1699 comments

  1. nikich340
    nikich340
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    Before posting any errors appeared after installation, please read Installation guide twice. And make sure you have last game version. 99% of things happen when you ignore some requirements!

    New Female voices for Geralt were added [EN, DE, PL, RU]: --> check it here <-- 
    Mod was updated to v3.0.2 HAPPY NEW YEAR edition: visit Master Ainyerahn :--> changelog --> please follow description instruction to update correctly

    Before posting any script errors / "mod is broken" / "no potion and notify in the game" please watch this -->> video guide <<--

    How to "investigate area" during Sorceress quest?
    Hint: enable witcher senses on the minimap, look for the small red-highlighted object under a tree, around the perimeter of the search area.

    Enjoyed the mod? Please endorse :)
  2. PPMendes
    PPMendes
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    Tried to update the mod, and carefully followed the instuctions, but I'm facing this problem:

    Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(2): Unexpected '@'
    Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(5): Unexpected '@'
    Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(12): Unexpected '@'
    Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(21): Unexpected '@'
    Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(30): Unexpected '@'
    Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(39): Unexpected '@'
    Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(52): Unexpected '@'
    Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(63): Unexpected '@'
    Error [mod_sharedutils_oneliners]local\oneliners\annotations.ws(1): Unexpected '@'
    Error [mod_sharedutils_oneliners]local\oneliners\annotations.ws(4): Unexpected '@'
    1. nikich340
      nikich340
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      You need the latest version of the game (June 6 hotfix) from Steam/GOG, which mentions the support of script annotations.
  3. murphykitty44
    murphykitty44
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    Is there any way to turn off the forced hotkeys? They keep causing automatic and unwanted switching during combat, especially using alternate sign casting. How do I turn off hotkeys? 
    1. nikich340
      nikich340
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      Noted.
  4. lyffi01
    lyffi01
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    Скажите пожалуйста почему есть выбор ведьмак ведьмачка колдунья а колдуна нету я бы с разастью поеграл за калдуна с системой боя как у колдуньи 
    1. OparinIvan
      OparinIvan
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      У меня есть подозрение что анимаций для колдунов мало или они другие (босс)
    2. nikich340
      nikich340
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      Мне это было неинтересно, поэтому не делал.
  5. Kaalakeyan
    Kaalakeyan
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    i have latest vertion of the game (June 6's patch)
    and still cant launch the game and showing this

    rror [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(2): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(5): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(12): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(21): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(30): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(41): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(50): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(63): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(74): Unexpected '@'Error [mod_sharedutils_oneliners]local\oneliners\annotations.ws(1): Unexpected '@'Error [mod_sharedutils_oneliners]local\oneliners\annotations.ws(4): Unexpected '@'
    1. nikich340
      nikich340
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      No, it's not last version. Update the game.
    2. JinnFlockaa
      JinnFlockaa
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      I have 4.04 too and it won't start for me either same error and everything......
    3. nikich340
      nikich340
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      They all are 4.04. install latest from steam and stop asking the same question please.
  6. murphykitty44
    murphykitty44
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    For anyone wondering whether this is worth installing, forced hotkeys ruin this mod. Don't use if using a controller. 
  7. jackal32
    jackal32
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    Thanks for such a great mod! It had added a ton of replayability to this masterpiece!

    A question though, the summoned creatures from the servant spell do next to zero damage even against low level enemies, is there any option where we can scale the damage of our servant summon? Thanks alot!
    1. nikich340
      nikich340
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      Hi, it's their vanilla damage, to change this rework of damage system is required I guess.
  8. Dziunia124
    Dziunia124
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    Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(2): Property 'nr_playerManager' already exists in class 'CR4Game'
    Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(174): Adding state 'Active' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(247): Adding state 'Stop' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(256): Adding state 'Cursed' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspeciallumos.ws(133): Adding state 'Active' to class 'NR_MagicSpecialLumos' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(304): Adding state 'Teleporting' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(416): Adding state 'Finished' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicwatertrap.ws(83): Adding state 'Loop' to class 'NR_MagicWaterTrap' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(1): Adding state 'NR_ScenePreviewAppearance_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(40): Adding state 'NR_ScenePreviewSpells_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(65): Adding state 'NR_SceneDefault_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    Guys help me please
    1. psycho4rentpl
      psycho4rentpl
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      looks like shared imports mod are not installed, am i right?
  9. psycho4rentpl
    psycho4rentpl
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    how to move the "sorceress hud"? it's placed in the same spot as the potions/food secton by default. is there any way to move it?
  10. Lexuvart69
    Lexuvart69
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    nice
  11. Tazal
    Tazal
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    Damn what an awesome mod! I wish we could play as Olgierd with his custom moveset or just some "common knight/soldier" with no fancy spinning moves and signs. 
  12. slimanes13
    slimanes13
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    Anyway to have Ciri's default combat sounds (attack, getting hit etc) while using the Witcheress version of Ciri? The vanilla version of Ciri has them but the Witcheress version seems to use some new one that don't sound like her?

    Regardless, thank you, awesome work you've done with this mod.