Before posting any errors appeared after installation, please read Installation guide twice. And make sure you have last game version. 99% of things happen when you ignore some requirements!
New Female voices for Geralt were added [EN, DE, PL, RU]: -->check it here<-- Mod was updated to v3.0.4-->changelog--> please follow description instruction to update correctly
Before posting any script errors / "mod is broken" / "no potion and notify in the game" please watch this -->> video guide <<--
How to "investigate area" during Sorceress quest? Hint: enable witcher senses on the minimap, look for the small red-highlighted object under a tree, around the perimeter of the search area.
Can anyone help me what i did wrong? i followed the video from step to step
Error [modsharedimports]local\centitytemplate.ws(45): Structure 'CEntityAppearance' was already exported. Error [modsharedimports]local\centitytemplate.ws(1): Class 'CEntityTemplate' was already exported. Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(174): Adding state 'Active' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(247): Adding state 'Stop' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(256): Adding state 'Cursed' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspeciallumos.ws(133): Adding state 'Active' to class 'NR_MagicSpecialLumos' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(304): Adding state 'Teleporting' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(416): Adding state 'Finished' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicwatertrap.ws(83): Adding state 'Loop' to class 'NR_MagicWaterTrap' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(1): Adding state 'NR_ScenePreviewAppearance_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(40): Adding state 'NR_ScenePreviewSpells_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(65): Adding state 'NR_SceneDefault_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Edit: i found where the problem is its at the multicompanion mod, is there a way to bypass this error? (i tried script merger) Edit2: delete the CentityTemplate.ws from the modshared imports and it will work atleast thats the way my problem was fixed!
Where do I even start with outlining why it's so perfect?
Customizing armour is super simple. You can change individual pieces, from the top of your head to your tippy toes. You are also able to save your favourite configured outfits. Very much appreciated. I'm one of those dorks who can spend countless hours experimenting with fashion. Gotta look stylish while owning dem monster n00bz. Just make sure to pick up Immersive Witcheress and you're Gucci.
There's even an option for rocking whatever armour you have currently equipped in your inventory (real-equipment mode), if you prefer that. I didn't think I needed or even wanted that option, but it's actually a really neat alternative to have.
Animations are all fine so far. I haven't come across anything that comes across as insanely buggy or unplayable (yet?).
Voice changer for grunts and misc sounds. If you couple that with a new, standalone AI voice then holy hell, this mod takes off into the stratosphere. And stays there, where it belongs, damnit! This is actually a total game changer. I've done one full Witcheress run before and I had to do it with Geralt's voice. Now, our boy Doug Cockle is a wonderful actor, don't get me wrong. But I feel like his voice doesn't really come across as all that feminine and soft. Ya know? It's a bit jarring but hey, when in Rome, right? Thank Melitele for the wonders of technology and AI, now I can finally do a proper Witcheress run, just like the Crones intended.
You can resize your character too, which is really neat! I prefer my Witcheress to be slightly taller. Totally an option. The mod even saves your value!
It's just such a powerhouse of a mod, it's not even funny. If you can only install one mod, this one's it.
Some critiques so people don't think I'm glazing the creator too much:
No Witcher medallion, of the Wolven or Feline variety, for the Witcheress. A total bummer, I feel like she's naked without it. I've looked everywhere, even tried independent, separate mods but can't get it to work.
The female animation for walking works great, same goes for sprinting. However, when you're jogging and, specifically, turning in any direction while looking straight ahead, the animation stutters rather aggressively. It seems to want to reset to the start of the jogging animation for the character whenever you turn. Breaks immersion a bit but nothing too offensive. Just walk or spring and you're golden.
The menu is a bit slow to navigate. Most people won't be spending that much time in it so this one's quite trivial. So yeah, not a big deal.
That's about it. The author stated that he's been working on this for 2.5 years. Crazy. That dedication and effort shows. Mad respect, you made one of my favourite mods on the Nexus. Probably doesn't make up for all the work you poured into this but man, I appreciate it. I tried making a simple script mod that limits the amount of autosaves the game creates back to the original three. Such a simple tweak, yet I failed to get it to run properly. So this beast is beyond my comprehension. Kudos.
