This mod works with V 4.04 NG. Using TW3 Mod Manager with Auto merge, the merge either A or B as they are identical. On the last merge, select the screen that has a blank space it should be C. If you merge either A or B on the last screen, you will get an unrecoverable error. OBW I'm not a KIFFE expert, I'm just a knuckle head that has had to recompile my 50 + mods 3 or 4 times.
This mod works with V 4.04 NG. Using TW3 Mod Manager with Auto merge, the merge either A or B as they are identical. On the last merge, select the screen that has a blank space it should be C. If you merge either A or B on the last screen, you will get an unrecoverable error. OBW I'm not a KIFFE expert, I'm just a knuckle head that has had to recompile my 50 + mods 3 or 4 times.
This mod works with V 4.04 NG. Using TW3 Mod Manager with Auto merge, the merge either A or B as they are identical. On the last merge, select the screen that has a blank space it should be C. If you merge either A or B on the last screen, you will get an unrecoverable error. OBW I'm not a KIFFE expert, I'm just a knuckle head that has had to recompile my 50 + mods 3 or 4 times.
This mod works with V 4.04 NG. Using TW3 Mod Manager with Auto merge, the merge either A or B as they are identical. On the last merge, select the screen that has a blank space it should be C. If you merge either A or B on the last screen, you will get an unrecoverable error. OBW I'm not a KIFFE expert, I'm just a knuckle head that has had to recompile my 50 + mods 3 or 4 times.
This mod works with V 4.04 NG. Using TW3 Mod Manager with Auto merge, the merge either A or B as they are identical. On the last merge, select the screen that has a blank space it should be C. If you merge either A or B on the last screen, you will get an unrecoverable error. OBW I'm not a KIFFE expert, I'm just a knuckle head that has had to recompile my 50 + mods 3 or 4 times.
This mod works with V 4.04 NG. Using TW3 Mod Manager with Auto merge, the merge either A or B as they are identical. On the last merge, select the screen that has a blank space it should be C. If you merge either A or B on the last screen, you will get an unrecoverable error. OBW I'm not a KIFFE expert, I'm just a knuckle head that has had to recompile my 50 + mods 3 or 4 times. 😂
I love this mod, especially with Friendly Hud! If the popup banner would have a setting to display what the achievement is about, would be perfect! Any plans for supporting more achievements?
Ah. Too late at night to look closely into how to merge with Ghost Mode... your mod has some more interesting script conflicts that require actual "coding" knowledge to resolve... maybe another day.
Alright, can't believe it but I managed to merge it with my mods:D Conflicts were mostly from Ghost Mode and Preparations. The trick was to use a clean r4Player.ws file and paste the relevant code into it, as it was outlined by fyryNy in the bug report section.
1. Copy/paste r4Player.wsfrom The Witcher 3 Wild Hunt GOTY\content\content0\scripts\game\playerto mods\modAPT\content\scripts\game\player 2. Open it in NotePad++ 3. Go to line 664, press enter, and paste this code (to line 665) modAPTInit(); // modAPT - initialize settings }
private function modAPTInit() // modAPT - initialize settings After this some conflicts still need manual merging, you'll need to use common sense, but it's much easier now.
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Any plans for supporting more achievements?
Thank you for this mod!
Installing now~~~
edit: Please do not send the files merged with other modes, just the conflicting files, fresh from the download zip.
The trick was to use a clean r4Player.ws file and paste the relevant code into it, as it was outlined by fyryNy in the bug report section.
1. Copy/paste r4Player.ws from The Witcher 3 Wild Hunt GOTY\content\content0\scripts\game\player to mods\modAPT\content\scripts\game\player
2. Open it in NotePad++
3. Go to line 664, press enter, and paste this code (to line 665)
modAPTInit(); // modAPT - initialize settings
}
private function modAPTInit() // modAPT - initialize settings
After this some conflicts still need manual merging, you'll need to use common sense, but it's much easier now.