    The solution might be to make the item lose the tag only after all of these quests are finished, or simply not including the lamp in this mod at all (maybe safer solution, as there is a possibility that the list is not exhaustive).
    Again, thanks for the mod!
    1. MerseyRockoff
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      Open the file that's in the local folder with a text editor
      Find this ->
      case 'q106_magic_oillamp':
      Change to this ->
      //case 'q106_magic_oillamp':
      That will create an exclusion of the item, but it won't restore the Quest tag if it's already removed, then you have to load a save file before finishing Magic Lamp quest.
    2. MatMK
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      Hi, thank you for quick reply!
      I already did this, thanks to your instructions that you provided in another post here that mentions the lamp. My point was if it would not be better to make a new version (with just the line deleted perhaps), so it would have this behavior by default, because of the quests that require it I mentioned in my post (some of them unable to complete without it). The mod is otherwise perfect and in my opinion everyone should use it, since it only fixes what game devs forgot and makes the game better without any changes to the gameplay.
      Thanks again for your work!
    3. nick90m
      nick90m
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      thank you
    4. Animositisomina
      Animositisomina
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      How do you find the item names to include/exclude? I still have several quest items stuck in my inventory, such as the Foglet Trophy, and I'd really like to get rid of it. Is there a database somewhere that has all the item names?

      EDIT: it seems mh108_fogling_trophy is already included in the mod, but the item remains stuck in my inventory. My guess is that it's because I obtained the trophy without ever starting the quest. Is it just stuck forever then?
    5. MerseyRockoff
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      Are you 100% sure you have completed the related monster hunt quest? If you chose to give the guy time to get the money, you have to wait 7 days before it will be completed, only then the trophy's quest tag will be removed.
    6. Animositisomina
      Animositisomina
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      Oh, is that the quest it's part of? Then yes, I actually did just turn that one in recently after waiting a week. Update: I figured out the issue. It was a mod conflict with "Jack of All Trophies". Strangely, all the other trophies I had collected were not effected, but the foglet/fogling trophy was. But I uninstalled that mod and was finally able to get rid of the fogling trophy.
  6. kicker044
    kicker044
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    Nice mod, MerseyRockoff! This really fixed my problems with NG++.
  7. RyanhMODs
    RyanhMODs
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    You beautiful bastard. This bothered me so much.
  8. Graced
    Graced
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    Just a heads up, I won't put this as a bug report although it could be considered as one.

    For the quest Novigrad Dreaming, I had the "Drawing of an oven" you find on the door not transferring from my quest items panel while the burdock and crib drawing were properly transferred.

    To fix this add line "case 'q301_drawing_oven':" under line "case 'q301_drawing_crib':"

    Slight headache over this for the last day or two, fortunately I guessed the item name correctly and it was a simple fix.
    1. nick90m
      nick90m
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      thank you
  9. MWitor
    MWitor
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    I searched a lot of files in the game, and I didn't find anything to increase the duration of the animations. Just found one variable: interactionAnimTime. I even changed its default value, but the animations keep ending without me jumping or moving the character. Does anyone know how? It looks like the game's internal command is this: thePlayer.PlayerStartAction( interactionAnim, slotAnimName ); forceanim(low_lying_down_happy_sleeping_idle)
    1. MerseyRockoff
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      What's that got to do with stuck quest items?
  10. deleted145354538
    deleted145354538
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    Doesn't move drawing of an oven from the quest tab. For the quest "Find Dreamer" you need to add a line in txt: case 'q301_drawing_oven':