This error appears even without any other mods. I have the latest version of the game. Error [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialaction.ws(4): Unknown type 'SU_OnelinerEntity' for property 'su_oneliner'. Error [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialaction.ws(5): Unknown type 'SUOL_Manager' for property 'su_manager'. Error [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialservant.ws(5): Unknown type 'array:2,0,SU_OnelinerEntity' for property 'su_oneliners'. Error [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialaction.ws(51): Unknown type 'SU_OnelinerEntity' for property 'oneliner'. Error [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialaction.ws(99): Unknown type 'SU_OnelinerEntity' for property 'oneliner'. Error [modcustomplayercharacters]local\newreplacers\nr_magicmanager.ws(118): Unknown type 'SU_OnelinerScreen' for property 'mSuolOnelinerCorner'. Error [modcustomplayercharacters]local\newreplacers\nr_magicmanager.ws(119): Unknown type 'SUOL_Manager' for property 'mSuolManager'. Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(174): Adding state 'Active' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(247): Adding state 'Stop' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(256): Adding state 'Cursed' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspeciallumos.ws(133): Adding state 'Active' to class 'NR_MagicSpecialLumos' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(304): Adding state 'Teleporting' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(416): Adding state 'Finished' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicwatertrap.ws(83): Adding state 'Loop' to class 'NR_MagicWaterTrap' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(1): Adding state 'NR_ScenePreviewAppearance_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(40): Adding state 'NR_ScenePreviewSpells_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(65): Adding state 'NR_SceneDefault_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
DAMN GREAT mod it works fine so far, i just have one question, did you change unarmed combat for female characters? tying to use claw attacks from eternal hunt mod but wont work for female model, works fine for the male. wondering if i can take that small part off.
I cannot get the potion to spawn in, I have verified and reverified everything that needed to be done in order to try and fix it, is anyone else having this issue? It could be the .ini file where we pasted everything resetting but i dont know the fix for it
Hello nikich340! Thank you for that mod. I wonder, may i get only witcher replaser mod? I'm using W3EE redux and i do not need of the Sorceress things. I can't even start the game with your fix (google drive). Thank you!
1750 comments
New Female voices for Geralt were added [EN, DE, PL, RU]: --> check it here <--
Mod was updated to v3.0.4 --> changelog --> please follow description instruction to update correctly
Before posting any script errors / "mod is broken" / "no potion and notify in the game" please watch this -->> video guide <<--
How to "investigate area" during Sorceress quest?
Hint: enable witcher senses on the minimap, look for the small red-highlighted object under a tree, around the perimeter of the search area.
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(2): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(5): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(12): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(21): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(30): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(39): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(52): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(63): Unexpected '@'
Error [mod_sharedutils_oneliners]local\oneliners\annotations.ws(1): Unexpected '@'
Error [mod_sharedutils_oneliners]local\oneliners\annotations.ws(4): Unexpected '@'
Error [modsharedimports]local\centitytemplate.ws(45): Structure 'CEntityAppearance' was already exported.
Error [modsharedimports]local\centitytemplate.ws(1): Class 'CEntityTemplate' was already exported.
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(174): Adding state 'Active' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(247): Adding state 'Stop' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(256): Adding state 'Cursed' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspeciallumos.ws(133): Adding state 'Active' to class 'NR_MagicSpecialLumos' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(304): Adding state 'Teleporting' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(416): Adding state 'Finished' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicwatertrap.ws(83): Adding state 'Loop' to class 'NR_MagicWaterTrap' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(1): Adding state 'NR_ScenePreviewAppearance_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(40): Adding state 'NR_ScenePreviewSpells_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(65): Adding state 'NR_SceneDefault_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Edit: i found where the problem is its at the multicompanion mod, is there a way to bypass this error? (i tried script merger)
Edit2: delete the CentityTemplate.ws from the modshared imports and it will work
atleast thats the way my problem was fixed!
Where do I even start with outlining why it's so perfect?
