The Witcher 3
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  1. Ferroxius
    Ferroxius
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    Remember
    The more you deviate from the guide the less inclined I will be to assist with any issues you may have

    When you post about an issue you have include details as it will help me figure out what the issue is quicker. Dont just say that your game isnt working and expect me to help you because I won't. If the issue is quite complex I would prefer it if you asked on Wolven Workshop

    Also if you have any potential suggestions for mods to be added to the game suggest them to me on here or on Wolven Workshop. Do keep in mind though that I will only add it if I feel that it is better than a pre existing mod or it is something sorely missing from the guide, I will try to keep the mods on the guide up to date

    If you wish to find me on discord:
    Wolven Workshop https://discord.com/invite/9GSqpgZ
  2. Xillcy2
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    How do I support your work? Im looking forward to the version 4 of this lists. Overall I'm having a blast on the current version
    1. Ferroxius
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      https://ko-fi.com/ferroxius
  3. Ferroxius
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    Currently supported game version: 4.04
  4. Fatalinsomnia
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    why are u using Slimmer Griffin Armor instead of Slim T5 for On The Path Griffin Armor
  5. mjalvarez117
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    What are the best settings for this mod list if i want to keep playing on directx12
    1. mjalvarez117
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      my PC spec:AMD Ryzen 9 5950X
      NVIDIA GeForce RTX 4070 SUPER
      32 GB RAM
      Winddows 11
  6. superciccioso
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    First of all many thanks for this guide and your other mods, then i would want to know if you have in project to update your guides. Hi.
  7. phazeXx
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    Hello, do you have backup of your old caerme list for 1.32 ?  It was an amazing list and i'm thinking to play w3 once again, so i'll be gratefull you can share it ,of course if u still have it.
    1. Ferroxius
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      I don't have it backed up no
  8. XchirigutX
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    One question, is it so difficult to make a modlist that has "W3EE Redux" and complex mods like "Shades of Iron", "Random Encounters Reworked" or "Eternal Hunt"? Thanks.
    1. Ferroxius
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      Shades would have some problems with the stats of the items it adds. RER should be fine. EH might work but also have balance issues
  9. mjalvarez117
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    could u update the modlist?
  10. KaNoMiko
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    Okay, so update. I went through the entire process and checked if other people were reporting problems with any of the mods. I also downloaded the mods I didn't want to use, just to check.

    "No Random Gear Stats and Stat Values" breaks the game.
    "No Junk Weapon Drops" has reports of breaking the game on the current version, but the game does load for me using it.
    "Deleveled Gear Buying Selling Servicing Prices" does not work with 4.04, according to the author.
    "CROW" does not work with 4.04, according to the author.

    With the aforementioned excluded from the list, I am able to launch the game.
  11. Barachiel1976
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    So I'm updating the list. I wiped my old install, and decided to start fresh, just to be on the safe side.

    I'm having 3 unresolvable script conflicts from Unbreakable in guiBaseInventoryComponent.ws, and 1 between Alchemy Primer and the Cheaper Shop Prices mod in alchemyMenu.ws.  Game will not load.  

    Error [mod0000_mergedfiles]game\gui\_old\components\guibaseinventorycomponent.ws(148): I dont know any 'maxItemLimit'
    Error [content0]game\gui\r4guimanager.ws(747): Could not find function 'OnRefreshHDR'
    Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(1): Adding state 'ArdDhuStable_HoveringPreview_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(18): Adding state 'ArdDhuStable_HoveringPreview_DialogStateExit' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    1. KaNoMiko
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      Any luck?
  12. KaNoMiko
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    Hi.
    I would appreciate some help troubleshooting, if that's all right with you.

    I downloaded every mod in the list except "Fast Travel from Anywhere," "Less Reactions," and "Alchemy" (and the Smooth GUI Alchemy Adaption).

    When I try to merge the mods, it says there are 3 unresolved conflicts, in regards to Unbreakable.
    The first line, the mod and vanilla are seemingly identical, being "var itemCount : int;" except the vanilla one ends in a little dot that seemingly can't be copied. This dot appears a lot in the code, for example on either side of the ":"

    The merged version is just an empty line. I choose the vanilla one.

