Before posting any errors appeared after installation, please read Installation guide twice. And make sure you have last game version. 99% of things happen when you ignore some requirements!
New Female voices for Geralt were added [EN, DE, PL, RU]: -->check it here<-- Mod was updated to v3.0.2 HAPPY NEW YEAR edition: visit Master Ainyerahn :) -->changelog--> please follow description instruction to update correctly
Before posting any script errors / "mod is broken" / "no potion and notify in the game" please watch this -->> video guide <<--
How to "investigate area" during Sorceress quest? Hint: enable witcher senses on the minimap, look for the small red-highlighted object under a tree, around the perimeter of the search area.
Is there any way to turn off the forced hotkeys? They keep causing automatic and unwanted switching during combat, especially using alternate sign casting. How do I turn off hotkeys?
Thanks for such a great mod! It had added a ton of replayability to this masterpiece!
A question though, the summoned creatures from the servant spell do next to zero damage even against low level enemies, is there any option where we can scale the damage of our servant summon? Thanks alot!
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(2): Property 'nr_playerManager' already exists in class 'CR4Game' Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(174): Adding state 'Active' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(247): Adding state 'Stop' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(256): Adding state 'Cursed' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspeciallumos.ws(133): Adding state 'Active' to class 'NR_MagicSpecialLumos' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(304): Adding state 'Teleporting' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(416): Adding state 'Finished' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicwatertrap.ws(83): Adding state 'Loop' to class 'NR_MagicWaterTrap' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(1): Adding state 'NR_ScenePreviewAppearance_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(40): Adding state 'NR_ScenePreviewSpells_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(65): Adding state 'NR_SceneDefault_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class? Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Damn what an awesome mod! I wish we could play as Olgierd with his custom moveset or just some "common knight/soldier" with no fancy spinning moves and signs.
Anyway to have Ciri's default combat sounds (attack, getting hit etc) while using the Witcheress version of Ciri? The vanilla version of Ciri has them but the Witcheress version seems to use some new one that don't sound like her?
Regardless, thank you, awesome work you've done with this mod.
1699 comments
New Female voices for Geralt were added [EN, DE, PL, RU]: --> check it here <--
Mod was updated to v3.0.2 HAPPY NEW YEAR edition: visit Master Ainyerahn :) --> changelog --> please follow description instruction to update correctly
Before posting any script errors / "mod is broken" / "no potion and notify in the game" please watch this -->> video guide <<--
How to "investigate area" during Sorceress quest?
Hint: enable witcher senses on the minimap, look for the small red-highlighted object under a tree, around the perimeter of the search area.
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(2): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(5): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(12): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(21): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(30): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(39): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(52): Unexpected '@'
Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(63): Unexpected '@'
Error [mod_sharedutils_oneliners]local\oneliners\annotations.ws(1): Unexpected '@'
Error [mod_sharedutils_oneliners]local\oneliners\annotations.ws(4): Unexpected '@'
and still cant launch the game and showing this
rror [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(2): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(5): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(12): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(21): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(30): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(41): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(50): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(63): Unexpected '@'Error [modcustomplayercharacters]local\newreplacers\nr_aaannotations.ws(74): Unexpected '@'Error [mod_sharedutils_oneliners]local\oneliners\annotations.ws(1): Unexpected '@'Error [mod_sharedutils_oneliners]local\oneliners\annotations.ws(4): Unexpected '@'
A question though, the summoned creatures from the servant spell do next to zero damage even against low level enemies, is there any option where we can scale the damage of our servant summon? Thanks alot!
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(174): Adding state 'Active' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(247): Adding state 'Stop' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspecialfield.ws(256): Adding state 'Cursed' to class 'NR_MagicSpecialField' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicspeciallumos.ws(133): Adding state 'Active' to class 'NR_MagicSpecialLumos' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(304): Adding state 'Teleporting' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicteleport.ws(416): Adding state 'Finished' to class 'NR_MagicTeleport' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\magic_actions\nr_magicwatertrap.ws(83): Adding state 'Loop' to class 'NR_MagicWaterTrap' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(1): Adding state 'NR_ScenePreviewAppearance_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(40): Adding state 'NR_ScenePreviewSpells_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modcustomplayercharacters]local\newreplacers\nr_cr4hudmoduledialog_state.ws(65): Adding state 'NR_SceneDefault_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Guys help me please
Regardless, thank you, awesome work you've done with this mod.