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Karpfenfrosch

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Karpfenfrosch

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31 comments

  1. Karpfenfrosch
    Karpfenfrosch
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    Good news everyone:
    I finally got around to make a compatibility patch for the Next-Gen Version of The Witcher 3!
  2. AggelosFeanor
    AggelosFeanor
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    hey there. this mod conflicts with the ''Grindstone and Workbench level up items'' and ''Equip any level item next gen compatible'' mod . although you can merge them , when you try to start the game, it has a script error.
  3. AggelosFeanor
    AggelosFeanor
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    hey there. this mod conflicts with the ''Grindstone and Workbench level up items'' and ''Equip any level item next gen compatible'' mod . although you can merge them , when you try to start the game, it has a script error.
  4. stah901210
    stah901210
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    nice one. Consol command rules :)
  5. PartTimeDevil007
    PartTimeDevil007
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    thanks for this awesome mod. I wanted to change armor stats manually but doing that caused armor icons to invisible and this happened when I tried to change some other armor and sword mods as well. Can you help?
  6. WITCHER0920
    WITCHER0920
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    Need to update the next gen.
  7. alexabush7
    alexabush7
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    Should I merge with Ghost Mode? Or just give your scripts higher priority? There is quite a bit of conflict unfortunately.
    1. Karpfenfrosch
      Karpfenfrosch
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      You can try to merge it but I can't tell you if it will work. I never use these kinds of overhaul mods and they tend to be incompatible with the way I include set bonuses.
    2. fjorgar
      fjorgar
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      So I'm guessing Who wants to taste Skellige Steel is probably also incompatible with Ghost Mode?
    3. Karpfenfrosch
      Karpfenfrosch
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      Only unique abilities cause these incompatibilities. This means that only the set bonus doesn't work. You could still find diagrams, craft it and use the armor.
      It's the same thing with "Who wants to taste Skellige Steel". The only incompatible thing is the unique mechanic added to upgraded Winter's Blade. Everything else should work just fine.
      The easiest way to make this work is to only install the DLC part of my mods.
    4. fjorgar
      fjorgar
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      Thank you, installed it, I'll have the chanche to test it when arriving Skellige.
    5. Mustang052484
      Mustang052484
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      I'm having the same issue with Witcher 3 - Redux mod. Can I just give priority to your mod?

      Edit; still get script error. I'm going to try to merge it in different ways. If it still doesn't work, and I just use the DLC, what will I miss out on? The set bonus? Cuz that's the main thing I like about the mod.
  8. Tamerry
    Tamerry
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    need update for 4.0 version please, this mod is beautiful
  9. ParkerPL
    ParkerPL
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    Does it works with Raven Armor mod cuz i get a lot of conflicts.
    1. Karpfenfrosch
      Karpfenfrosch
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      Yes, you should be able to resolve these conflicts easily with Script Merger.
  10. ethan41412020
    ethan41412020
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    hey I don't know if I'm just being dumb but what is that black line on his head
    1. Karpfenfrosch
      Karpfenfrosch
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      It's a headband. It's part of my "Leather Headbands" mod that is inspired by Geralts description in the books.
  11. sebaq13
    sebaq13
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    I love your armor mods, really, they're simple and witcher like, but they are in dire need of a more vintage, dirty and more worn out look.
    1. Karpfenfrosch
      Karpfenfrosch
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      I really tried to add a worn variant back when I released my Raven Armor mod. But it just didn't look good at all. I am unfortunately not good enough with textures :|