    The second line is the same, this time with "if ( ShouldShowItem( item ) && itemCount < maxItemLimit ) "

    I once again choose the vanilla one.

    Last one, same story, this time "itemCount += 1; " However, this time the vanilla one has a line above it with right-pointing arrows, whereas the mod one doesn't.

    Again, vanilla.

    For all three, the merged version one has just been blank.

    All three conflicts having been resolved, I click "Merge Current File," save, and continue.

    It then opens up a new conflict resolved window, with 14 solved and 0 unresolved. I close the manual program (saving) which takes me back to the original automatic process. I'm not sure if this is what I'm supposed to do, but I couldn't exactly see what else to do, since the pop-up window didn't say there were any new unsolved conflicts.

    The rest of the automated process proceeds without a hitch.

    Attempting to launch the game, I'm hit with these script compilation errors:

    Error [mod0000_mergedfiles]game\gui\_old\components\guibaseinventorycomponent.ws(148): I dont know any 'maxItemLimit'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1393): Could not find function 'GetRadialPopupShown'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1400): Could not find function 'PotionSelectionPopup'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1402): Could not find function 'PotionSelectionPopup'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1416): Could not find function 'PotionSelectionPopup'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1418): Could not find function 'PotionSelectionPopup'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1501): Could not find function 'PotionSelectionPopup'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1504): Could not find function 'PotionSelectionPopup'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1507): Could not find function 'PotionSelectionPopup'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1510): Could not find function 'PotionSelectionPopup'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1532): Could not find function 'OilSelectionPopup'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1536): Could not find function 'OilSelectionPopup'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1560): Could not find function 'GetRadialPopupShown'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1594): Could not find function 'GetRadialPopupShown'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1626): Could not find function 'GetRadialPopupShown'
    Error [mod0000_mergedfiles]game\player\playerinput.ws(1655): Could not find function 'GetRadialPopupShown'
    Error [content0]game\gui\popups\itemselectionpopup.ws(100): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
    Error [content0]game\gui\popups\itemselectionpopup.ws(110): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
    Error [content0]game\gui\popups\itemselectionpopup.ws(120): 'maxItemLimit' is not a member of '&handle:W3GuiSelectItemComponent'
    Error [content0]game\gui\popups\itemselectionpopup.ws(289): Could not find function 'EnableRadialInput'
    Error [content0]game\gui\popups\itemselectionpopup.ws(300): Could not find function 'EnableRadialInput'
    Error [content0]game\gui\popups\itemselectionpopup.ws(311): Could not find function 'EnableRadialInput'
    Error [content0]game\gui\popups\itemselectionpopup.ws(322): Could not find function 'EnableRadialInput'
    Error [content0]game\gui\popups\itemselectionpopup.ws(333): Could not find function 'EnableRadialInput'
    Error [content0]game\gui\popups\itemselectionpopup.ws(345): Could not find function 'EnableRadialInput'
    Error [content0]game\gui\popups\itemselectionpopup.ws(394): Could not find function 'EnableRadialInput'

    Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(1): Adding state 'ArdDhuStable_HoveringPreview_DialogState' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modarddhustable]local\arddhustable_hoveringpreview\arddhustable_hoveringpreview_main.ws(18): Adding state 'ArdDhuStable_HoveringPreview_DialogStateExit' to class 'CR4HudModuleDialog' which is not a state machine. Did you forget the 'statemachine' keyword in class?
    Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8084): Return statement prevents the execution of successive lines of script
    Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8088): Return statement prevents the execution of successive lines of script
    Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8114): Return statement prevents the execution of successive lines of script
    Warning [modprogressonthepath]local\progressonthepath_compiled.ws(8115): Return statement prevents the execution of successive lines of script

    Choosing mod over vanilla for all three makes no difference.

    Edit: I restored my backup, did the process all over again, to no avail.
  13. Bender1988
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    Hi!

    Can you tell what mods are in your Geralt mix file? 

    Because i have some mods for Geralt: hairs, eyes, head mesh etc. And wish to know, what exactly do i need, and what i dont.

    Big thanks for answering!