Customizing armour is super simple. You can change individual pieces, from the top of your head to your tippy toes. You are also able to save your favourite configured outfits. Very much appreciated. I'm one of those dorks who can spend countless hours experimenting with fashion. Gotta look stylish while owning dem monster n00bz. Just make sure to pick up Immersive Witcheress and you're Gucci.
There's even an option for rocking whatever armour you have currently equipped in your inventory (real-equipment mode), if you prefer that. I didn't think I needed or even wanted that option, but it's actually a really neat alternative to have.
Animations are all fine so far. I haven't come across anything that comes across as insanely buggy or unplayable (yet?).
Voice changer for grunts and misc sounds. If you couple that with a new, standalone AI voice then holy hell, this mod takes off into the stratosphere. And stays there, where it belongs, damnit! This is actually a total game changer. I've done one full Witcheress run before and I had to do it with Geralt's voice. Now, our boy Doug Cockle is a wonderful actor, don't get me wrong. But I feel like his voice doesn't really come across as all that feminine and soft. Ya know? It's a bit jarring but hey, when in Rome, right? Thank Melitele for the wonders of technology and AI, now I can finally do a proper Witcheress run, just like the Crones intended.
You can resize your character too, which is really neat! I prefer my Witcheress to be slightly taller. Totally an option. The mod even saves your value!
It's just such a powerhouse of a mod, it's not even funny. If you can only install one mod, this one's it.
Some critiques so people don't think I'm glazing the creator too much:
No Witcher medallion, of the Wolven or Feline variety, for the Witcheress. A total bummer, I feel like she's naked without it. I've looked everywhere, even tried independent, separate mods but can't get it to work.
The female animation for walking works great, same goes for sprinting. However, when you're jogging and, specifically, turning in any direction while looking straight ahead, the animation stutters rather aggressively. It seems to want to reset to the start of the jogging animation for the character whenever you turn. Breaks immersion a bit but nothing too offensive. Just walk or spring and you're golden.
The menu is a bit slow to navigate. Most people won't be spending that much time in it so this one's quite trivial. So yeah, not a big deal.
That's about it. The author stated that he's been working on this for 2.5 years. Crazy. That dedication and effort shows. Mad respect, you made one of my favourite mods on the Nexus. Probably doesn't make up for all the work you poured into this but man, I appreciate it. I tried making a simple script mod that limits the amount of autosaves the game creates back to the original three. Such a simple tweak, yet I failed to get it to run properly. So this beast is beyond my comprehension. Kudos.
Thank you for this! Much love.
I have the latest version of the game.
Error [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialaction.ws(4): Unknown type 'SU_OnelinerEntity' for property 'su_oneliner'.
Error [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialaction.ws(5): Unknown type 'SUOL_Manager' for property 'su_manager'.
Error [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialservant.ws(5): Unknown type 'array:2,0,SU_OnelinerEntity' for property 'su_oneliners'.
Error [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialaction.ws(51): Unknown type 'SU_OnelinerEntity' for property 'oneliner'.
Error [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialaction.ws(99): Unknown type 'SU_OnelinerEntity' for property 'oneliner'.
Error [modcustomplayercharacters]local\newreplacers\nr_magicmanager.ws(118): Unknown type 'SU_OnelinerScreen' for property 'mSuolOnelinerCorner'.
Error [modcustomplayercharacters]local\newreplacers\nr_magicmanager.ws(119): Unknown type 'SUOL_Manager' for property 'mSuolManager'.
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(174): Adding state 'Active' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(247): Adding state 'Stop' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(256): Adding state 'Cursed' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspeciallumos.ws(133): Adding state 'Active' to class 'NR_MagicSpecialLumos' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(304): Adding state 'Teleporting' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(416): Adding state 'Finished' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicwatertrap.ws(83): Adding state 'Loop' to class 'NR_MagicWaterTrap' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(1): Adding state 'NR_ScenePreviewAppearance_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(40): Adding state 'NR_ScenePreviewSpells_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(65): Adding state 'NR_SceneDefault_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I didn't notice that
Thank you, it's working properly now.
wicheress animations are broken and it goes into t pose